Cherreads

Chapter 508 - Chapter 508: Trust me, it really is a super fun action game!

There weren't really any problems with the making of "Hades", since it was just a small game.

In terms of the scenes, "Hades" mainly has five big levels. Of course, four of them are the hell levels that the player gets to play in.

The last one is the Greek world above ground after the prince of the underworld successfully fights his way out of hell.

After Lucas gave the detailed level layout and plan, there was a lot of content but not too many problems.

As for the art and music, it can be said that it's not a big deal at all for the current Nebula Games team.

If there was one thing that was a bit of a headache, it was the numbers in the game.

Compared to some RPG games, the numbers in "Hades" aren't really that big.

The only thing that made Hector, who was in charge of this part, feel a little stressed was all the different settings in the game.

Originally, after listening to Lucas's introduction, Hector felt like this game should be pretty easy.

But in reality, he found that it was completely different from what he thought.

The monster attack values and the ways they attack in the game weren't really that hard.

It was even much simpler than Lucas's "Undertale" from back then.

But that doesn't mean that "Hades" is really completely easy and fun.

If you can get a good build, then it's naturally easy and fun.

But if you don't have a good build, then you have to rely on your own skill as a player.

"Boss Lucas, isn't this difficulty curve a little high? Isn't this supposed to be a button-mashing game?" Hector asked, looking confused.

"Compared to 'Bloodborne,' don't you think the difficulty is very low? And if you're not strong enough, you can get lucky. If you're not lucky, you can just grind," Lucas said with a smile.

Hearing Lucas's words, Hector was completely speechless, while Marcus next to him didn't say a word.

Young people are still young. They haven't figured out Boss Lucas after being at Nebula Games for so long.

If you want to talk about "Hades," it is indeed fun to play, but besides being fun, a lot of the settings in the game are very harsh!

First of all, there's the story in the game. When you play it, you'll find that every time you talk to an NPC, the dialogue is different.

Why is that?

Because there's this thing in the game called Nectar. Giving it to NPCs will unlock their friendship level.

Depending on the friendship level, what the NPC says each time you meet them will naturally be different.

It's like the animals in "Animal Crossing," they all have their own set of triggers.

Secondly, the story in the game is tied to the friendship level with the NPCs.

To understand the story of the game, one playthrough isn't enough. And if you want to unlock some special scenes, like developing some special friendships with the sassy reaper, the housekeeper Dusa, and Megaera, etc.

Then how do you trigger them? Grind slowly!

The game's flow from start to finish isn't long, and the gameplay is random, plus the collectable elements.

Marcus felt that this time Lucas wanted not only the players' money, but also their time and effort.

Hmm... and by the way, he can also get players to buy new controller accessories.

Rubbing his thumb, Marcus thought to himself as he looked at the combat system test DEMO in front of him.

.........

As time went on, the hype for "Bloodborne" finally started to slowly die down.

Mainly because many players had successfully beaten the game.

For hardcore players, "Bloodborne," like "Dark Souls," has a lot of replay value.

For example, the PVP system and the chalice dungeons.

But for ordinary players, beating the game once or twice and triggering the different endings basically means they're done with it.

And thanks to "Bloodborne," the sales and activity of some more easy-going games on the market saw a small increase.

After all, players suffered so much in "Bloodborne" that they always had to make up for it somewhere else.

There were also a lot of people online saying that Lucas was becoming more and more 'crazy.'

'I'm starting to worry a little. What if Boss Lucas keeps making games like "Bloodborne"? I think I'll be scared to death by his games one day.'

'+1, "Resident Evil" and "Bloodborne," I wonder what kind of inspiration Boss Lucas got!'

'Hey, you might not believe me if I say this, but after seeing two games in a row with heavy monster designs, I actually find the mushroom monsters in "Resident Evil" and the tentacle monsters in "Bloodborne" kind of cute!'

'Whoa, the person above is really next level. You seem to have awakened some kind of crazy interest!'

'Person above, let's block each other, I'm a little scared of you!'

While many players were discussing, Nebula Games and Lucas's social media quietly posted a new message.

'The new game "Hades" is now available on Switch and the Nebula Games platform. Come and follow the prince of the underworld to fight your way out of hell! [Note: This is a very fun action game, suitable for: players who have just experienced "Bloodborne"]'

When Lucas released this post, many players were shocked.

'Whoa, it hasn't been that long since "Bloodborne," and Boss Lucas already has a new game?'

'Even the production team's donkey doesn't work this fast!'

'Um... it doesn't seem to be a big game, but a small game!'

'Wait, what's with the emphasis on fun action in the end? Follow the prince of the underworld out of hell? Isn't it more like being brutally killed in hell?'

Looking at Lucas's post, many players were surprised.

After all, it hasn't been that long since "Bloodborne," but they went to the Nebula Games platform out of curiosity and realized.

It's not a big production!

Looking at the pre-download screen, the perspective is a bit similar to "Don't Starve" and "Overcooked," which Lucas made before.

But the one thing that made many players' hearts skip a beat was the specially emphasized note at the end about fun action and the target audience.

Isn't this another one of Boss Lucas's schemes?

After all, as everyone knows, you always have to read Boss Lucas's words the opposite way.

Faced with the players' reactions, Lucas was a little helpless.

How did trust between people disappear?

Faced with the players' questions, Lucas released a gameplay demo: "Dear players, please don't think too much, trust me, 'Hades' is a very fun and exciting action game that will let you fully experience the joy of button-mashing."

At the same time, Zack's concept art was posted under the social media post.

Concept art of the prince of the underworld, Hades, Cerberus, Poseidon, Zeus, and other NPCs, as well as a gameplay demo.

Trust you?

Trust you like crazy! By trusting Boss Lucas who is a lover of love, are you trying to torture them again?

Many players complained in their hearts, but their curiosity about the new game made them click on the video to take a look.

With the exciting music, the prince of the underworld wielded a divine sword and slaughtered all kinds of strange monsters in hell, and along with the swing of the sword, there were golden lightning bolts.

The next second the video switched, it was still the prince of the underworld, but this time the weapon in his hand had become a spear. He swept it across a large area, threw it and pulled it back, and when he dashed, waves of sea water burst out from under the prince's feet, knocking back the surrounding monsters.

After that, it was all similar scenes of the prince of the underworld slaughtering monsters, but the weapons and attack effects were different.

Through the game's introduction, many players also learned some of the features of "Hades," which is that it's a game with random gameplay.

The variety of weapons and cool moves surprised many players.

Could it be that they misunderstood Lucas this time?

Is this really a fun action game?

Of course, there are still many players who said they didn't believe it and would wait and see, because "Resident Evil" and "Bloodborne" gave them some PTSD.

But there were also many players who quietly took out their money and bought it, because from what was revealed, it looked really cool, and the price didn't seem to be very expensive.

(End of chapter)

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