At this point, everyone was watching closely.
Tianba Studio needed to release a statement, either to clarify "false rumors" or to publicize their future plans; otherwise, sales growth would remain sluggish.
"Then let's make it public!"
Transitioning from a paid game to a free game, Tianba Studio was already quite experienced, after all, their previous game "Star Emperor" was handled the same way.
Various compensation plans, even the game announcement notes, could be directly copied from "Star Emperor".
It's worth mentioning.
"Star Emperor" moved to a free model because basically no one was buying the game, so rather than letting it languish, they might as well turn it free to boost popularity.
However, the situation with "Don't Leave After School" was slightly different. The reason this game switched from paid to free wasn't because no one was buying it; rather, Tianba Studio needed to develop new income streams.
Otherwise, they couldn't even afford to maintain the servers!
