Cherreads

The Catalyst Anchor

--------------| General Information |--------------

[This chapter exists to give you a knowledge about the Catalyst Anchor and other horror aspect comes with it. And it might give you a small spoiler.]

The Catalyst Anchor

The Catalyst Anchor is a magical infection that targets young adult humans who are emotionally unstable — those experiencing deep grief, sadness, depression, or mental illness. However, the Catalyst Anchor only infects those in their prime age, between eighteen and twenty-two years old. To recognize the Infected, the Anchor leaves a mark similar to a blood-colored bruise. Once infected, they become "The Infected." They will feel an overwhelming urge to fall into a deep sleep, as if they have given up on the world, and will be transported into an alternate realm called "The Fallen Dream."

The Fallen Dream

The Fallen Dream is an alternate realm where "The Infected" are transported and tested with their greatest fear as a trial. They must face and overcome it. The reward given in the Fallen Dream depends on how strong the foes were. Once "The Infected" finally conquers their trial, the Anchor itself will grant them a reward and appraisal as the conclusion of their trial. For those who fail — or more precisely, die — their soul will be trapped in the realm eternally, and their body in the real world will become a lifeless corpse.

The Graveyards of the Fallen Gods

The Graveyards of the Fallen Gods is an alternate space that requires a "Chalice Ritual" to open its gate, or one must simply wait for the "Fog Gates" to appear in the real world. It would be unfortunate for humanity if the "Fog Gates" appear, as they will release "Unholy Beings" that will savor humanity's blood and flesh. In this realm, The Awakened can enter after successfully performing the Chalice Ritual, but the Catalyst Anchor will not let The Awakened roam freely without purpose. It will mark the Awakened with symbols of time — a line marked on their forearm in Roman Numerals. If the Awakened fails to conquer the trial, the Fog Gates will appear. The Graveyards of the Fallen Gods consist of many tombs belonging to different gods — the places where the gods fell during their endless war.

The Awakened

"The Awakened" is the first title that the Catalyst Anchor grants to "The Infected" who successfully conquer their "Fallen Dream." The Awakened will then be assigned as "The Hunter" and tasked with expedition trials into "The Graveyards of the Fallen Gods" to conquer them. If the Awakened manages to challenge the Anchor, the Anchor will reward them, but doom awaits those who fail.

The Fog Gates

Gateways to the Graveyards of the Fallen Gods. They can be forced open with the Chalice Ritual, which must be performed by a Caster. However, beware: if the Fog Gates appear in the real world without a Caster, it is a disaster caused by those who failed to conquer their trial.

-------------| Common Terminology |-------------

The Chalice Ritual

It is a ritual spell performed by the Caster. The Caster must use the blood of an Infected who died in the Fallen Dream. Only then will the Fog Gates appear before the Caster.

The Chapel

A shelter that the Awakened build to rest, but not for long — the time the Anchor gives to the Awakened is much shorter than their remaining lifespan.

The Hunter's Gift

A gift granted by the Anchor for slaughtering Unholy Beings. The Hunter's Gift can be ranked based on the blood ranks and class classification of the slain being.

Attunement

A magical prowess that the Awakened (The Hunter) can learn from the Caster and can be enhanced by using Blood Stones and collecting more Attunement scrolls.

Blood Rune

A core that stores all Blood Stones. It can be expanded by slaughtering higher Blood Rank Unholy Beings, but it cannot be overwritten with the same rank. For example, if the Awakened has a Blood Rune 1, they cannot enhance it with another Blood Rune 1 — they must find Unholy Beings that possess Blood Rune 2 or higher. The Blood Rune also has a maximum capacity for storing Blood Stones. Blood Rune 1 can store 2,000 Blood Stones, and obtaining a higher-rank Blood Rune will expand the capacity by two or three times.

Blood Stones

Cold, crystallized blood that appears after slaughtering Unholy Beings or other Awakened. The stone appears as a red, blood-colored shard similar to broken glass. The number of stones depends on the target's rank. If the target's rank is too low, it will not be enough for the Hunter's daily expenses.

Blood Ranks

The seven ranks granted by the Anchor to both humanity and Unholy Beings — a ladder from fodder to divinity.

Blood Ranks (Humanity):

Hollowed

Awakened 

Vessel

Apostle 

Ascended 

Demigod

Immortal

Blood Ranks (Unholy Beings):

Hollowed

Awakened 

Wild 

Dire 

Mythical 

Ancient 

Eldritch

Class Classification (only for Unholy Beings, ranked by Blood Rune possession): Scourge (Blood Rune 1) → Accursed (Blood Rune 2) → Beast (Blood Rune 3) → Undead (Blood Rune 4) → Blight (Blood Rune 5) → Calamity (Blood Rune 6) → Titan (Blood Rune 7)

Gift's Tier

Hunter's Gifts obtained from Unholy Beings can be converted into humanity's blood ranks based on the slain being's blood rank and class. For example, an Awakened Undead Hunter's Gift converts into a Tier 4 Awakened Hunter's Gift, while a Wild Blight Hunter's Gift converts into a Tier 5 Hunter's Gift.

Insight

Another core similar to the Blood Rune, but it elevates the Hunter's eyesight, allowing them to see hidden walls, traps, and the unseen (including invisible foes). It also helps with Blood Stone acquisition: when slaying a foe with a low amount of Blood Stones, Insight will increase the yield by one fifth (the Hunter acquires an extra 20% of the Blood Stones).

Spirit's Blood

A copy of a fallen foe, but weaker than the original. It can still be helpful in battle or for other tasks that the spirit is skilled at. It can be summoned by offering blood. To summon it, the Hunter must spill the blood of the fallen foe and recite: "The Blood of the Unholy and The Blood of Humanity, I summon you to partake in the battle... Let it hunger for the battles..."

Spirit's Blood Vial

A container that stores the blood of fallen foes. It awaits to be used for summoning. The spirit inside has an overwhelming urge to battle for the summoner's side, despite its limited capabilities compared to the original foe.

---------| Persona & Ability |---------

Persona

The Anchor grants the victor of the Fallen Dream a blessing in the form of a new identity in the Graveyards of the Fallen Gods, but it also counter-balances this with a Curse.

Attribute

Passive ability traits that come from the Awakened's Persona.

Persona Ability

Physical or magical prowess that the Awakened obtains from their Persona. They can only choose one out of the two available ability types.

The Curse

A unique aspect whose sole purpose is to counter-balance the user's Persona. It is the great price they must pay for their power.

Epithet

A title or name granted by the Anchor to the victor of the Fallen Dream or the Graveyards of the Fallen Gods.

Hierarchy of Humanity

Those who conquer their Fallen Dream receive ranks that apply only to humans. These are similar to the class classification for Unholy Beings. There are seven humanity ranks in total, but only four have been revealed so far: Infected (Hollowed) → Hunter (Awakened) → Stalker (Vessel) → Harbinger (Apostle). To rank up to the higher levels in the Hierarchy of Humanity, the Awakened must conquer more than one Graveyard. The remaining three ranks are still hidden because most individuals who have reached them prefer to stay hidden among the crowd or simply avoid fame.

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