Powers emerge from "The Shattering," a cataclysmic event eons ago when an ancient, slumbering Outer God fragmented into countless "Glimmers"—ethereal shards of reality-warping essence that rained across the world and landed on earth. These Glimmers bonded randomly with living beings upon awakening, triggered by personal trauma, near-death, or rare celestial alignments called seals. Humans and animals alike become Wonders, but each receives a distinct power flavored by their biology and psyche: a human's intellect might channel fire manipulation, while a cheetah's predatory speed manifests as kinetic fists that store and release momentum. This origin ensures asymmetry—no two powers are identical—while tying all to a hidden cosmic horror lurking in the fragments.
Monster Wombs-womb like creatures that posses humans
Monster Seeds-supernatural seeds that are planted in mahic soil and are watered by urine ,these seeds grow into monsters depending on the urine is it healthy urine the monster becomes a kind one ,is it unhealthy urine the monster becomes a unstable monster.
Infamous Form-the monstrous form of a Wonder,if they do not maintain it they die.
For those who survive the agonizing physiological shift of Supernaturality, the Ascension Pathway awaits. This innate gateway domain forces warriors through 30 levels of combat, chasing the myth of "Level 0" while hoping to manifest their Calling Order—the divine ring of awakening. When the pressure becomes too great and death is certain, they enter the Cocoon State, undergoing an Evolvement that strips away their humanity to forge something faster and deadlier.
Each Wonder-has 5 Techniques and a Convergence a temporal pocket dimension used by supernaturals to trap and kill enemies easily.
Resonance Classification-this is the flow of energy in a Wonder that represents thier power there is economic the lowest,semi economic,classic etc this classification helps's differ the power gaps between this METABEINGS{name for all species}
But in the shadows of the mansion, the ultimate gamble is played. Warriors master the Oblivion Pulse, a terrifying strike that requires lowering one's power to the absolute limit to erase their aura entirely. If landed within 0.001 seconds, it leaves no trace, no soul, and no evidence—only the cold silence of the singularity.
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Nothing truly dies physically first —it dies mentally, then the body physically
Instead of natural extinction:
A single Wrathborn losing control Or an Oblivion Pulse
👉 Can wipe out entire species instantly
"Some Wonder gained their powers through twisted science that reshaped their bodies, while others awakened through mysticaality — ancient rites, curses, or blessings tied to forces beyond human understanding. This diversity made them impossible to classify, and even more feared."
Realms and Earths
The Difference between earths and realms are the number of earths are 100 meaning 100 diffrent timlines diffrent eras,different cultures earths can be destroyed and without consuquence nothing dies nothing happens.
Examples of Earths are:
Earth 1-The Mundane world
Earth 2-The Prehistoric Era dinosuars,caveman.
Earth 3-the iron age/medival times knights,horses,british or australian fukcing accents.
while realms are part of the ALL TREE A giant christmas tree the holds infinite orbs each representing each realm if the orb is damaged or anything the realm itself will also be disturbed and will continue to strain other realms
Examples of realms
The Celestial Realm
One of the foundational "First Three," this realm is the largest and most daunting expanse in existence. While it serves as the final destination for virtuous human souls, its beauty belies a lethal undercurrent. The guardians of this domain are far from docile; they are elite warriors who view the elimination of the wayward as a divine necessity. Despite the presence of these dangerous protectors, most inhabitants remain tranquil.
Core Orb: White
The Inversion (Hell)
A realm of eternal retribution for those who lived lawless lives, serving as the volatile bridge between the Celestial and Obvious realms. Its nature is fundamentally chaotic because everything within its borders is physically inverted; it is a literal "reverse realm" where gravity and logic operate upside down. It is home to a predatory ecosystem of Drags, Hephians, and hybrid anomalies.
Core Orb: Dark Orange
The Obvious Realm
The mundane world as we know it. While it may seem unremarkable compared to its neighbors, it serves as the structural "Center Realm." Its existence is the linchpin of the multiverse; should the Obvious Realm be destroyed, every other reality linked to it would instantly collapse.
Core Orb: Blue
Tovirria
The setting of our story and the most notorious of the "First Three." Tovirria is a supernatural landscape defined by unknown hazards and an "insane profile" that makes other realms treat it with deep suspicion. Notably, it was the first realm to ever house humanity alongside the realm of Wonder. While other dimensions often reject human presence, Tovirria is a rare sanctuary where humans and supernatural entities coexist.
Core Orb: Gold
The Simulation Realm
A predatory dimension that intercepts the souls of the deceased. It traps these spirits in a sophisticated digital construct, tricking them into believing they have been granted a second chance at life. In reality, the residents are merely "toys" for Divine Operators—entities who manipulate the simulated environment for their own entertainment and agendas.
Core Orb: Brown
