Essence of the Scholar [By consuming the essence of the Scholar you gain several boons *Perfect memories with infinite storage *Beyond genius level intellect, do calculations and process things faster than super computers.
*Immunity to insanity and memetic hazards.
"Things Man Was Not Meant to Know" becomes more of a guideline than a rule *Mastery of many sciences, even one's man has not discovered yet *Can reverse engineer anything with enough time.
*Gain practically infinite trains of thought and ability to multitask.
*Gain knowledge of any data storage device or book just by touching it no reading necessary, this effect can be turned on and off.]
Essence of the Mad Doctor [*Perfect memory with infinite storage *Beyond genius level intellect *Can make potions that can do almost anything, from immortality, to regeneration or even cause someone to fall in love with a specific target.
*Immunity to disease and poison mundane and magical *Immense knowledge on occult and alchemical lore that updates itself should you find a way to travel to different worlds.
*Supernaturally skilled at medicine, can cure just about anything with some research, already know how to tackle most ailments already.
*Master of life and biology, able to create homunculi that are superior to regular versions of their species in all areas including being ageless and perfectly loyal to you.
*You may also create other creatures like sewn together Frankenstein abominations, chimera, or other mutated beasts.
*Can conjure ingredients from thin air.]
Essence of the Crafter [*Master craftsman, able to design, build, and maintain anything from machines to a simple shovel.
*Flawless work, anything created will never rot or rust only able to be destroyed through violence.
These creations are extremely durable as well.
*Creations work better than one made by someone else.
*Can conjure dead or inorganic materials needed to work with from thin air.
*Ability to craft items on par with those in myth and legend, spears that never miss, swords that can cut through anything, invulnerable armor, etc.
*Can force specific abilities onto items through sheer skill and ability to craft on a conceptual level.]
Essence of the Binder [By consuming the essence of the binder you gain several boons *Have the ability to mark targets with a sigil of your own design.
This sigil manifests wherever you want on their body and may even be full body tattoos should you wish.
The Mark can become invisible without active use.
At its base lets you telepathically speak to each other and know the exact location and status of whoever marked.
This mark is completely immune to any sort of tampering save yourself and is otherwise permanent though you may remove any mark with but a thought.
*Those bound by the mark gain access to weaker versions of the essences you have, even this one.
You may choose which essences they are empowered with.
They may also be granted weaker forms of other powers you may possess at your discretion.
If the mark is removed, they will retain some, but not all of this power just wisps of it.
*Marked beings who mark others will give weaker versions of their own powers to their marked.
*Marked beings have infallibly loyalty hammered directly into their mind, body, and soul.
They will not and cannot consciously or unconsciously choose to hurt you or go against your will unless you allow it or outright order them to.
This loyalty may be dialed from slight trust all the way to complete and total devotion.
This function only rests with you and those you explicitly give it to.
You may optionally discard this function permanently this once.
*The Binder has the ability to invoke 'commands' which are absolute orders the marked is compelled to follow to the best of their ability even temporarily ramping up abilities or forcing their body to do something it isn't normally capable of to achieve it.
This function only rests with you and those you explicitly give it to.
You may optionally discard this function permanently this once.
*Those marked may be summoned and dismissed by you at will and even stored away in a void inaccessible by all but you for safe keeping when not needed.
They will be in a sleep like stasis when in storage and will not suffer from the passage of time or basic needs.
*If a marked individual is killed even down to the soul, they will instead respawn safe and sound inside your storage.
Dead beings can be marked if you have remains, an object heavily associated/meaningful to them, or a soul to interact with, they will reform alive as if they had died as one of your marked.
*You and others marked may set conditions and requirements for certain powers or essences, even restrictions that lock down powers should they violate a restriction or other punishment.
*Those marked can have their appearance, traits, attributes, and mark changed by the binder to anything possible within the limits of their species or abilities.
You can reset any changes made or revert to an earlier change.]
Essence of the Archmage [By consuming the essence of the Archmage you gain several boons *Perfect memories with infinite storage *Beyond genius level intellect *Capacity to learn any 'magic' even unique ones upon seeing it once or understanding enough about it.
