Cherreads

Upgraded Plant Team Details

[Ice Mage Sprout (Purple)]

Type: Elemental Offensive Plant Unit

Status: Level 1

Growth Potential: Very High

Upgradeable: Yes

Daily Plant Essence Generation: +30

Physique:

Strength: 30

Speed: 30

Stamina: 30

Reaction: 30

Level Up Requirement:

• Combat / Kill Experience ×100

Upgrade Requirement:

• Plant Essence ×1500

• Combat Experience ≥1000

• Level 10

Description: A high-tier elemental entity born from the Plant Life System, the Ice Mage Sprout embodies the power of frost, snow, and absolute zero. Its body is surrounded by a chilling aura that continuously lowers the surrounding temperature, slowing enemies even without direct attacks.

Abilities:

• Frost Bolt — Fires a condensed shard of ice at the target. Deals moderate damage and slows enemy movement and attack speed.

• Ice Vine Bind — Summons frost-infused vines from the ground that lash onto enemies, wrapping around their bodies. The vines rapidly freeze upon contact, immobilizing the target. With increased force, the frozen vines can tighten, pierce, or crush enemies, dealing continuous damage while restricting movement.

• Glacial Shield — Forms a protective ice barrier around itself or an ally. Absorbs damage and reduces incoming attack impact.

• Absolute Freeze — Releases a burst of extreme cold energy. Temporarily freezes enemies solid, making them unable to act. Strong against multiple targets.

• Territory Regeneration — When inside the Host's territory range, the Ice Mage absorbs ambient life to gradually restore its stamina and structural durability.

Role: A battlefield controller and suppression specialist. The Ice Mage Sprout excels at locking enemies in place, slowing entire groups, and creating openings for allies. It works best alongside high-damage units like Storm Mage or Warrior Druid, ensuring enemies cannot escape or retaliate effectively.

————

[Storm Mage Sprout (Purple)]

Type: Elemental Offensive Plant

Status: Level 1

Growth Potential: Very High

Upgradeable: Yes

Daily Plant Essence Generation: +30

Physique:

Strength: 25

Speed: 30

Stamina: 25

Reaction: 40

Level Up Requirement:

• Combat / Kill Experience ×100

Upgrade Requirement:

• Plant Essence ×1500

• Combat Experience ≥1000

• Level 10

Description: The Storm Mage Sprout controls the power of lightning and storms. Its body is infused with electric energy. It specializes in high-speed attacks, chain damage, and battlefield disruption, making it extremely dangerous in both single-target and group combat.

Abilities:

• Lightning Bolt — Fires a concentrated bolt of lightning at a target. Deals high burst damage and briefly stuns the enemy. Extremely fast and difficult to dodge.

• Storm Vine Attack — Summons electrically charged vines from the ground that lash out toward multiple enemies. The vines bind and strike targets while releasing bursts of lightning through their bodies. Damage slightly decreases with each additional target, but all affected enemies suffer shock and movement disruption simultaneously.

• Thunder Field — Creates an electrified zone around a target area. Enemies inside continuously take damage and suffer reduced movement speed.

• Flash Step — Converts the body into lightning for instant movement. Allows rapid repositioning and short-distance teleportation.

• Storm Overload — Temporarily increases lightning output and attack speed. Enhances all abilities, increases damage, and reduces cooldowns.

• Territory Regeneration — When inside the Host's territory range, the Storm Mage absorbs ambient life to gradually restore its stamina and structural durability.

Role: A fast-paced burst mage and battlefield disruptor. The Storm Mage Sprout excels at quick eliminations, multi-target damage, and high-speed combat control. It works best when paired with control units like Earth Mage or Guardian Druid, allowing it to unleash maximum damage on immobilized enemies.

