Tall Treehouse (Gold)
Type: Special Plant Territory Structure
Grade: Gold
Status: Healthy
Level: 4
Upgradeable: Yes
Daily Plant Essence Generation: +200
Level-Up Requirement
• Daily Plant Essence Production 2500
• Treehouse Core Level Up
Structural Upgrade Requirement (Major Evolution)
• Treehouse Level 10
• Plant Essence × 10,000
• Territory Plant Count ≥ 100
Description: A highly mutated Banyan-Core Territorial Structure that has evolved beyond its original biological limitations. It functions as the central nervous system, command hub, and life-anchor of the Host's territory.
The Treehouse is no longer merely a shelter. It is a semi-sentient plant fortress, capable of autonomous defense, environmental regulation, and large-scale plant coordination.
Territory Effects : (Effective Range: approx. 11 × 12 × 11 area via Treehouse Core Root Network)
• Plant Growth Acceleration: +20%. Growth speed increases further as Treehouse level rises.
• Mutation Enhancement: Higher probability for plants to undergo beneficial evolution.
• Environmental Concealment: Territory aura distorts visual perception and suppresses energy signatures from distant observation.
• Rainfall Dispersion Canopy: Dense upper foliage reduces impact of storms, acid rain, and snowfall accumulation.
• Soil Stabilization Root Web: Deep root network reinforces terrain structure, preventing erosion and sink collapse.
• Torrent Vine Turrets: Organic gun-like plant weapons now grow in the four directions of the third floor. Automatically generate 500 bio-energy bullets periodically. Detect hostile intent and lock onto suspicious intruders within range. Capable of rapid burst suppression fire with increased accuracy inside territory influence. Fully autonomous.
• The Lightfly Vine has merged fully with the Treehouse core. Continuous internal illumination, no fuel or resource required. The host can mentally adjust brightness and lighting zones. Retains original Lightfly functions such as minor energy attraction and night visibility enhancement. The Treehouse now possesses permanent bio-luminescent lighting.
• Warm-Heart Ember Moss (Territory Control): Now fully integrated with the Treehouse, allowing the Host to regulate entire territory temperature from 0°C to +50°C. Prevents freezing, heat damage, and provides continuous environmental comfort and stability.
• Iron-Heart Command Vines. All outer hanging vines have undergone density evolution. Vine hardness comparable to forged iron. Can be mentally controlled by the Host for grabbing, lifting objects, and binding enemies. Acting as auxiliary combat limbs.
• Aquaheart Root Network: Integrated subterranean purification plant that connects to underground water veins, capable of detecting and linking water sources, purifying contaminated groundwater, producing 11 liters of clean water daily, and distributes water across the entire territory, maintaining hydration balance, boosting plant vitality, and maintaining a root network connected to a mountain pond, ensuring long-term water security.
System Evaluation: You are now slightly more advanced than primitive forest monkeys. Congratulations.
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Treehouse Core (Gold)Type: Territory Authority Core
Status: Stable
Level: 4
Upgradeable: Yes
Level Up Requirement:
• Territory Core ×8
Upgrade Requirement:
• Treehouse Core Level ≥ 10
• 500 Plant Essence
• Treehouse Upgrade Required
Description: Due to unknown reasons, the original Territory Core mutated into a Treehouse Core. It is the evolved authority core of the territory, responsible for controlling territory buffs, plant bindings, structural stability, and system integration.
Territory Area Boost:
• Range: 11 × 12 × 11
• Creature stamina recovery +30% within territory
• Building durability +30% within territory
Daily Maintenance Requirement:
• −50 Plant Essence
New Function Unlocked: [Multi-person Shelter Warehouse]
Your Treehouse Core has granted access to a shared Shelter Warehouse.
This warehouse functions similarly to the Survival Platform's backpack, but with far greater capacity and accessibility.
Features:
• Shared storage space for all authorized Shelter members
• Large-scale item storage independent of personal backpacks
• Secure storage protected by Treehouse Core authority
• Can be accessed anywhere within the territory range
Warning: Failure to supply maintenance energy may result in instability. Severe instability may cause collapse and disappearance.
Role: Central authority structure that governs the territory and maintains the stability of all bound plants and systems.
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Spikevine (Green)Type: Defensive Perimeter Plant
Daily Plant Essence Generation: +3
Description: A fast-growing vine capable of producing hardened spikes.
Capabilities:
• Restrains and pierces small to medium creatures
• Causes bleeding damage
• Lower durability compared to Blue-grade plants
Role: Secondary trap support near entrance.
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Thornvine (Blue)Type: Defensive Perimeter Plant
Daily Plant Essence Generation: +10 (per vine)
Description: A perimeter defense plant highly sensitive to hostile movement within its detection radius.
