Cherreads

Chapter 507 - Chapter 507: Even Unlucky Players Are Still People!

Online, the topic of "Bloodborne" is still very hot.

Of course, the content of players' discussions has gradually shifted from the game's story to the gameplay.

For example, various weapons and builds, and what many players find interesting is the maze gameplay of "Bloodborne."

Compared to the earlier "Dark Souls," the addition of a random mode allows players to suffer better in the game.

Currently, "Bloodborne" has not added a random mode, but although the main game doesn't have it, the Chalice Dungeon setting makes many players feel obsessed.

Every day they are just thinking about farming gems and stats. If there is anything that makes players dissatisfied,

it's that the difficulty is a bit high. Many hunters find it a bit difficult to farm, and the environment of the Chalice Dungeon is no different from a horror game.

There are all kinds of traps and nasty mechanisms, as well as difficult and terrifying monsters. In addition, there are the half-health dungeons that make many players feel like they're falling apart. Going in cuts your health in half, and a BOSS stepping on your toe can kill you.

This also made many hunters understand the importance of leveling up their health stat.

At this time, Lucas also called everyone to the conference room for a meeting.

People like Hector, Marcus, Rachel, and Anna, who already had inside information, all had expectant expressions.

Because they already knew the goal of Lucas's meeting this time.

Anna in particular was very interested in the project that Lucas was about to announce.

A game that is fun to play, very relaxing and good for your health, and also an action game – what could be better!

"45° top-down view, random gameplay?"

Seeing some of the game's tags, everyone showed surprised expressions.

Previously, everyone had learned from Lucas that the new game would be an action game. In fact, everyone was thinking of something based on games like "Dark Souls," "Bloodborne," or "Assassin's Creed."

But now it seems that it's not what they thought, but a game that is not as large in scale.

"'Hades,' this is the new game we are going to present to players next. Let me explain some basic concepts."

Lucas smiled, looked at the surprised faces of everyone, and began to explain some basic game settings and core elements.

The core fun of the game, the map interaction mechanism, the game's art style, the character's actions and combat system, and the NPC-related story content.

......

The gameplay mode of "Hades" is not complicated. It is a standard 'rogue' game. To explain what a rogue game is in an easy-to-understand way, it is a random style of gameplay. Although this is not entirely correct, it does show the biggest feature of rogue games.

The second is that you cannot go back. Like "Bloodborne" and "Dark Souls," the game uses an instant save mode. What you do is done and there is no way to turn back. As for using a USB drive to store save files, that is considered cheating.

"Hades" is a standard rogue game, but it is a bit different from ordinary rogue games.

In ordinary rogue games, death basically means starting all over again.

But "Hades" is different. It allows players to develop their characters through 'financial management' methods.

Rogue-like and character development seem to conflict.

But in "Hades," they are well-combined.

In the game, in addition to BOSS rooms, there are also a variety of reward rooms.

'Godly Blessings,' 'Skill Enhancement,' 'Weapon Enhancement,' 'Shop,' 'Gold,' 'Centaur Heart,' 'Encounter Room.'

These belong to traditional rogue-like rewards, simply put, everything is gone after death.

But there are also collectable reward rooms, such as 'Nectar' that can be given to NPCs in the game to unlock favor and learn more stories and items, 'Dark Crystals' that can be used to strengthen your attributes through the Mirror of Night, 'Keys' that can unlock more talents and weapons, and 'Gems' that can be used for decoration.

These collectible items do not disappear when the player dies in a game, but can be collected to enhance their personal abilities, or allow the game's scene levels to add more interaction, such as a room that can heal players.

With the number of deaths, the player will become stronger and stronger, which is equivalent to slowly lowering the difficulty curve of the game to some extent.

Let the game experience perfectly transition from 'Daddy, kill me again' to 'Kill Daddy again.'

Listening to Lucas explain the game "Hades," everyone showed surprised expressions.

Random gameplay is not really new content in parallel worlds.

It has become a mainstream category, but obviously "Hades" is a bit different.

Because although it is random, it is not completely random, but more of a strategic choice. For example, each god's blessing appears randomly.

But each time, players can choose one from three, which is better for creating the route they want to take.

The second is that the game allows you to develop characters, making your characters stronger.

Random gameplay is like a lottery.

And the developable content, for weapons, characters, and even the story, these are all reasons to motivate players to keep playing.

"Hades" is not a purely random game, but also a grinding game.

Soon, employees such as Marcus and Hector, who are more sensitive to numbers and gameplay modes, understood the special nature of this game after listening to Lucas's introduction.

But there was also something that made them a little strange.

"But Boss Lucas, why doesn't the game use a completely random mode? Shouldn't this be more distinctive in terms of gameplay mode?" Hector asked curiously.

Because according to Lucas, there will be a guaranteed drop system in the game.

For example, the hammer that allows players to change the attack form of their weapons will adopt a fixed mode in the game. Players will encounter two in total.

As for the rest, it depends on the player's luck and may appear in the store.

"The main thing is to consider some unlucky players. After all, unlucky players are still people and need a good game experience! If it is a completely random mode, the technology itself is not very good, and players who are extremely unlucky, I even doubt whether they can beat the first level's Fury Sisters." Lucas coughed lightly and said.

Anna on the side was speechless. Boss Lucas, you can say what you want, but can you please stop looking at her all the time?

(End of chapter)

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