————

[Earth Mage Sprout (Purple)]

Type: Elemental Defense Type Plant

Status: Level 1

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +30

Physique:

Strength: 35

Speed: 25

Stamina: 40

Reaction: 20

Level Up Requirement:

• Combat / Kill Experience ×100

Upgrade Requirement:

• Plant Essence ×1500

• Combat Experience ≥1000

• Level 10

Description: A sturdy and resilient plant entity. The Earth Mage Sprout embodies the power of land, stone, and minerals. This unit specializes in battlefield control, defense, and sustained combat. Its body is formed from hardened bark, stone fragments, and crystalized earth energy, making it naturally resistant to damage.

Abilities:

• Stone Pulse — Releases a wave of earth energy that travels through the ground. Damages enemies in a straight line and slightly stuns them. Effective for disrupting advancing enemies.

• Earth Vine Bind — Summons thick, stone-infused vines and root tendrils from beneath the ground. They coil around enemies, restraining them in place for a short duration while reducing their movement speed and restricting escape.

• Crystal Shield — Generates a hardened earth barrier around itself or an ally. Absorbs incoming damage and increases defense.

• Terra Spear — Condenses earth energy into sharp stone projectiles. Launches multiple piercing attacks capable of breaking enemy defenses.

• Territory Reinforcement — Enhances the ground within the Host's territory. Increases durability of plant units, boosts defense, and slightly improves regeneration. Turn even barren land into fertile lands.

• Territory Regeneration — When inside the Host's territory range, the Storm Mage absorbs ambient life to gradually restore its stamina and structural durability.

Role: A defensive control-type mage that excels in stabilizing the battlefield. The Earth Mage Sprout is best used to lock enemies in place, protect allies, and reinforce territory structures. While it lacks speed, its durability and control abilities make it essential in prolonged battles and defensive scenarios.

————

[Fire Mage Druid (Purple)]

Type: Ranged Offensive Mobile Plant Unit

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 55

Speed: 55

Stamina: 65

Reaction: 65

Level-Up Requirement: Max Level

Upgrade Requirement: Fire Core Required

Description: A rare elemental plant warrior born from the Plant Life System. Its body is composed of hardened vine-wood infused with volatile fire energy. Unlike melee sprouts, it specializes in mid-range magical suppression and battlefield area control, turning the terrain itself into a blazing hazard for enemies.

Abilities:

• Fire Bullet — Condenses highly compressed fire energy into rapid, explosive flaming spheres. Now fires in quick succession with increased speed and impact force. Each hit causes burst damage, stronger burn effects, and minor explosion spread to nearby enemies.

• Blazing Vine Spread — Extends large networks of fire-infused vines across the battlefield. Creates wide burning zones that continuously deal damage, restrict movement, and weaken enemy resistance to fire. Flames spread dynamically across surfaces.

• Inferno Breath — Releases an intensified cone of blazing fire with extended range and higher temperature. Capable of melting defenses, breaking formations, and forcing even elite enemies to retreat. Leaves behind a lingering flame trail that continues to burn.

• Ember Meteor — Summons multiple high-density fire projectiles from above. Each meteor causes heavy impact damage and triggers chain explosions on landing, creating overlapping fire zones.

• Flame Core Overload — Ignites its internal fire core, drastically increasing attack power and casting speed. All fire abilities gain bonus damage, wider range, and reduced cooldowns for a short duration.

• Solar Flame Vines — Summons radiant fire vines infused with solar energy from the ground.

These vines bind enemies while burning them continuously and explode upon breaking, dealing area damage.

• Territory Regeneration — When inside the Host's territory range, the Fire Mage absorbs ambient plant and heat energy to slowly restore stamina and structural durability.

Role: A battlefield elemental artillery unit responsible for ranged suppression, area denial, and coordinated offensive support. Works best behind Guardian-type sprouts, softening enemies before decisive close-range elimination.

