Cherreads

psycho gamer

blah_eek
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
The world’s strongest villain falls, but his growth‑type Gift was never just a Gift—it was a system. Death triggers a reset, sending Rail back to age six with full memory. Playthrough Two begins, and the world has no idea what’s coming. Will this gamer rise as a new threat, or become something beyond hero and villain? —— new chapters every sunday
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Chapter 1 - power system

Main power system - Gifts

A Gift is a supernatural ability awakened in childhood, usually between ages 8–12.

Gifts come in many types:

* Elemental (fire, snow, lightning)

* Beast/Dragon (bear, dragon, unicorn)

* Attack/Combat (fire blasts, ice weapons)

* Support (healing, barriers)

* Growth‑type (rare, evolve over time)

Most people awaken one Gift, and it defines their entire life path.

Gift Ranks

Gifts are ranked the rank of gifts is usually fixed however growth type gifts are an exception

G → F → E → D → C → B → A → S → SS → SSS → EX → CALAMITY

Second power system - Artifacts

Artifacts are not Gifts and not ranked.

They are ancient, mysterious, and irreplaceable objects created long before modern heroes and villains existed.