Sequence 9: Silk spinner
New abilities
Needle and thread proficiency: Silk spinners are naturally good at using threads and needles to mend and fix things. They are often known for their ability to create good quality clothing in short amount of time. They can also use their proficiency with needles to mend a wound, but professional treatment is still required.
Physical enhancement: Their eyesight becomes better and their hands become more dexterous after drinking the potion. These enhancements greatly help with using needles.
Sequence 8: Investigator
New abilities
Investigation: Investigators have their mental capabilities enhanced, making it easier to predict the unfolding of events based on existing information, and their ability to find clues is also enhanced.
*Their ability to find clues is actually a specialized version of spiritual intuition.
*At times this intuition taps into fate, making them experience sudden bursts of inspiration, but it's completely random when that happens.
*It's only limited to clues, making it nearly useless in a fight.
*They only use it can have is helping find a detail that can kill their opponent. This allows them to for example correctly guess a robber's next target based on their previous targets.
*But there must be enough information for them to do that.
Silk making: Investigators gain the ability to create silk out of their fingertips.
*The silk is as strong as normal quality thread.
*They can use the silk to set small traps.
*Traps ranging from tripwire to a trap that connects an object to a hard surface.
*If the silk is broken it means that someone moved through there or moved the object.
*It's easy to notice these traps under the correct angle and if there is enough light. They can use this silk to mend clothes if they also have a needle.
*The silk is not strong enough yet to hold any kind of blade or most rocks.
Strengthened Abilities
Enhanced dexterity: Their dexterity gets further enhanced upon advancing, now not limited to their hands.
Sequence 7: Spider Tamer (Spider Whisperer)
New abilities
Spider taming: Spider tamers are able to tame normal spiders and communicate with them to some extent. The spiders listen to the spider tamers orders and have their intelligence enhanced, making them able to remember details and preform more complicated orders.
*The spiders fully understand the spider tamer but are limited to giving yes and no answers to questions.
*They give those answers by moving in specific ways, like up and down for yes and in a circle for no.
*The spiders can crawl on an opponent's face to disorient them. The spider can even crawl into an enemy's mouth, ears, nose or eyes to do further damage.
*They can also bite, and if they are venomous, the worse for the target. These spiders can act as spies, hiding in unseen places and gather information.
*They can even hide on a person without being noticed.
*Only someone with spiritual intuition, the ability to feel minds or proficient in detecting gazes can detect a problem with these spiders.
*Spider tamers are able to sense their general condition and location. But the accuracy can be lowered by anti-divination and special areas.
*With specific orders to harm itself, the spiders can mirror the state the person they are spying on is in.
*At this sequence they can only tame a dozen or so spiders.
*They are limited to only taming mundane spiders that do not hold beyonder ingredients or too much spirituality.
*It is actually possible for them to tame a mystical spider, but it won't always follow orders, might wander off by itself and the Spider Tamer won't be able to have more spiders tamed, choosing quality over quantity.
Spirituality: A spider tamers Spirituality will get greatly enhanced upon drinking this potion.
Spirit Vision: They can use Spirit Vision to see non-physical things, such as ghosts, specters, and the different parts of a Soul as well as deduce a person's health and emotions through it.
Divination Arts: Spider tamers are able to master many Divination methods.
*If one of their spiders hides on a person, the spider tamer can use that connection as an medium to make a divination.
*Its result will be much weaker than if a real medium was used, but quantity of spiders can combat it.
*They are able to consult their own Spirituality for Divination.
Spiritual intuition: Their Spiritual Intuition has also been greatly improved.
*This makes their investigation ability stronger, making them able to willingly inspire themself as to where clues might hide.
*They cannot yet willingly tap into fate, as they aren't close enough to it yet.
*They can finally use their Spiritual Intuition in actual combat scenarios rather than to only find clues.
Strengthened Abilities
Silk making: The silk they create becomes stronger and easier for the Spider Tamer to attach to objects.
*They can attach their silk to a dagger in their hands to be able to pull it in if they are disarmed. They can blind someone if they seal their eyes with silk.
*Even if the target removes the silk from their eyes, it will still impede their actions as some silk will inevitably get into their eye.
*They can use their proficiency with threads to quickly make a short rope made of their silk. That rope is strong enough to choke a Hunter.
*The silk their tamed spiders make is around the strength of the Spider Tamer.
*This can be used to multiple purposes, but the simplest one is to bind something or to create fabric.