————

[Water Mage Druid (Purple)]

Type: Ranged Defensive Mobile Plant Unit

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 50

Speed: 70

Stamina: 70

Reaction: 50

Level-Up Requirement: Max Level

Upgrade Requirement: Water Core Required

Description: A rare elemental plant mage nurtured from deep life-roots and flowing natural water currents. Its body is composed of flexible aqua-vines and translucent leaf-membranes that store and manipulate liquid energy. It excels at defensive battlefield control, damage mitigation, and environmental adaptation, transforming terrain into protective or restrictive water zones.

Abilities:

• Aqua Shot — Launches highly compressed, high-velocity water spheres. Now deals stronger kinetic impact with piercing force, capable of staggering enemies, breaking light defenses, and interrupting even heavy charging attacks.

• Flowing Vine Current — Extends water-infused vines across the battlefield, now capable of binding and restraining enemies in place. Creates slippery, unstable terrain that slows movement, reduces balance, and traps targets for follow-up attacks.

• Tidal Guard — Summons a dense, rotating water barrier around allies. Absorbs greater damage, significantly reduces fire and explosive effects, and can partially deflect incoming projectiles.

• Mist Veil — Releases a thicker, wider mist field. Greatly reduces enemy visibility and targeting accuracy while boosting allied evasion, stealth, and movement fluidity. Also weakens enemy perception over time.

• Pressure Wave — Releases a powerful forward surge of compressed water force. Deals heavy impact damage, knocks back enemies, and disrupts formations. Strong against clustered targets.

• Aqua Prison — Forms a high-density spherical water prison around a target. Traps enemies inside, restricting movement and gradually crushing them with increasing water pressure. Effective for isolating dangerous enemies.

• Territory Regeneration — When inside the Host's territory range, the Water Mage absorbs ambient life and moisture energy to slowly restore stamina and structural durability.

Role: A defensive control mage responsible for terrain manipulation, protective shielding, and tactical disruption. Works in coordination with Guardian and Warrior sprouts to weaken enemy advances while maintaining formation stability.

————

[Light Mage Druid (Purple)]

Type: Ranged Supportive Mobile Plant Unit

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 50

Speed: 50

Stamina: 75

Reaction: 65

Level-Up Requirement: Max Level Up

Upgrade Requirement: Light Core Required

Description: Its body is formed from luminous vine-wood and crystal-like leaves that continuously emit purifying light energy. Unlike offensive plant units, the Light Mage specializes in battlefield support, healing enhancement, curse purification, and mental stabilization. Its presence alone can weaken dark-attribute creatures and suppress abnormal status effects.

Abilities:

• Radiant Bolt — Condenses highly refined light energy into ultra-fast luminous projectiles. Deals high holy-type damage, with increased penetration and explosion on impact. Strongly effective against shadow, undead, and corrupted enemies, with a chance to briefly blind targets.

• Purifying Bloom — Releases an expanded wave of radiant light that cleanses toxins, infections, fear effects, and mid-tier curses. Now also provides temporary resistance against negative status effects and boosts mental clarity of allies.

• Halo Barrier — Generates a stronger, multi-layered radiant shield around a target or group. Greatly reduces incoming damage, weakens elemental attacks, and reflects a small portion of damage back to attackers.

• Dawn Restoration — Channels intensified streams of healing light into allies. Rapidly restores wounds, stamina, and energy while also increasing regeneration rate and focus during combat.

• Light Vine — Summons radiant vines infused with holy energy from the ground. These vines bind enemies, dealing continuous light damage while suppressing dark or corrupted abilities. Can also be used defensively to shield allies.

• Judgment Ray — Fires a concentrated beam of divine light from above or directly forward. Deals massive continuous holy damage, especially effective against bosses or corrupted entities. Enemies struck suffer reduced defense and slowed regeneration.

• Territory Regeneration — When inside the Host's territory range, the Light Mage absorbs ambient life energy to gradually restore its stamina and structural durability.

Role: A strategic battlefield support mage responsible for healing reinforcement, curse cleansing, defensive shielding, and morale stabilization. Best positioned behind frontline sprouts, ensuring sustained combat endurance and reducing long-term attrition.