This also includes things like Ki, Chakra, soul power, etc.
*Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc.
this reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.
*Can teach other systems even if they previously lacked the capacity.
*Manipulate entire systems or combine then with experimentation.
*You are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials.
The time required to cast if any remains however.]
Essence of the Dragon [*Gain a dragon form of your own design.
This form regardless of design is supernaturally strong and durable, maybe even other attributes depending on the exact form as well as secondary powers aside from its element and sub elements like some weather manipulation or supernatural ability to dig through stone.
In dragon form you can lay waste to entire armies, and kingdoms in short order.
You may switch to and from this form near instantly but can also partially manifest different parts of your dragon form while in human form though they will be somewhat less effective.
You grow larger the older you get which in turn amplifies your powers with no real limit though it is slow, taking centuries for great growth.
*You are immortal and undying, requiring neither food nor water or any other thing needed by regular creatures to survive, instead relying on your own innate energies.
*Your mind is similarly a bulwark against the fog of ages, giving you perfect memory with instant recall.
Mind based abilities and illusions bounce right off of your superior draconic mind.
Your draconic blood means that learning magic is extremely easy, and any internal reserves seem to always be massive compared to mortals.
*Your body is exceptionally durable, your scales especially able to shrug off immense punishment in addition to causing supernatural attacks such as magic to slide harmlessly off of you like water does with a duck, some might even bounce back at the caster.
Your bones, teeth, and claws are nearly indestructible.
*You have extreme endurance and stamina and can fight for weeks without rest on the most brutal battlefields that could be offered to a dragon such as yourself.
You do not feel pain but are alerted just the same if you suffer any damage.
*Regenerative and resurrective ability that will steadily return you to perfect health and capability no matter the damage, even if reduced to a skeleton and buried you will eventually get back up.
The best most mortals could hope to do is to disable you.
*Gain power over one or more element(s) able to manipulate, control, and generate it and several sub elements, said element(s) can be intrinsically tied to your biology, fire might give you black scales that look like volcanic rock and lava blood or just supernaturally hot fire that acts as blood.
You are immune to your elements and resistant to others.
*Confers lordship over dragons, and draconic creatures.
As long as they aren't more powerful than you, the being in question will feel the urge to serve you as you are their sovereign by birthright.
Optionally you can be a dragon of actual royalty being recognized innately as a dragon of higher quality and standing then others.
Your spawn will always consider you their lord over everyone else.
*You wouldn't be a very good dragon if you weren't capable of doing as dragons are known and sowing seed or receiving it depending on your equipment.
Your virility or fertility is off the charts and practically anything with the proper sex organs can be bred.
Gestation and birth are always successful and the spawn is guaranteed to be free of genetic flaws or abnormalities.
*Can bring other dragons into existence, or lower dragon type creatures the lowest of which being kobolds which make for surprisingly effective servants.
This extends to greater examples of draconic creatures but not limited to dragonborn, wyverns, wyms, lindwurms, drakes, and of course dragons.
The stronger the spawn the longer it takes, all of your dragon children will be perfectly loyal from hatching/birth and worship you even.
All have genetic memories that makes them more suited to different tasks or roles like being natural builders, scholars, or soldiers.
The most versatile aspect of this is that you can gain templates to create a half dragon from anything you consume or copulate with.
*Dragon blood however is extremely powerful, by giving another mortal blood you may impart a fraction of you might.
They gain a large measure of endurance, stamina, vitality, and may develop more draconic traits later down the line.
Perhaps even become a dragon should they live long enough.
Or you could dunk them in a pool of your own blood.
That would speed it up immensely.
*Can sense treasure, gold, and potential mates for miles, even deep underground.]
Essence of the Primordial [*The vestiges of a fallen primordial titan are infused into your being.
Whatever the original titan was is gone but the essence has caused you to develop into a nascent primordial being.
With time, effort and will you will grow into a mighty being.
*By your very nature you are now immortal and immune to the ravages of time, disease, and poison except of the highest caliber.