Sequence 6: Web reader (Weaver of Fates Echo)
New abilities
Web of Fate: Web readers are able to employ a complex divination technique of creating someone's "web of fate".
*This allows them to see and read pieces of their fate that happened recently, are happening or will happen soon.
*The larger the web the more fates that span further back and forward there will be to read, and the more detailed they are.
*A web that fills a large room will give nearly the whole life story of a person if they aren't a beyonder or they didn't or won't interact with powerful existences.
*But to create a web so enormous, it would take the web reader weeks of seclusion and a lot of spirituality that they do not possess.
*Normally they can only create webs that show someone's fate over the past week and someone's fate in the upcoming week.
*But what the web shows isn't the full truth, the targets fate can be changed actively or accidentally by beyonders or creatures that can influence luck, fate or destiny.
*Fate that is important for the target's destiny will be much easier to read. Fate like finding a strange item, getting a promotion or a loved one dying.
*They can also read if the target will experience good or bad luck in the coming days.
*They create this web by sitting in a secluded space where there is enough space for the web, and they must have the divination medium near them.
*While spinning the web they will enter a trance like state, only being able to exit it if they finish the web, are disturbed by someone or if they read something they shouldn't have.
*It's much harder for them to make a web of fate if the targets level is too high or they have anti-divination or prophesy abilities.
*One of their tamed spiders can serve as a divination medium, but the web will be smaller as a result.
*This can be combated by sending more spiders as mediums. After a web of fate is spun, they can command their tamed spiders to actively keep the web up to date.
*A very important thing is that web readers are unable to fully understand and decrypt the webs they weave, they only have a basic understanding of how to read it.
*They must spend time to learn how to more proficiently read the web they spun or use items from domains of knowledge or understanding.
Strengthened Abilities
Silk making: As web readers, their silk has undergone a big change.
*The silk they produce now looks to be made of silver and is as strong as strong metal wire.
*They can choose between making the silk sticky, sharp or normal while producing it.
They can shoot streams of silk out of their hands and fingertips.
*They can either do this in a wild and uncontrolled manner that covers a bigger area, or in a tightly packed stream that is akin to a rope.
*If they shoot it wildly, they can easily cover their opponent or a room in a thin layer of silk. If they use sharp silk on their opponent, they will experience hundreds of shallow cuts.
*If they use sticky silk on their opponent, they will be unable to escape it without beyonder powers or someone's help.
*If they use a stream of sticky silk, they can use it to take someone's weapon and disarm them.
*They are able to use a stream of sharp silk as a whip like weapon. They can use a stream of normal silk to create quite strong rope.
Sequence 5: Fate changer
New abilities
Luck sight: Fate changers are able to roughly sense the recent fortunes of people and locations. Good Luck, Bad Luck, potential for Disaster, romantic opportunities and so on. but without the precise details.
*It can help them help know if a person is from a pathway close to fate, like Monster, Dreamless or Dancer.
*They can only see the luck of something in the upcoming days. They can see if a person will experience tragedy, fortunate encounter or if they will die soon.
*If they notice that every person in the area is bound to die, they can use that information to investigate why.
*They are able to notice if an object is affected by mystical means or is mystical itself if its luck is abnormal. This ability strengthens their closeness with fate.
*This makes their investigation ability be able to more reliably tap into fate. Also, the web of fate the spin will get an enhancement because of that.
*Their ability to read luck from web of fate they spin with get a big improvement because of this.
*They can plant their spiders on a person to constantly detect someone's luck over great distances.
Luck infusion: Fate changers are able to affect luck themself, giving or taking it away.
*They must be close to the target they want to affect.
*They must be at least two meters at this level.
*The longer they are in distance and affect a target the more drastic the change of luck can be.
*But they cannot do something extreme with this like making someone's good luck turn into disaster.
*They can also infuse good or bad luck into an item. If a person holds or has the object in their possession long enough, their luck will be affected.
*They can infuse luck into someone's specific fate by using that person's web of fate, but a few of their tamed spiders must be used as a medium.
*They can also infuse luck into themself, making fortunate situations constantly find a way to them.
Silk control: They are able to control silk after it leaves their hands.
*They can make ropes of silk act like snakes to bind and constrict enemies.
*They are able to quickly make clothes by using their tread proficiency.
*The clothes they make will be able to take a gunshot without tearing, but the wearer will still be damaged.
*They can quicky make walls of woven silk.
*This wall must be connected to something or else it's a useless piece of fabric.
*They can make it into a cocoon to protect themself.
