Cherreads

Vikram Plants List

Tall Treehouse (Gold)

Type: Special Plant Territory Structure

Grade: Gold

Status: Healthy

Level: 3

Upgradeable: Yes

Daily Plant Essence Generation: +150

Level-Up Requirement

• Daily Plant Essence Production 2000

• Treehouse Core Level Up

Structural Upgrade Requirement (Major Evolution)

• Treehouse Level 10

• Plant Essence × 10,000

• Territory Plant Count ≥ 100

Description: A highly mutated Banyan-Core Territorial Structure that has evolved beyond its original biological limitations. It functions as the central nervous system, command hub, and life-anchor of the Host's territory.

The Treehouse is no longer merely a shelter. It is a semi-sentient plant fortress, capable of autonomous defense, environmental regulation, and large-scale plant coordination.

Territory Effects

(Effective Range: approx. 11 × 12 × 11 area via Treehouse Core Root Network)

• Plant Growth Acceleration: +15%. Growth speed increases further as Treehouse level rises.

• Mutation Enhancement: Higher probability for plants to undergo beneficial evolution.

• Environmental Concealment: Territory aura distorts visual perception and suppresses energy signatures from distant observation.

• Rainfall Dispersion Canopy: Dense upper foliage reduces impact of storms, acid rain, and snowfall accumulation.

• Soil Stabilization Root Web: Deep root network reinforces terrain structure, preventing erosion and sink collapse.

• Torrent Vine Turrets: Organic gun-like plant weapons now grow at the four directions of the third floor.

Automatically generate 100 bio-energy bullets periodically. Detect hostile intent and lock onto suspicious intruders within the Treehouse perimeter. Capable of rapid burst suppression fire. Accuracy increases inside territory influence. These turrets function like living sentry weapons, requiring no manual operation.

• The Lightfly Vine has merged fully with the Treehouse core. Continuous internal illumination, no fuel or resource required. The host can mentally adjust brightness and lighting zones. Retains original Lightfly functions such as minor energy attraction and night visibility enhancement. The Treehouse now possesses permanent bio-luminescent lighting.

The Warm-Heart Ember Moss has fused with the internal structure. Host can regulate Treehouse temperature between +20°C to +50°C. Prevents freezing during extreme cold disasters. Provides mild vitality comfort effect for resting occupants

• Iron-Heart Command Vines. All outer hanging vines have undergone density evolution. Vine hardness comparable to forged iron. Can be mentally controlled by the Host for grabbing, lifting objects, and binding enemies. Acting as auxiliary combat limbs.

System Evaluation

"You are now slightly more advanced than primitive cave-dwelling monkeys. Congratulations."

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Treehouse Core (Gold)

Type: Territory Authority Core

Status: Stable

Level: 4

Upgradeable: Yes

Level Up Requirement:

• Territory Core ×8

Upgrade Requirement:

• Treehouse Core Level ≥ 10

• 500 Plant Essence

• Treehouse Upgrade Required

Description:

Due to unknown reasons, the original Territory Core mutated into a Treehouse Core. It is the evolved authority core of the territory, responsible for controlling territory buffs, plant bindings, structural stability, and system integration.

Territory Area Boost:

• Range: 11 × 12 × 11

• Creature stamina recovery +30% within territory

• Building durability +30% within territory

Daily Maintenance Requirement:

• −50 Plant Essence

New Function Unlocked:

[Multi-person Shelter Warehouse]

Your Treehouse Core has granted access to a shared Shelter Warehouse.

This warehouse functions similarly to the Survival Platform's backpack, but with far greater capacity and accessibility.

Features:

• Shared storage space for all authorized Shelter members

• Large-scale item storage independent of personal backpacks

• Secure storage protected by Treehouse Core authority

• Can be accessed anywhere within the territory range

Warning:

Failure to supply maintenance energy may result in instability. Severe instability may cause collapse and disappearance.

Role:

Central authority structure that governs the territory and maintains the stability of all bound plants and systems.

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Thornvine (Blue)

Type: Defensive Perimeter Plant

Daily Plant Essence Generation: +10 (per vine)

Description: A perimeter defense plant highly sensitive to hostile movement within its detection radius.

Capabilities:

• Automatically entangles small to medium creatures

• Surface thorns inflict continuous bleeding damage

• Self-repairs by absorbing surrounding nutrients

• Reacts aggressively to intrusion

Role: Primary territorial barrier.