Capabilities:
• Automatically entangles small to medium creatures
• Surface thorns inflict continuous bleeding damage
• Self-repairs by absorbing surrounding nutrients
• Reacts aggressively to intrusion
Role: Primary territorial barrier.
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Bloodvine (Purple)Type: Defensive Perimeter Plant
Daily Plant Essence Generation: +25 (per vine)
Description: A perimeter defense plant highly sensitive to hostile movement within its detection radius.
Capabilities:
• Automatically entangles small to large creatures.
• Surface thorns inflict continuous bleeding damage, and sucked the blood from the hostile creatures and person.
• Self-repairs by absorbing surrounding nutrients and upgrading the powers by absorbing blood.
• Reacts aggressively to intrusion.
Role: Primary territorial barrier.
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Demonvine (Purple)
Type: Offensive–Defensive Perimeter Plant
Daily Plant Essence Generation: +30 (per vine)
Description: A corrupted evolution of high-tier vines infused with dark energy. Unlike Bloodvine, the Demonvine is not limited to passive defense, it actively hunts and suppresses enemies within its range. Its body appears darker, with jagged, vein-like patterns glowing faintly with ominous energy. It possesses both aggressive attack behavior and enhanced regeneration, making it one of the most dangerous perimeter plants.
Capabilities:
• Automatically detects and targets hostile entities within a wide radius
• Can bind small to large creatures with overwhelming force, restricting both movement and attack capability
• Thorn strikes inflict continuous bleeding + corruption damage, weakening enemy vitality over time
• Absorbs blood and life energy to rapidly regenerate and temporarily boost strength
• Can extend its vines outward to attack multiple targets simultaneously
• Displays semi-autonomous combat behavior, prioritizing high-threat targets
Role: Primary offensive-defensive barrier. Acts as both a frontline trap and active suppressor, capable of controlling multiple enemies while dealing sustained damage. Ideal for high-threat zones and critical entry points.
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Vine Sniper Tower (Purple)Type: Structure / Long-Range Defense Plant
Daily Plant Essence Generation: +100 (per tower)
Description: A rare structure-type plant that grows into a tall, tree-like sentry tower infused with nature energy. At its core lies a living control nucleus, functioning as a support system. It serves as a fortified combat station for Archer Sprouts and other ranged units, greatly enhancing their combat effectiveness.
Capabilities:
• Provides high-elevation vision, greatly increasing detection range across the territory.
• Offers a stable firing platform for ranged units stationed inside.
• Enhances accuracy, range, projectile speed, reaction time, and targeting efficiency of stationed units.
• Integrated targeting system assists in enemy tracking and weak-point identification
• Supports multiple ranged units simultaneously, enabling continuous long-range suppression when manned.
• Does not attack independently — requires Archer Sprouts or other ranged units.
• Grants increased critical hit chance and precision when targeting weak points.
• Reinforced bark and vine structure with high durability.
• Slowly self-repairs by absorbing surrounding nutrients.
• Resistant to environmental damage and eliminates combat interference from wind, instability, and terrain disadvantages.
Special Functions:
• Target Lock System — Highlights high-priority enemies, allowing ranged units to focus fire with increased damage.
• Vision Link — Shares wide-area battlefield vision with the Host and allies.
• Silent Watch Mode — Suppresses presence, making the tower harder to detect.
• Supply Core — Provides minor stamina recovery and stability to stationed units.
• Arrow Channeling System — Enhances projectile power using stored plant energy.
Role: Long-range support and defensive stronghold. Functions as a fortified sniper nest where ranged units gain massive combat advantages, enabling precise elimination of enemies from a safe distance while maintaining full battlefield awareness.
Note: The Vine Sniper Tower cannot move once planted. However, multiple towers can form a coordinated defense network, creating overlapping vision zones and synchronized long-range attacks when manned by multiple ranged units.
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[Warmheart Ember Moss (Blue)]
Type: Thermal Support Plant
Status: Seed Form
Growth Time: 1 hour
Daily Plant Essence Generation: +5
Purchase Requirement: Plant Essence ×300
Description: A rare heat-emitting moss that can be planted directly onto large plant structures such as the Treehouse.
After maturation, it spreads thin vein-like threads beneath the bark and slowly releases gentle, stable warmth throughout the interior space.
Effect:• Passively increases the internal temperature of the Treehouse
• Reduces cold damage and frost formation inside living areas
• Creates a mild comfort zone suitable for sleep and long-term habitation
Evaluation:
Barely enough to stop you from freezing like a stray dog in winter. Still… better than nothing.
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Lumen Reed Seed (Green)
Type: Territory Illumination Plant
Growth Time: 3 hours
Daily Plant Essence Generation: +3