*The cocoon is fire and waterproof and can even have weak anti-divination properties, making them a great place to hide valuables.
Strengthened Abilities
Spider taming: The number of spiders they can tame nearly doubles.
*The intelligence of the spiders increases, and they will rarely face misfortune as a side effect of the closeness to the Fate Changer.
Web of fate: The size of the web they can spin increases to two weeks forward and backwards.
Sequence 4: Destiny singer
New abilities
Song of Fate: Destiny singers are able to use their singing to change or enhance someone's fate or luck.
*They must sing of the fate they wish to happen in front of the person that will be affected.
*If they wish to someone to die, they must sign of how they are going to die in front of that person.
*If the persons level is to high, they will only face a greater possibility of dying or getting harmed by the sung fate.
*This ability is weaker against pathways that hold power over fate or luck. This ability isn't all powerful, especially when changing fate.
*They can enhance the probability of someone succeeding or failing something.
*They can sing to make someone experience a good or bad encounter.
*This ability is an enhanced version of luck infusion but is also within the domain of change.
Domain of luck: Destiny singers are able to create a unique version of a web of fate that allows them to gain a deeper control over fate and luck while inside of it.
*This domain must be made in the right place, and it takes long to create even with their spiders.
*If the location is wrong, it might unleash a great disaster within the area.
*This domain can be the size of a mansion but can also be the size of a not to big room.
*While it takes a similar amount of time to create, the risk of detection or a someone harming the domain becomes greater with size.
*They can easily affect someone's luck or fate while they are in their domain.
Strengthened Abilities
Luck sight: Their luck sight gets a great enhancement.
*As Destiny Singers, they can see a natural web of fate, from which they can much more accurately read that person's future.
*But they cannot affect it directly, and it's easily detectable if someone directly looks into someone's fate if they have the correct senses.
*They can tame over a thousand spiders now.
*The silk they can create is as strong as a sequence 4 mystical item.
*They can bind a sequence 5 Guardian for a few moments.
Web of Fate: The webs of fate they create can easily show 6 months into the future and past.
Incomplete Mythical Creature Form
As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an Incomplete Mythical Creature Form. This makes the saint gain 8 eyes and their limbs and fingers turn black and sharp. The silk they create while in this form become golden and is able to more easily affect luck and fate.
Sequence 3: Star painter
New abilities
Stars of Change: Star painters can make people or objects their "stars" which makes them somewhat detached from fate.
*This makes any ability that deals with fate, luck or destiny much less effective.
*This includes Divination and Prophecy.
*Any of the star painters' abilities that affect fate, luck and destiny will be much more powerful against one of their stars.
*The stars often act like pawns to the star painter, acting according to the saints will.
*If they choose to make an object one of their stars, that object would be able to go against fate and luck, being able to harm someone with great fortune of dodging or if the Star Painter if affected by great misfortune of not hitting.
*They can only make sequence 7 and lower their stars.
*This is because their destinies play an inconsequential role within the web of fate, this also means that they also can't turn kings and presidents into their stars because of the same reason.
*They can only make a few stars at a time.
*They can sacrifice the number of stars they can create for the effects intensity.
Stary ink: Star painters are able to create a deep black ink that is filled with silver stars, making it look like a starry night.
*They can use the ink to enhance the silk they create to be able to seal most beyonders bellow sequence 4.
*They can use this ink to gain control or create objects.
*If an object is mostly covered in their ink, then the star painter can fully control it.
*They can make the object float, move and attack according to their will.
*The number of objects they can control can reach thousands if they are truly concentrated on their task.
*It takes much more skill and precision to create an object from ink.
*They can create anything from walls, swords and armor to complicated beings with a bit of godhood in them.
*They can create anything from dragons to a copy of themself.
*A dragon they create with this ink is able to fight against a Manipulators Incomplete Mythical Creature Form.
*If they create a copy of themself, that copy will be able to use their abilities.
They can create hundreds of spiders that they control to use in divination or for different tasks.
*In a way this ability makes fantasy into reality. They can fully control these objects that they create.
*Star painters are able to use luck infusion through these objects that they create.
*They can make a hundred swords to bring a constant stream of attacks.
*After each attack they can infuse bad luck into the target, making it less likely for them to escape the stream of attacks.
*They can use this ink to make their tamed spiders much more powerful and resilient.
*If they spend a lot of their spirituality, they can use this ink to create a temporary domain of luck.
*But it's much less effective and more easily destroyed.
