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Chapter 240 - Chapter 240: Crazy rise in magazine ratings!

Shawn was not in a hurry and accepted it calmly.

At this moment, the vehicle was heading south towards Georgia, a journey that was neither too long nor too short.

Shawn simply used all the magazines he had collected in one go.

For a moment, system prompts appeared continuously, quickly flashing across his vision; before he could clearly see the previous row of messages, the next row pushed the previous one up.

Vaguely, Shawn could see the original magazine levels increasing, gradually turning into experience gains.

After the prompts stopped, Shawn roughly looked through them and then understood.

His highest-level magazine was Lv30 Hammering the World.

After Lv30, the experience required for each level-up of a magazine greatly increased; it was no longer possible for one magazine to increase 5 levels.

Presented as experience, one magazine provided exactly 500 experience.

After Lv30, approximately one magazine was enough to raise one magazine level.

After Lv40, the demand for magazines became n+1, requiring two to raise one level.

"So, all that before was just a beginner's benefit for me," Shawn chuckled, but he didn't dwell on it further.

Instead, he opened the magazine slot, the last section of the system interface.

The magazine slot clearly listed each magazine, its name, brief effects, and current level.

Shawn looked around.

With 143 magazines used in one go, most of the magazine system was now lit up.

At least half of the magazines had already reached their original maximum level of Lv30.

This boost was clearly enormous for Shawn, who had previously found it difficult to acquire magazines.

In just a short moment, Shawn's overall strength had at least doubled.

Furthermore, many of the magazines' practical functions were not combat-related.

For example, Southern Planting had a level cap of only Lv20, and this time Shawn almost maxed it out in one go.

Southern Planting reached Lv15, unlocking 9 types of seeds, including coffee seeds and pumpkin seeds, meaning these seeds would appear in the replanting list when harvested in the future.

Southern Planting

The probability of replanting is calculated as (original probability) + (magazine level * 2) * 1.

Which is…

50% + 15% * 2 * 1 = 80%

80%! This replanting probability is not low.

Shawn could now obtain scattered seeds in the wild through the Search function, and random searches might also yield the 9 unlocked seed types mentioned above.

The source of seeds was no longer a concern, and with the replanting probability and the extremely short maturation time of the seeds, the 900 people Shawn brought back would no longer have to worry about food.

If Southern Planting could be brought to max level, that would be a full 90% replanting probability, which would be truly wonderful.

After all, what Shawn most anticipated was the seed unlocked after Southern Planting reached max level—potatoes.

Potatoes have extremely high yields and can also benefit from the system's maturation speed bonus.

In the future, a seemingly 90% replanting probability is equivalent to 100%, because from the Prison's perspective, they will gradually start to be unable to consume all this food, and may even need to build warehouses to store it.

90% and 100% actually do not have a particularly significant difference.

In Southern Planting, potatoes are only unlocked at max level.

However, in another magazine, "Family Cooking Weekly," baked potatoes are only a Lv1 crafting recipe.

The two complement each other; with this round trip to the north and south, Shawn had already solved the most important problem currently facing the Prison.

"I remember before I left, the Prison only had enough food for those people for about three months, right?" Shawn mused.

"When I get back, the supermarket supplies will also last for a while longer."

"During this time, I can intensify the training of talents skilled in Southern Planting; by the time he can stand on his own, the seeds will be sufficient."

"The weather is getting colder, so seeds might need 3-4 days to mature, but compared to normal seeds, this is already the fastest."

If Shawn remembered correctly, he had obtained cotton seeds last time.

Counting the days, winter was not far off, so perhaps he could plant some cotton first to prepare for the Prison's people to get through the winter.

Next, what surprised Shawn the most was probably the Explosives Depot, which had been raised to Lv30.

Reaching Lv30 unlocked three types of landmines, represented by 'Air Filter Mines'; the 'Columnar Mines' previously obtained from system rewards could also now be made.

It even unlocked a special recipe for a 'Trigger Grenade'.

Shawn opened the details and saw that the 'Trigger Mine' was a grenade that, once activated and thrown, would explode upon contact with anything, with greater power than a regular grenade.

The mine casing was bright red, immediately appearing unusual; if its characteristics were used well, it would certainly produce unexpected effects.

It is worth mentioning that those magazines divided by volumes have no experience requirements; they can be lit up simply by collecting different 'volumes'.

Night Walker, Sniper, Shotgun Savior, Lucky Looter, and other volume-based magazines.

Many of these have already been lit up, but upon closer inspection, each one is still missing 2-4 volumes.

"It won't be easy to collect all seven volumes and activate the full set effect," Shawn knew.

After all, these magazines are randomly dropped, and those max-level Lv75 magazines are the big spenders; before those magazines are maxed out, it's not so easy to just happen to open the remaining parts of the volume-based magazines.

However, no matter what, Shawn was already very satisfied.

If it were at the previous rate of improvement, without collecting for several years through quests, he wouldn't even dream of reaching this level.

If he wanted all magazines to be max level, that would probably take over a decade of slow accumulation.

Thinking of this, Shawn closed the magazine interface and looked up at a hard-to-notice icon.

The bottom right corner of the icon had a red dot, indicating new messages.

Shawn slapped his forehead, only then remembering that he had previously unlocked an Achievement System.

All achievements in the Achievement System required a long time to slowly accumulate, so Shawn had never paid much attention to them.

Now, without realizing it, Shawn must have completed some more.

Opening the Achievement System, Shawn looked closely.

Uncompleted achievements were grayed out, while completed and claimed achievements were highlighted.

Those achievements that were completed but whose rewards had not yet been claimed glowed with scattered starlight, making them hard to miss.

In order, from left to right, the achievement icons were:

Plague Purifier: Kill one thousand Walkers (Completed)

Reward: Quality Three / Automatic Shotgun * 1, Shotgun (Ammunition) Bullet * 100, Shotgun Penetrating rounds * 10

This semi-automatic shotgun is a rare and deadly close-range weapon that can turn anything within range into minced meat.

Automatic Shotgun

...

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