king and zombies apocalypse
the sudden death of her husband and facing mounting financial ruin, Dani moves her teenage daughter, Alex, out of the city and into a remote, recently renovated wooden house that belonged to Alex's late grandmother. While Dani claims the move is purely to save money, the old estate immediately gives Alex an unsettling, claustrophobic feeling—marked by shifting curtains, flickering lights, and a massive portrait of her grandmother that seems to watch her every move.
The unease deepens the next morning when the tap water runs thick, dark, and murky. Despite the creeping dread, Alex goes to school and connects with her best friend, Milly. Looking to escape her own empty home for the weekend, Milly accompanies Alex back to the isolated house. While exploring the upper floors, disaster strikes: a rotting floorboard snaps, and Alex plummets through the ceiling into a hidden, pitch-black cellar.
Deep beneath the house, Alex discovers an iron lantern burning with an eerie blue flame, a water-damaged diary, and a sinister warning carved into a crate: The house does not sleep when the blood is in the well. Before she can escape, a terrifying entity resembling her dead grandmother attacks in the dark, while upstairs, a frantic Milly is terrorized by a silhouette clawing at the window.
By morning, the true horror is revealed. It was never a ghost story; it is the dawn of a biological zombie outbreak. The city has already collapsed, and Dani's true motive was to use the isolated house as a survival bunker. However, they are already too late—an ancient, aggressive pathogen has contaminated the property's well water. After drinking tea brewed from the tainted supply, Milly rapidly turns into a feral, ravenous monster. With the freshly turned Milly hunting them from inside and a horde of infected neighbors blocking the main gates outside, Alex and Dani must launch a desperate, high-speed escape in their Ford car, driving directly into a foggy, desolate countryside to face a ruined world.