*If they use this ink on a web of fate of one of their stars, they can very easily control every aspect of that star's fate and destiny.
Incomplete Mythical Creature Form
As a Sequence 3 Demigod their level of Godhood increases, making their Incomplete Mythical Creature Form that of a giant spider. Even more of their body turns black and stars sometimes shine on their body. And a cocoon that looks like a spider's abdomen comes out of their back.
*If anyone touches their abdomen, they will automatically be affected by their domain of luck.
*Their eyes become filled with starlight, making them able to more easily see luck and fate.
Sequence 2: Kin of Luck (Child of Changing Destiny, Sibling of the Mercury River)
New abilities
One with luck: Kins of luck gain much greater control over their own luck.
*A Kin of luck can never be truly unlucky if angels or grade 0 sealed artifacts aren't involved.
*And even then, a great misfortune won't befall them.
*They can now easily affect their own natural web of fate.
*This makes it so that they constantly see into their future and avoid any bad outcomes.
*This includes their "stars", making it possible to make them pawns without knowing it.
Alternative self: Kins of luck are able to use their stary ink to create a version of themself from a different unfolding of events.
*When they gaze into their fate and see an unliked timeline, they can make a figure of themself made from stary ink to follow through with the original actions.
*The alternative self can sometimes act strangely, attacking air or talking to no one. That is because the Kin of Luck changed the flow of the original fate, and their alternative self is an echo that only follows actions that would have happened.
*The echo can be used to create more pressure on the opponent as the echo can use the originals abilities, and normally the target of those abilities stays the same.
Strengthened Abilities
Domain of Luck: They can create their domain of luck out of ethereal silk that is undetectable to saints from most pathways while inactive.
*This domain of luck can span an entire city, but only a small part can be activated at a time.
*They can also connect many webs of fate into their domain of luck, and control nearly every aspect of a cities fate.
*But that would take a very long time to complete, and it would require the spirituality of many angels from the correct domains to actually accomplish. And it would be met with resistance from the local demigods.
*It incredibly easy for even mid-sequence beyonders to feel when the domain of luck is active.
Web of fate: They are able to weave a miniature web of fate in their hands in a fraction of a second.
*Despite its size, this web shows 6 months into the future and past.
*They can easily affect the miniature web of fate by using starry ink.
Luck infusion: Luck infusion now becomes a kind of blessing or a curse.
*They can bless someone with good luck or curse someone with misfortune for years. They can choose the blessings or curses strength.
*They can make a normal person unkillable by anything outside the domain of luck or that that holds divinity.
*They can make someone constantly suffer misfortune without dying.
*They can now make around 15 people or objects their "stars", depending on their level.
*If someone worships one of their "stars", that counts as anchors for the Kin of Luck.
Mythical Creature Form
After becoming Angels, Their Mythical Creature Form looks like a dark spider made of starlight with an abdomen made of gold. And at this point, their tamed spiders can become a part of their Mythical Creature Form if the Angel wishes so.
*The spiders take the form of silver stars upon their body.
*If any creature that isn't a Saint or Angel, they will be stunned by the unfathomable amount of wild and changing destinies and fates.
Sequence 1: Servant of Change (Spider of Change, Fate of Stagnation, Eternal Change)
New abilities
Forever changing: Servants of Change become the embodiment of change, making them able to freely chang many aspects of themselves.
They are able to change the effects of their own powers, change their position or even change the outcome of events, making them unpredictable opponents to face against.
*They are even able to change their pathway for a few moments, but it's incredibly dangerous as it can easily lead to loss of control.
*They change their pathway by sacrificing their current beyonder characteristic and changing them into that of another pathway.
*They can use this ability through their stars to make them able to do great changes in their surroundings.
*They are able to change their image in the eyes of others to a simple sequence 5, but not that of lower sequences as they are a true angel at this point.
*They can imitate the power of a faceless and change their face and appearance.
*At its most extreme they are able to change the relationship between themself and others.
*They can change a stranger into a lover and a foe into an ally.
*But it requires the use of both the fate and change authorities and will only work on high level beings for a moment.
Authority
Fate: Servants of Change gain deeper control over fate, making all of their abilities that affect luck, fate or destiny much stronger.
*They are able to freely affect natural webs of fate of anyone that is in their presence, puppeteering them into a series of events they wish to unfold.
*They can use this authority through their stars and tamed spiders to give the appearance that the range of this ability is that of a large city.
Change: At sequence 1, they gain partial control over change, both their own and that of others.
