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Chapter 509 - Chapter 509: Hades Breaks Out of Hell

At a restaurant in the capital, Ben, Zack, and Hannah were waiting for their food.

"There are way too many people here. We've already been waiting for two hours," Zack complained, looking at the timer next to their table.

"That's because you insisted on eating at this place," Ben said, rolling his eyes.

"Now it's just awkward. We'd have to wait at any other place, and we've already waited twenty minutes," Hannah added.

"What else can we do? Let's play some games to pass the time," Ben sighed, taking his Switch out of his bag. Then, remembering something, he said to Zack, "Hey Zack, did you see Lucas' official blog this afternoon? It seems like he released a super fun new game, something about controlling Hades to break out of hell?"

"It's not 'Hades breaks out of hell.' Hades is the name of the game, and breaking out of hell is the prince of the underworld, Hades' son," Zack corrected him.

"Whatever, it's all the same. What do you think about the game?" Ben asked.

"How would I know? But Lucas' new game being super fun? Do you believe that?" Zack chuckled.

"Heh, I don't believe it either," Ben replied with a smile.

The two looked at each other, understanding everything without saying a word.

Boss Lucas making a really fun game for them?

As old players who started with Lucas' "Mirror" and have been with Nebula Games for so long, they know exactly what kind of person the so-called 'warrior of love' is.

"Are you done complaining? Remember to buy it when you're done!" Hannah said, speechless as she watched the two of them.

You don't believe it, but it's not like you won't buy it if you don't believe it.

After complaining, they would still buy what they were supposed to buy, right?

Zack and Ben fell into a moment of brief silence, realizing that was indeed the case.

"But this game called 'Hades' has pretty nice art, it has a comic book feel," Zack said, taking his Switch out of Hannah's bag and looking at the "Hades" icon in the game store.

"While some people are still admiring the art, I'm already downloading it," Ben said quietly, glancing at Zack.

"You jerk!" Zack said, speechless.

Ben didn't argue with Zack anymore and focused his attention on the Switch in his hand.

The restaurant's internet speed was decent, and the game itself wasn't that big, so it downloaded in about a minute.

Ben opened the game, planning to play it while waiting for the food, and he was also curious if Boss Lucas was really lying.

"This prince of the underworld is kind of cool with the background music!" Ben said, impressed as he put on his headphones and entered the game.

Against the dark background, the prince of the underworld, wearing a warrior outfit, held a blood-red long sword and stared directly at the screen.

'Dum... dum dum... dum dum.'

The background music, a mix of low piano notes and drum beats, immediately set the atmosphere, but it also made Ben a little worried. Was this another game that would make his sanity drop like crazy?

After all, the game was called Hades, and the player controlled the prince of the underworld.

And the monsters in the underworld could easily remind people of things like ghosts, and Ben was a little scared after playing "Bloodborne" and "Resident Evil."

Plus, he was waiting for food right now, so he was really afraid.

"Huh... Hell Mode? Higher difficulty? No way I'm picking that!" Ben quickly ignored the option, but he also noticed a new option that was the opposite of Hell Mode: God Mode.

Looking at the description, after selecting it, damage taken in the game would be reduced by 80%, with the goal of letting players better experience the story.

Ben was immediately surprised. He had been skeptical about the claim of a fun action game.

But seeing this difficulty option, he suddenly believed it a little.

Although he really wanted to choose that difficulty, he decided to quietly choose the normal difficulty, considering Zack was nearby.

"So the prince of the underworld is now trying to escape the underworld? It starts right away?" Ben said, surprised. That was too direct!

He thought there would be some kind of story first!

But he had to admit, he liked the pace.

"Okay, dodge, dash, attack, and special attack and throw," Ben said, looking at some of the tutorials in the game, with a look of realization.

Compared to the previous life's "Hades," Lucas had made some significant changes.

For example, in the tutorial section, many players in the past had to figure out how to play "Hades" on their own.

The dash, dash attack, as well as the effects of charged attacks and throws, etc., Lucas revealed them directly through a simple text prompt, so that player could understand readily.

In addition, Lucas had also made some improvements to the starting escape journey when you were just logging in.

The first level in the original game actually had fixed rewards.

Athena's blessing would definitely appear, and the three options and grades of the blessing were exactly the same.

But here, Lucas had changed it a bit. In addition to Athena, you could also receive blessings from other Greek gods.

Of course, after the first room, it would be completely random room levels and choices.

At the same time, depending on the choice of different rooms, the prince of the underworld's monologue would tell players the specific functions of some rooms and items.

It could be said that "Hades" was definitely a very easy game to pick up.

Although it was not yet clear what the damage of backstabs and the hard hit detection of attacks were, as well as the interaction with traps in the scene.

But Ben pretty much understood how this game worked.

And what surprised Ben the most was that he felt a great sense of impact from this game that wasn't very large.

This reminded him of "Monster Hunter: World," which Nebula Games had developed before.

In "Hades," the weapon he was currently using was a sword. The normal attack was two slashes followed by a stab.

The special attack was jumping up and stabbing the sword into the ground, causing damage in a circular shockwave, and the dash attack was also a stab.

But when these attacks hit the enemy, combined with the sound effects and screen freeze feedback, as well as the Switch controller's HD rumble, and the bullet time at the end of the stab, it could be said that it was incredibly awesome.

"This time Boss Lucas doesn't seem to be lying! This game is really fun to play!" Ben said with emotion, looking at Zack, who was sitting across from him and had just finished downloading the game.

Although he had only played for less than a minute, the feel of the game alone made him feel very good.

"Really?" Zack, sitting across from him, heard Ben's words and watched the game he had just downloaded, his expectations rising rapidly.

"But this game feels like it might be easy, I'll probably finish it in a little while," Ben pondered.

At least that's how he felt about the monsters at the beginning.

(End of chapter)

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