Note: Thornvine cannot upgrade or evolve.

However, cluster merging can strengthen its defensive.

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Spikevine (Green – Mature Form)

Type: Trap-Type Defensive Plant

Daily Plant Essence Generation: +3

Description:

A fast-growing vine capable of producing hardened spikes.

Capabilities:

• Restrains and pierces small to medium creatures

• Causes bleeding damage

• Lower durability compared to Blue-grade plants

Role: Secondary trap support near entrance.

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[Guardian Druid (Purple)]

Type: Defensive Mobile Plant Unit

Status: Level 1

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +30

Physique:

Strength: 48

Speed: 42

Stamina: 55

Reaction: 45

Level Up Requirement:

• Combat Experience +100

• Participation in battle

Upgrade Requirements:

• 1500 Plant Essence

• Reach Level 10

• Guardian Combat Experience +1000

Description: An evolved defensive entity born from ancient plant vitality. Its form has transitioned into a Druid-class guardian, possessing both physical resilience and nature-based control. Its presence alone stabilizes the battlefield, acting as an immovable anchor.

Abilities:

🛡 Heavy Impact — Now delivers crushing force capable of knocking back large enemies and briefly stunning them. Impact radius slightly increased.

🛡 Fortress Domain — Creates a reinforced defensive zone. Damage reduction significantly increased, and nearby allies gain partial damage mitigation.

🌿 Root Lock — Upgraded binding vines now root enemies more effectively, reducing both movement and attack speed for a short duration.

🌱 Territory Regeneration — Inside territory, regeneration is faster and now also restores minor internal structural damage.

🌳 Nature Bulwark — Temporarily hardens the Druid's body with layered bark armor, drastically increasing defense and granting resistance against heavy attacks or shock damage for a short duration.

Role: Absolute frontline tank and battlefield stabilizer. Controls enemy movement, absorbs damage, and protects allies under all conditions.

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[Warrior Druid (Purple)]

Type: Offensive Mobile Plant Unit

Status: Level 1

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +30

Physique:

Strength: 55

Speed: 48

Stamina: 50

Reaction: 48

Level Up Requirement:

• Combat Experience +100

• Participation in battle

Upgrade Requirements:

• 1500 Plant Essence

• Reach Level 10

• Warrior Combat Experience +1000

Description: An evolved offensive druid formed from hardened vine essence. Its combat instincts have matured, and its movements now resemble a trained executioner. It thrives in close combat, overwhelming enemies with relentless precision.

Abilities:

⚔ Vine Blade Slash — Bleed Rend

Attack speed increased further. Strikes now inflict stacking bleed damage on exposed or weakened targets.

⚔ Leap Strike — Crushing Descent

Jump height and speed increased. Landing impact now creates shock force, destabilizing even large enemies.

⚔ Relentless Assault — Frenzy State

When enemy stamina drops or injuries accumulate, enters a short burst mode. Attack speed and strike frequency increase significantly.

⚔ Root Step — Phantom Shift

Movement becomes smoother and faster, allowing near-instant repositioning during combat.

🌑 Execution Cut — Targets weakened enemies. Delivers a precise, high-speed strike aimed at vital points (neck, joints, head). Deals massive bonus damage if the target is below a certain condition threshold.

Role: Primary melee executioner. Breaks enemy defenses, punishes openings, and finishes high-threat targets with precision and speed.

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[Healer Sprout (Blue)]

Type: Support / Recovery Mobile Plant Unit

Status: Level 5

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +25

Physique:

Strength: 30

Speed: 32

Stamina: 34

Reaction: 31

Level Up Requirement:

• Max Level

Upgrade Requirement:

• Plant Essence ×150

• Support Experience ≥50

Description: A highly refined vitality conduit plant. After multiple battles, its internal life-energy circulation has stabilized, allowing it to emit dense, sustained healing waves. It now functions as a core support pillar in extended combat scenarios.

Abilities:

• Regenerative Aura — Healing radius increased significantly. Now capable of restoring moderate wounds over time, not just minor injuries. Continuous exposure can gradually stabilize even heavily injured allies.

• Fatigue Dissipation — Stamina recovery greatly improved. Allies under its effect experience reduced exhaustion buildup, allowing longer combat endurance without performance drop.

• Plant Repair Pulse — Repair efficiency increased to a higher tier. Now capable of restoring structural damage to Sprouts at a faster rate, including partial recovery from heavy impacts.