*They are able to make something, or someone change greatly from the original version.
*Changing a persons, effects or objects properties They can change the properties of objects, like their shape, size or usability, but it must be within the limits of the object.
*This even allows them to change the target or effects of an enemy's powers.
*This allows them to change their fire spear into purification spear made of gold.
*They can change the target of an ability from themself to someone else.
*They are able to change heat into cold and great into less.
*But they are unable to to change somethings properties if they completely go against that object's nature, like changing the gender of beyonders from the Hunter and Assassin pathways.
*This extends to the Higher-sequence beyonders of the Planter, Apothecary and Villain pathway.
*They can also make something never change, practically making that object or person immortal and eternal.
*Which means that if they choose so, they themself are immortal.
*They can freely change their fate to what they see fit, but this is less effective if sequence 1 angels or above are involved.
*Or if sequence 2 from a pathway that deals with fate or order are involved.
*They can also easily change and influence the fate of any person that is sequence 4 or bellow.
*They can use their "stars" to bring great changes that reflect their will.
Mythical Creature Form
As a sequence 1, they are able to freely choose the shape and form of their Mythical Creature Form, but it requires much more spirituality then normal.
*This allows them to freely choose what abilities their Mythical Creature Form enhances or what kind of effect it creates.
Sequence 0: Everchanging Destiny
Authority
Fate: They gain full authority over fate.
*They are able to greatly influence luck as it's change within fate, and they have authority over change.
*Whatever they do was incredibly good luck, together with anyone in their presence they choose.
*They can change someone's destiny to be filled with misfortune, but never actually dying.
*This allows them to expand a great number of resources to control the fate of entire cities without anyone noticing.
*Their domain of luck expands to the size of a continent.
Change: They are chaos and change; they are able to freely change properties of anything in the universe that doesn't involve an uniqueness.
*Making them able to even change concepts in an area, unless there is an Angel or a true god resists that change.
*They can reverse the flow of time, change chaos into order and life into death.
*But not while in the presence of a uniqueness or a deity that hold authority over these concepts.
*It's impossible to make chaos into order in the presence of a Black Emperor or a Wheel of Fortune as they are embodiments of chaos.
*They can very easily change their relationship with others if they aren't protected by an angel or a god.
*This allows them to make anyone that meets them into eternal servants as if they always held that role.
*Now holding three sequence 1 beyonder characteristics and an uniqueness, they are able to temporarily change their pathway and uniqueness to that of another pathway, making it possible for two gods of one pathway to exist.
*They are able to do this by momentarily sacrificing the characteristics and uniqueness of the Everchanging Destiny pathway and exchanging them for the ones of another pathway.
In theory, if they accommodated sequence 1 beyonder characteristic and uniqueness of Eternal Dream and Unforgettable Memory pathways, they could for example change their beyonder characteristics and uniqueness's into that of the Eternal Darkness pathway group. And with the River of Eternal Darkness, they could become a Great Old One of that pathway group even if every single pathway under Eternal Darkness would have a sequence 0.
*But that would most likely cause them to lose control as most of the symbolism would be controlled, leaving barely any to truly become a Great Old One, meaning that they must be careful of what pathways god they change into.
*They can change person who dies, making the death of a substitute the death of the body.
*They can make the opposite happen, making the death of their body the death of a substitute.
Changing Web of Stars: Their divine kingdom takes the form of an infinite web made up of stars and silk. It is forever changing, both the web forever changes and anyone within the web.
*The Everchanging Destiny can choose what and how it changes.
Reconstruction: As a god, they are able to reconstruct nearly anything.
*Together with their investigation ability, web of fate and authority over fate, they are able to see nearly everything that ever happened.
*This allows them to reconstruct true history within their mind, possibly revealing secrets and knowledge considered dead.
*They can reconstruct more of their alternative self's at once.
*These ones last a lot longer and look more real.
*They can be used as substitutes.
*They can also reconstruct their state from when they were less damaged or more powerful.
*But the more times they do this within a short amount of time, the more the reconstruction is prone to errors and bugs appear that are able to be exploited.
Stars: They gain authority over stars, greatly enhancing their stary ink.
*This allows them to choose multiple timelines where they win and create that many alternate selves.
*At this point they are even able to switch positions with one of their alternate selves.
*They can use this authority to interfere with movement, teleportation and transportation, as stars are anchors for traversal.
*They can easily interfere with any beyonder ability of a saint or lower that involves stars or movement.
