(A/N):
Thanks for the support!!!
Drop a meme here that you find funny. Or reflects your mood.
-------------------------------------------------
After an unbelievable theatrical streak, The Hangover finally completed its final theater run.
For many audiences across different sectors, the final day strangely felt emotional.
People took pictures outside theaters.
Groups recreated scenes from the movie.
Some even wore fake sunglasses and copied Alan's awkward expressions for fun.
One viral post showed four elderly men standing beside a tiger hologram outside a theater with the caption:
💬 [@OldButDangerous: We too were once legends.]
That single post alone gathered millions of reactions.
The final screening clips spread everywhere.
Entire audiences clapping after the wedding ending.
People laughing even before iconic scenes happened because they already knew what was coming.
The movie had somehow transformed from "a comedy film" into a shared social memory.
And when it finally ended—People genuinely felt its absence.
But the entertainment industry didn't wait.
The moment The Hangover completed its run—Several major studios immediately pushed out their own "adult chaotic comedy" movies.
Different titles. Different posters. Different actors.
But the moment audiences sat down and watched them—The reaction became… uncomfortable.
At first people tried to stay positive.
Many viewers genuinely wanted the movies to be good.
After all, nobody hated comedy itself.
But the more the movies progressed—The more obvious the problem became.
The character dynamics felt copied.
The "awkward friend" archetype felt forced.
Entire joke structures felt suspiciously similar.
Even certain emotional beats looked painfully inspired by The Hangover.
Except—Something was missing.
Timing. Charm. Natural chemistry between the charecter.
One audience review went viral almost immediately:
💬 [@CinemaGoblin: This feels like somebody explained Hangover badly from memory.]
Another one hit even harder:
💬 [@ViewerPrime: They copied the chaos but forgot the heart.]
And then came the bigger problem.
The jokes.
Because unlike Krishna's movie where the comedy somehow balanced awkwardness and sincerity—Several studios misunderstood what audiences actually liked.
They assumed:
Vulgar dialogue = funny.
Shock value = comedy.
So they pushed harder. Louder. More uncomfortable.
Without understanding pacing or emotional setup.
And audiences reacted badly. Very badly.
Especially female audiences.
Across several sectors, complaints began appearing online.
Not coordinated attacks. Genuine frustration.
💬 [@LunaHeart77: Hangover felt stupid but funny. This just feels creepy.]
💬 [@StarryEyes: They copied the surface-level jokes without understanding why they worked.]
💬 [@VelvetNova: The female characters here exist only to be insulted every 5 minutes.]
💬 [@GalaxyMom: I watched Hangover with my husband and laughed. This one made me uncomfortable.]
The protests started small. Then rapidly grew.
Short clips criticizing scenes spread through UniNet.
Discussion forums exploded.
One especially viral stream featured a group of women openly criticizing one of the biggest imitation films.
💬 [@MiraFlame: This isn't comedy. This is just vulgarity pretending to be comedy.]
Another replied:
💬 [@NyxaraLive: They thought audiences only laughed because of dirty jokes. No. We laughed because the characters felt real.]
That statement spread everywhere.
Even neutral audiences agreed.
Because after months of watchingStar Entertainment productions—People had unconsciously started expecting sincerity beneath humor.
And now—Cheap imitation became painfully obvious.
Inside several major studios, the situation became tense very quickly.
Executives were furious.
Some openly complained during internal meetings.
"How did Hangover avoid these accusations?"
"We used the same genre!"
"We pushed even bigger comedy elements!"
But the answer was something they didn't want to hear.
Because The Hangover didn't succeed due to vulgarity.
It succeeded because audiences liked the people inside the chaos.
The friendships. The reactions.
The honesty beneath the stupidity.
The imitators copied scenes.
Krishna had delivered feeling.
One particularly brutal review summarized the entire situation:
💬 [@FreeSoul_77: Star Entertainment gave us chaos with soul. These studios gave us discount suffering.]
That line became legendary.
And somewhere inside Sector 28, more than one executive probably developed a headache reading it.
VR WORKSHOP...
Inside the VR development workshop of Star Entertainment, the atmosphere had completely changed from the nervous energy of the early development days.
Now—It felt alive.
Finished levels floated across giant holographic displays while soundtracks softly played in the background.
Bright green pipes rotated slowly near one testing zone while another area simulated the Rainbow Track racing system.
At the center of it all—Krishna and the ten developers were conducting one of the final complete gameplay tests for Super Mario.
Mario sprinted across a grassy hill.
Jumped over a charging mushroom creature.
Wall-bounced onto a moving platform.
Then slid perfectly through a pipe into an underground puzzle section glowing with blue crystals.