————

[Phantom Druid (Purple)]

Type: Stealth Illusion Plant

Status: Level 10

Growth Potential: Very High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 54

Speed: 68

Stamina: 52

Reaction: 66

Level Up Requirement: Max Level

Upgrade Requirement: Shadow Core Required

Description: A mysterious high-tier plant entity born from the Plant Life System, specializing in stealth, illusion, and instant elimination. Unlike standard sprouts, the Phantom Sprout exists partially between physical and shadow states, allowing it to distort presence and perception.

Abilities:

• Phantom Step — Dissolves completely into shadow and relocates instantly with near-zero delay. Now allows chained movement between multiple positions and leaves behind a fading shadow trace that confuses enemies. Completely untargetable during transition.

• Shadow Assassinate — Executes ultra-precise strikes from darkness with amplified lethality. Deals massive critical damage with increased armor penetration. Now applies a brief "Shadow Mark" that increases follow-up damage.

• Mist Clones — Creates multiple advanced shadow clones that mimic combat behavior more realistically. Clones can perform fake attacks and explode into dense shadow mist, causing disruption, vision loss, and minor damage.

• Phantom Veil — Converts into a deeper mist-shadow form. Greatly increases evasion, speed, and allows partial intangibility. Can now pass through enemies and briefly ignore physical damage.

• Shadow Vine Bind — Summons dark, shadow-infused vines from beneath the target. These vines bind and suppress enemies, restricting movement and draining energy over time. Strong against immobilizing high-value targets for execution.

• Nightfall Execution — Instantly locks onto a weakened or marked target. It vanishes and reappears behind the enemy, delivering a lethal strike that deals massive burst damage. Damage increases significantly if the target is below a certain health threshold.

• Territory Regeneration — Inside the Host's territory, regeneration speed is increased.

Also restores energy faster and stabilizes stealth-based abilities.

Role: Primary stealth assassin and infiltration specialist. Excels at eliminating high-value targets, disrupting enemy formations, and creating chaos through illusion and deception. Functions best in coordinated attacks, striking from shadows and retreating before retaliation is possible.

————

[Assassin Druid (Purple)]

Type: Close-Range Stealth

Status: Level 10

Growth Potential: Very High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 55

Speed: 65

Stamina: 55

Reaction: 65

Level Up Requirement: Max

Upgrade Requirement: Shadow Core Required

Description: A stealth-oriented plant warrior born from the Plant Life System, designed for assassination and precision elimination. Its body is compact and lightweight, formed from dense bark plating layered over flexible vine-muscle fibers, allowing explosive speed and silent movement.

Abilities:

• Silent Step — Completely suppresses sound, presence, and even minor air disturbance while moving. Now greatly reduces detection range even against high-perception enemies. Movement becomes nearly invisible unless directly observed.

• Leaf Blade Strike — Forms reinforced, energy-infused leaf blades with sharper edges and higher density. Delivers faster multi-hit slashes with increased critical damage and armor penetration. Now applies a brief bleed effect on successful strikes.

• Shadow Dash — Performs ultra-fast burst movement with multiple afterimages. Can now chain dashes in quick succession, making movement unpredictable and extremely difficult to track or counter.

• Predator Instinct — Sharply enhances combat awareness and targeting precision. Instantly identifies weak points and increases reaction speed, critical chance, and attack efficiency when striking vulnerable areas.

• Vine Execution Bind — Summons fast-moving, razor-edged vines from beneath or around the target. These vines bind enemies instantly, restricting movement and exposing vital points. If the enemy is immobilized, follow-up attacks deal significantly increased damage.

• Fatal Bloom Strike — Channels energy into a single decisive attack. Delivers a high-speed, high-precision strike aimed at vital points, dealing massive burst damage. Damage increases if used immediately after stealth or dash abilities.