• Vitality Particles — Healing particles now grant temporary resistance to fatigue, fear effects, and minor toxin influence. Acts as a soft defensive buff in addition to healing.

• Mobile Support — Movement coordination refined. Now capable of tracking multiple targets simultaneously, maintaining optimal healing positioning even during chaotic battles.

• Emergency Bloom — Instantly releases a concentrated burst of life energy in a small area. Provides rapid healing to critically injured allies and stabilizes near-fatal conditions for a short duration.

Role: Core battlefield sustain unit. Maintains team longevity, prevents collapse under pressure, and enables aggressive strategies by removing fear of attrition.

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[Fire Mage Sprout (Purple)]

Type: Ranged Offensive Mobile Plant Unit

Status: Level 2

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +35

Physique:

Strength: 35

Speed: 30

Stamina: 45

Reaction: 40

Level-Up Requirement:

• Combat Experience +200

• Active battle participation

Upgrade Requirement:

• Reach Level 10

• 1500 Plant Essence

• Total Combat Experience +1000

Description:

A rare elemental plant warrior born from the Plant Life System. Its body is composed of hardened vine-wood infused with volatile fire energy. Unlike melee sprouts, it specializes in mid-range magical suppression and battlefield area control, turning the terrain itself into a blazing hazard for enemies.

Abilities

Fire Bullet — Condenses elemental fire into compressed flaming spheres and launches them rapidly at targets. Each impact causes burst damage and lingering burn effects.

Blazing Vine Spread — Extends burning vines across the ground or structures. These vines ignite the surroundings, forming temporary fire zones that restrict enemy movement and deal continuous damage.

Inferno Breath — Unleashes a powerful cone-shaped torrent of scorching flame from its core. High destructive force capable of breaking enemy formations or forcing elite creatures to retreat.

Ember Meteor — Channels fire energy into the air and calls down a concentrated flaming projectile from above. Deals heavy impact damage and creates a short-lived explosion radius upon landing.

Territory Regeneration — When inside the Host's territory range, the Fire Mage absorbs ambient plant and heat energy to slowly restore stamina and structural durability.

Role: A battlefield elemental artillery unit responsible for ranged suppression, area denial, and coordinated offensive support. Works best behind Guardian-type sprouts, softening enemies before decisive close-range elimination.

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[Light Mage Sprout (Purple)]

Type: Ranged Supportive Mobile Plant Unit

Status: Level 2

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +35

Physique:

Strength: 30

Speed: 30

Stamina: 50

Reaction: 45

Level-Up Requirement:

• Combat Experience +200

• Active battle participation

Upgrade Requirement:

• Reach Level 10

• 1500 Plant Essence

• Total Combat Experience +1000

Description:

A rare elemental plant mage born from condensed life-radiance within the Plant Life System. Its body is formed from luminous vine-wood and crystal-like leaves that continuously emit purifying light energy. Unlike offensive plant units, the Light Mage specializes in battlefield support, healing enhancement, curse purification, and mental stabilization. Its presence alone can weaken dark-attribute creatures and suppress abnormal status effects.

Abilities:

• Radiant Bolt — Condenses concentrated light energy into fast-moving luminous projectiles. These bolts deal moderate holy-type damage and are especially effective against shadow, undead, or corrupted enemies.

• Purifying Bloom — Releases a wave of soft golden light that removes minor toxins, infections, fear effects, or low-tier curses from allies. It can also stabilize mental disturbances caused by terrifying creatures.

• Halo Barrier — Generates a semi-transparent circular shield of radiant energy around a target or small group. The barrier reduces incoming damage and weakens hostile elemental impacts.

• Dawn Restoration — Channels steady streams of warm light into allies, accelerating wound recovery, restoring stamina, and improving combat focus over time.

• Territory Regeneration — When inside the Host's territory range, the Light Mage absorbs ambient life energy to gradually restore its stamina and structural durability.

Role: A strategic battlefield support mage responsible for healing reinforcement, curse cleansing, defensive shielding, and morale stabilization. Best positioned behind frontline sprouts, ensuring sustained combat endurance and reducing long-term attrition.