*Your mind is vast and eternal having perfect memory with no limit to storage *You have several concepts that are under your purview, this could be things like war, fire, earth, etc.
Your power over these concepts grows with training, experience and age.
*You gain several different forms a primary form which can upwards the size of a planetoid to start with, smaller forms to interact with others better Based on these concepts decides on how your different bodies function and are formed.
A primordial of nature might be made from plants, rock, water, magma and other natural things.
*You can create a separate dimension to reside in or stow away your giant body when not needed.
*You can shut off chunks of yourself to create sub souls that are utterly loyal to you.
Organization and nature of these sub souls are up to you.
*As a primordial being the strangeness of being forged from concepts affords you the ability to warp and twist your surrounds such as bringing forth matter where there was none or creating events where it should normally be physically impossible to occur.
This ability gets more powerful and versatile like your concepts and in fact works better if the action is tied to your concepts.]
Essence of the Dungeon Master [*You gain control over the creation and manipulation of dungeons.
*Have a dungeon core that leaves you ageless until it is destroyed and generates a hefty amount of energy to supply your dungeons functions.
*Should you die you will respawn as long as your dungeon core is intact.
*Gain supernatural skill in architecture, engineering, puzzle crafting, trap making, enchanting, and building dungeons.
*Can summon dungeons of your own design that are small to start with but with time and effort you can make them larger and larger by expending energy.
You can de-summon and resummons these dungeons in different locations.
*Can summon monsters, people, and items you encounter from generic templates to populate your dungeons.
These beings will be loyal to you and respawn eventually if killed or be replaced by similar beings like themselves.
*You have perfect awareness of everything that occurs in and around your dungeons, can turn this on and off at will.
*Can emit a sort of call that will lure in monsters and adventurers to your dungeons.
Can filter certain things like how powerful the beings attracted by the call will be.
The lure is only a call though, not an irresistible compulsion.
*Capturing or killing adventurers in your dungeon gives you more energy to play with.]
Essence of the King [*A body just above the peak of your species in ability, one sculpted to your tastes.
*Infinite willpower to tackle any foe, even bloody and broken you will not stop.
*Endless endurance, stamina, and immunity to pain.
*A signature bloodline with several benefits up to your discretion.
Can pass onto your descendants.
*Perfect memory with infinite storage *Mastery of many weapons and unarmed styles, even just plain old brawling.
*Immense skill conducting war on a strategic and tactical level.
*Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
*A mastery of economics, logistics, politics, and other things needed to run a functional power.
*Charisma to bend the will of entire nations and the sheer presence of a monarch that others would describe as divine.
*Optionally begin with a kingdom of your own design, from its general people, cultures, customs, military, etc.
Its initial size can be up to that of a proper continent.
The Kingdom can retroactively insert itself into any new world you visit or be housed in its own shielded pocket dimension.
Most entities will be unable to pass to your realm freely unless they are significantly powerful such as gods.]
Essence of the Home [*You gain a personal home that exists outside of reality and beyond the reach of most entities.
This home is practically impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property.
*The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly.
As your needs change and grow the home will expand with new facilities as needed.
*The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function.
In addition it has functionally infinite supplies of whatever mundane food and drink you could desire.
*While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.
*You may optionally have the home create servants to tend to it while you are gone, you also may give the home sapience to manage things.
The home is utterly and unwaveringly devoted to you.
It cannot be influenced to change its mind otherwise.
*This home has the capability to travel through the multiverse and can give you passage practically anywhere.
It can insert itself into these places or simply open a portal for you to travel through.
*Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.]
Essence of the Echidna [*You gain the body of a monster that stands at the apex of what is possible to be born from the world and then some.
This monster body is of your own design and includes a host of thematic powers which you also may decide upon.
This form at minimum is able to take on an army of mortals and could stand up to modern military units and have a good chance at triumphing.
That is if you choose mundane earth to be born from.
You may pick a different world to be born of, this choice is permanent once made but will strengthen you to the apex of that world or close enough to it.