• Territory Regeneration — Inside the Host's territory, regeneration speed is increased.

Also enhances stealth stability and reduces energy consumption during movement.

Role: Absolute stealth assassin and high-value target eliminator. Excels at infiltration, precision strikes, and rapid execution of enemies. Disrupts enemy formations, exploits weak points, and eliminates threats before they can react.

————

[Archer Druid (Purple)]

Type: Ranged Offensive

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 54

Speed: 61

Stamina: 60

Reaction: 65

Level Up Requirement: Max Level

Upgrade Requirement: Plant Core Required

Description: A mobile ranged plant warrior born from the Plant Life System. Its body is formed from flexible vine-fiber muscles and reinforced hollow bark channels, allowing faster projectile generation and improved structural durability. It excels in battlefield suppression, precision targeting, and coordinated ranged support.

Abilities: 

• Thorn Arrow Shot — Fires reinforced, spiral-rotating thorn arrows with higher density. Now delivers deeper penetration, improved accuracy, and internal tearing damage. Has a chance to cause bleed and weaken enemy defenses.

• Rapid Vine Volley — Greatly increases firing speed and stability. Now enables continuous suppression fire with improved tracking against fast-moving targets and reduced recoil delay.

• Piercing Focus Shot — Charges a compressed, high-density vine arrow. Now gains enhanced penetration, critical damage, and weak-point amplification. Can pierce through multiple enemies in a straight line.

• Root Snare Arrow — Fires a specialized arrow that releases binding roots on impact. Roots rapidly spread and trap enemies, restricting movement and making them vulnerable to follow-up attacks.

• Hawkeye Vision — Temporarily enhances perception and targeting precision. Greatly increases accuracy, range, and weak-point detection. Allows tracking of hidden or fast-moving enemies.

• Rain of Thorns — Launches multiple arrows into the air that descend over a targeted area. Covers a wide zone, dealing continuous damage and suppressing enemy movement. Highly effective against groups.

• Territory Regeneration — Inside the Host's territory, regeneration speed is increased.

Now also restores minor structural damage to weapons and improves stamina recovery rate.

Role: Long-range suppression and precision elimination unit. Excels at controlling battlefield distance, targeting weak points, and providing continuous ranged pressure. Supports allies by immobilizing enemies and weakening high-priority targets before they reach the frontline.

————

[Guardian Druid (Purple)]

Type: Defensive Mobile Plant

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 68

Speed: 62

Stamina: 85

Reaction: 65

Level Up Requirement: Max Level

Upgrade Requirements: Plant Core Required

Description: An evolved defensive entity born from ancient plant vitality. Its form has transitioned into a Druid-class guardian, possessing both physical resilience and nature-based control. Its presence alone stabilizes the battlefield, acting as an immovable anchor.

Abilities:

• Heavy Impact — Delivers devastating crushing force with expanded impact radius. Now knocks back even large enemies, causes ground shockwaves, and applies a longer stun duration. Can disrupt enemy formations effectively.

• Fortress Domain — Expands into a stronger, wider defensive field. Greatly increases damage reduction for all allies inside, grants partial immunity to knockback, and stabilizes formation under heavy attacks.

• Root Vine Lock — Summons reinforced binding vines with greater strength and coverage. Now significantly reduces both movement and attack speed, with stronger hold even against elite enemies.

• Nature Bulwark — Hardens the body with multiple layers of bark and stone-like armor. Greatly boosts defense, grants resistance to heavy impact and shock damage, and reduces incoming damage for a longer duration.

• Guardian Taunt — Emits a powerful aura that forces nearby enemies to focus attacks on the Guardian Druid. Increases threat generation and reduces damage taken while active, protecting allies from direct attacks.

• Living Fortress — Roots itself into the ground, transforming into a defensive stronghold. Greatly increases defense, regeneration, and crowd control resistance. While active, continuously emits protective energy to nearby allies.

