Cherreads

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Synopsis
The world’s strongest villain falls, but his growth‑type Gift was never just a Giftit was a system. Death triggers a reset, sending Rail back to age six with full memory. Playthrough Two begins, and the world has no idea what’s coming. Will this gamer rise as a new threat, or become something beyond hero and villains entirely ? —— sorry this is a side project and mostly just a third draft.
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Chapter 1 - power system

Main power system - Gifts

A Gift is a supernatural ability awakened in childhood, usually between ages 8–12.

However it is still possible to be a late bloomer but if you do not awaken it by age 22 you never had one

Gifts come in many types that often overlap:

* Elemental (fire, snow, lightning)

* Beast/Dragon (bear, dragon, unicorn)

* Attack/Combat (fire blasts, ice weapons)

* Support (healing, barriers)

* Growth‑type (rare, evolve over time)

Most people awaken one Gift, and it defines their entire life path.

Gift Ranks

Gifts are ranked the rank of gifts is usually fixed however growth type gifts are an exception

G → F → E → D → C → B → A → S → SS → SSS → EX → CALAMITY

Second power system - Artifacts

Artifacts are not Gifts and not ranked.

They are ancient, mysterious, and irreplaceable objects created long before modern heroes and villains existed.

Artifacts come in too many varieties to be placed in categories and some may be slightly powerful while others are top-tier weapons