The movement felt smooth.
Almost dangerously smooth.
Milo Vex looked completely absorbed while controlling Luigi.
"I swear this jump timing feels illegal."
Beside him, Veysha Quill was using all four hands to control different testing modules simultaneously.
"No no no—look at this transition!"
She switched the gameplay toward the Rainbow Track racing section.
Immediately bright neon roads unfolded into space while Mario's kart drifted across glowing tracks suspended over the void.
Grobnik, despite his massive intimidating appearance, looked emotionally invested.
"…Again. Play that part again."
Even Krishna had to admit—The game felt fun.
Not "commercially optimized." Not "strategically engaging."
Just… Fun. Purely fun.
And somehow that made it feel refreshing even to them.
The Entertainment System appeared upside down driving an invisible kart while screaming dramatically.
[YOU MISSED THE BOOST.]
Krishna ignored it as he continued to play.
The System spun its imaginary wheel harder.
[SKILL ISSUE. NOTHING WRONG WITH THE GAME.]
Still ignored.
Meanwhile the others continued reviewing gameplay footage completely unaware that Krishna was internally fighting for his sanity every single day.
After several hours of testing—The final trailer edit was completed.
The room slowly became quiet while everyone watched the finished version together.
The trailer opened with cinematic shots of the Mushroom Kingdom.
Bright castles. Peaceful villages. Colorful landscapes.
Then—Bowser appeared. Massive. Threatening.
Fire illuminating his shell as Princess Peach was shown being kidnapped.
The music shifted.
Mario entered the frame.
Confused. Determined.
Then the gameplay montage began.
Fast movement. Jump chains.
Pipe puzzles. Castle exploration.
Underground stages. Rainbow racing tracks.
Two-player cooperative gameplay.
Luigi appearing beside Mario during combat and puzzle solving.
Everything flowed together naturally.
By the end of the trailer—Even the development team themselves looked excited.
Selene Vortha quietly muttered.
"…I'd buy this."
The others immediately nodded in agreement.
-Nods!
"...."
"...."
"...."
Krishna looked toward Ariel's floating interface.
"Ariel."
The soft angelic AI responded instantly.
[Yes, Krishna.]
"Upload the trailer."
The Entertainment System froze dramatically.
[....]
Then slowly turned.
[…And there goes the internet again.]
Ariel opened the official UniNet account of Star Entertainment.
Then the trailer went live.
Official Post On Star Entertainment Page...
A new adventure begins.
SUPER MARIO
A journey across the Mushroom Kingdom awaits.
Save the princess.
Challenge Bowser.
Race across Rainbow Tracks.
Explore hidden worlds.
Single-player and Dual-Player Adventure Modes Available.
Official trailer out now.
For a few moments—Nothing happened.
Then UniNet exploded so hard it almost looked unreal.
💬 [@RingDingWarrior: THEY MADE A GAME??? A REAL GAME???]
💬 [@CinemaGoblin: MARIO DRIFTING ON RAINBOW TRACKS LOOKS INSANE.]
💬 [@DelayedButLoyal: I THOUGHT THIS WOULD BE A SMALL PROJECT 😭]
💬 [@LumiLover999: WHY DOES THIS LOOK SO FUN.]
💬 [@ChaosEnjoyer999: BRO MADE MOVIES THEN RANDOMLY DROPPED PEAK GAMING.]
Streams immediately picked up the trailer.
On her stream,
LumiNyx literally paused halfway through the trailer just to stare at the gameplay.
"No wait…"
She leaned forward.
"You can play as Luigi too?!"
Her chat instantly lost control.
💬 [@MultiplayerGremlin: COUCH CO-OP IT'S INTRESTING.]
💬 [@ViewerPrime: THE RAINBOW TRACKS LOOK GORGEOUS.]
💬 [@FreeSoul_77: The prophet now guides us through gaming.]
LumiNyx burst out laughing.
"-Haha!!!"
"You people need help."
The biggest surprise to audiences wasn't the graphics.
Or the polish. It was the tone.
The game looked cheerful. Colorful. Adventurous.
Something families and friends could enjoy together.
That alone made it stand out massively in a market dominated by endless military shooters and dark combat simulations.
One comment went especially viral:
💬 [@GalaxyDad: My son asked me if we could play this together. I can't remember the last time a game trailer made me smile instead of adrenaline dump.]
That comment alone gathered millions of reactions.
Because unknowingly—That was exactly the feeling Krishna wanted the game to create.
**********************************************************************************************************************************************************
(Author's POV)
(A/N):
Check my new Fan fic: Karuppan: King of Openings
Thanks for reading the chapter!
Please give a review and power stone!!!