• Verdant Fury — Channels raw nature energy into its body, causing vines and roots to surge violently around it. For a short duration, attack power, movement speed, and reaction are significantly increased. Each strike releases additional vine whips that deal bonus damage to nearby enemies, making it highly effective against groups.

Territory Regeneration — Inside territory, regeneration is faster and restores internal structural damage.

Role: Absolute frontline tank and battlefield stabilizer. Controls enemy movement, absorbs damage, and protects allies under all conditions.

————

[Warrior Druid (Purple)]

Type: Offensive Mobile Plant Unit

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 74

Speed: 68

Stamina: 70

Reaction: 68

Level Up Requirement: Max Level

Upgrade Requirements: Plant Core

Description: An evolved offensive druid formed from hardened vine essence. Its combat instincts have matured, and its movements now resemble a trained executioner. It thrives in close combat, overwhelming enemies with relentless precision.

Abilities:

• Vine Blade Slash — Extends reinforced vine blades up to 100 meters, striking enemies at long range with increased speed and precision. Now delivers multi-hit slashes, applies stacking bleed + armor tear, and can partially track moving targets.

• Leap Strike — Jump height and speed greatly increased. Landing now creates a shockwave impact zone, knocking back enemies, destabilizing even large targets, and briefly reducing their balance and defense.

• Relentless Assault — Automatically activates when enemies are weakened or injured. Greatly boosts attack speed, strike frequency, and movement fluidity. Now also grants minor lifesteal during active duration.

• Root Step — Movement becomes extremely fluid and near-instant. Allows rapid repositioning with afterimage effect, improved dodge capability, and partial resistance to movement-restricting effects.

• Execution Cut — Locks onto weakened enemies and delivers a lightning-fast precision strike. Deals massive critical damage, ignores part of enemy defense, and has a high chance to instantly finish targets below a threshold.

Territory Regeneration — Inside territory, regeneration is faster and restores internal structural damage.

Role: Primary melee executioner. Breaks enemy defenses, punishes openings, and finishes high-threat targets with precision and speed.

————

[Healer Druid (Purple)]

Type: Support / Recovery Mobile Plant Unit

Status: Level 10

Growth Potential: High

Upgradeable: Yes

Daily Plant Essence Generation: +60

Physique:

Strength: 63

Speed: 62

Stamina: 64

Reaction: 61

Level Up Requirement: Max Level

Upgrade Requirement: Life Core Required

Description: A highly refined vitality conduit plant. After multiple battles, its internal life-energy circulation has stabilized, allowing it to emit dense, sustained healing waves. It now functions as a core support pillar in extended combat scenarios.

Abilities:

• Regenerative Aura — Healing radius expanded further with stronger life energy output. Now restores major wounds over time, accelerates tissue regeneration, and can gradually recover even critically injured allies if sustained.

• Fatigue Dissipation — Stamina recovery significantly amplified. Allies within range experience continuous stamina regeneration, reduced exhaustion buildup, and improved combat efficiency during prolonged battles.

• Plant Repair Pulse — Restoration capability upgraded to advanced tier. Rapidly repairs structural damage of Sprouts and Druids, including recovery from heavy impacts and partial regeneration of damaged components.

• Vitality Particles — Healing particles now carry stronger supportive effects. Grants temporary resistance to fatigue, fear, toxins, and minor debuffs, while slightly increasing durability and recovery rate.

• Mobile Support — Target tracking and positioning refined to a high level.

Can now simultaneously monitor and support multiple allies, maintaining optimal healing range even in chaotic, fast-moving combat scenarios.

• Emergency Bloom — Releases a powerful burst of concentrated life energy.

Provides instant high-tier healing, stabilizes near-death allies, and grants a short-duration regeneration boost after activation.

Role: Core battlefield sustain unit. Maintains team longevity, prevents collapse under pressure, and enables aggressive strategies by removing fear of attrition.

More Chapters