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[Water Mage Sprout (Purple)]

Type: Ranged Defensive Mobile Plant Unit

Status: Level 2

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +35

Physique:

Strength: 30

Speed: 45

Stamina: 45

Reaction: 30

Level-Up Requirement:

• Combat Experience +200

• Active battle participation

Upgrade Requirement:

• Reach Level 10

• 1500 Plant Essence

• Total Combat Experience +1000

Description: A rare elemental plant mage nurtured from deep life-roots and flowing natural water currents. Its body is composed of flexible aqua-vines and translucent leaf-membranes that store and manipulate liquid energy. It excels at defensive battlefield control, damage mitigation, and environmental adaptation, transforming terrain into protective or restrictive water zones.

Abilities:

• Aqua Shot — Launches compressed water spheres at high speed. These projectiles deliver moderate kinetic impact and can disrupt enemy balance or interrupt charging attacks.

• Flowing Vine Current — Extends fluid-covered vines across the ground, creating slippery or muddy terrain that slows enemy movement and reduces their stability.

• Tidal Guard — Summons a rotating water shield around allies, absorbing part of incoming damage and reducing the effect of fire or explosive attacks.

• Mist Veil — Releases a dense, drifting mist that obscures vision and reduces enemy targeting accuracy while slightly enhancing allied evasion and stealth capability.

• Territory Regeneration — When inside the Host's territory range, the Water Mage absorbs ambient life and moisture energy to slowly restore stamina and structural durability.

Role: A defensive control mage responsible for terrain manipulation, protective shielding, and tactical disruption. Works in coordination with Guardian and Warrior sprouts to weaken enemy advances while maintaining formation stability.

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[Archer Sprout (Blue)]

Type: Ranged Offensive

Status: Level 4

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +21

Physique:

Strength: 24

Speed: 31

Stamina: 30

Reaction: 30

Level Up Requirement:

• Combat / Support Experience ×50

Upgrade Requirement:

• Plant Essence ×150

• Combat Experience ≥50

Description: A mobile ranged plant warrior born from the Plant Life System. Its body is formed from flexible vine-fiber muscles and reinforced hollow bark channels, allowing faster projectile generation and improved structural durability. It excels in battlefield suppression, precision targeting, and coordinated ranged support.

Abilities:

• Thorn Arrow Shot — Fires hardened thorn-tipped arrows with improved density and rotation.

Now capable of deeper penetration, increased accuracy, and minor internal tearing after impact.

• Rapid Vine Volley — Significantly boosts firing speed for a short duration.

Arrows now maintain better trajectory stability, allowing sustained suppression even against moving targets.

• Piercing Focus Shot — Charges a high-density vine arrow before release. This shot has strong penetrative force, capable of targeting weak points such as eyes, joints, or skulls. Effective against high-defense or boss-type enemies.

• Territory Regeneration — Inside the Host's territory, regeneration speed is increased.

Now also restores minor structural damage to weapons and improves stamina recovery rate.

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Aquaheart Root (Blue)

Type: Resource Purification Plant

Status: Level 3

Upgradeable: Yes (after Level 10)

Daily Plant Essence Generation: +20

Level Up Requirement:

• Continuous water absorption

• Binding new water sources

• Plant Essence infusion

Plant Essence Cost:

• Level 1 → Level 5 : +60 Plant Essence per level

• Level 6 → Level 10 : +120 Plant Essence per level

Upgrade Requirement:

• Level ≥ 10

• 500 Plant Essence

Description:

A subterranean purification plant that connects to underground water veins.

Current Functions:

• Detects underground water sources

• Purifies contaminated groundwater

• Produces 11 liters of clean water per day

• Root network connected to mountain pond (248m)

Role:

Long-term water security plant.

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[Warmheart Ember Moss (Blue)]

Type: Thermal Support Plant

Status: Seed Form

Upgradeable: No

Level: 0

Growth Time: 1 hour

Daily Plant Essence Generation: +5

Purchase Requirement: Plant Essence ×300

Description: A rare heat-emitting moss that can be planted directly onto large plant structures such as the Treehouse.

After maturation, it spreads thin vein-like threads beneath the bark and slowly releases gentle, stable warmth throughout the interior space.

Effect:• Passively increases the internal temperature of the Treehouse

• Reduces cold damage and frost formation inside living areas

• Creates a mild comfort zone suitable for sleep and long-term habitation

Evaluation:

Barely enough to stop you from freezing like a stray dog in winter. Still… better than nothing.

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Lumen Reed Seed (Green)

Type: Territory Illumination Plant

Growth Time: 3 hours

Upgradeable: No

Daily Plant Essence Generation: +3

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