Physical attributes differ from Mental ones and spiritual ones depending on feats taken.
Feats add attribute points and allow soecial actions. The gamer must choose one special action to keep in his Action slots.
The 4 actions a gamer can take are Action, Move, Special, Anytime. Depending on starting attributes these can increase only at character creation.
Generally actions are made in order of Move, Action, Special, and on an enemy or allied turn Anytime. At the end of this an additional movement can be made if movement hasn't been used up entirely.
The talent tree for the physical Attribute for Tier 1
Health - Defense - Attack - Speed these fill in the spaces between feats and class changing branch tiers.
Health Feat - Defense Feat - Attack Feat - Speed Feat every 5 talents down one of these will be randomly assigned as a breakthrough to the next tier.
Class change tier 1
These specialize in one action type more than the others and a different playstyle. These changes can only occur from a mentor granting a special mission.
Class change allows elemental infusions into certain actions or magic. The possibility is random but the main changes are Warrior, Archer, Rogue.