Any particular world can be chosen whether it be one from fantasy, science fiction, or a from the ground up creation of your own.You can transform into your monster body at will and near instantly and have a hybrid for that sits in between your human and monster forms.
*Your monster form has the ability to create and manipulate a variety of supernatural substances that can bind and trap things.
Slime, silk, oil, even mud is something you might use.
Anything encased within will be preserved indefinitely unless released needing no sustenance.
This material is supernaturally strong and will never decay.
*You can shift the monster form and tinker with it by having it undergo a metamorphosis to change itself.
During this you or the monster form will surround itself with a cocoon and shift over several hours or more depending on the changes made.
This cocoon is obscenely tough but not invincible.
*You have a complete genetic archive of all life of the world you chose through its entire history up to its present.
This archive grows and updates the more species you encounter and take samples of.
You have a mastery of life and can mix and match parts, genes, species to your hearts content and produce them without a partner or implant them in a target who can then be bred to create more.
You do not require a partner to reproduce as you are able to spontaneously create any of your creatures through some method.
You can obtain more forms of life by encountering them and sampling a member of a given species.
You will never encounter any issues with absorbing genetic material that might otherwise be hazardous.
*These creatures need not be restricted to what is naturally possible.
In the same vein you are able to develop Biotech with the same ease and sophistication as a civilization might build a machine.
You may if you desire be biomechanical in origin offering the best of both worlds.
In that case your dominion over life is extended to technology as well and is capable of being as advanced as whatever you chose as the world you chose is.
These creatures are innately loyal to you and cannot be willingly turned against you, that includes converted life.
Any that are killed you can decide to preserve their essence and bring them back reborn anew.
If you wish you can have the creatures you produce as extensions of yourself rather than fully fledged entities or pick and choose.
*You are able to turn others into monsters that you have made or have the genetic data for.
*You can with an amount of effort create lesser Echidnas which will have all of the powers and form you have as an Echidna on a weaker scale.
They and their children regard you the same as any spawn you might have created personally.]
Essence of the Demon Emperor [*You gain the form of a demon emperor, ruler of Hell with a design generally up to you.
This form is supernaturally powerful and outstrips almost any mortal or immortal for that matter in raw attributes and a host of other abilities up to you based on the form you take.
Regardless of you could beat gods to a bloody pulp as you are now.
*Perfect memory with infinite storage as well as agelessness.
*Gain dominion over the seven deadly sins, can use them in a variety of ways including conceptually.
*You are a font of pure corruption, a walking source of impurity, disease, pain, misery, all the evils of the world are at your disposal.
You are able to twist, corrupt, taint, and pervert anything you get your claws into to your hearts content.
As a side effect you are immune to corrupting or purifying effects.
*Able to create and summon all sorts of demons to serve you, whether they be Imps to the lords of hell themselves.
These demons are oathbound to be loyal.
You can corrupt others into demons and resurrect the dead into demons.
You can have any demons you create able to access your Hell.
Other demons and demons like creatures will see you as something of profane divinity on an instinctual level.
*Have your own personal Hell that you have total control over.
Whether it be a classic fire and brimstone with wailing souls of the damned, or just a blank void.
You can transport yourself to and from it instantly and appear anywhere within said realm.
Things brought into this hell can be imprisoned and sealed away or tormented by your demons, really whatever fate you may wish upon those unfortunates enough to fall into your grasp.
*If you manage to be slain somehow you will revive a day later within your Hell.]
Essence of the Sorcerer Lord [*A body just above the peak of your species in ability, one sculpted to your tastes.
*Endless endurance, stamina, and immunity to pain.
*Infinite willpower to tackle any foe, even bloody and broken you will not stop.
*Perfect memory with infinite storage *Know much magical lore with mastery of several schools or types of magic.
These may be existing types of magic or of your design.
*Mastery of many weapons and unarmed styles, even just plain old brawling.
*Immense skill conducting war on a strategic and tactical level.
*Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
*A mastery of economics, logistics, politics, and other things needed to run a functional power.
*You are intimidating, and can put fear in the gut of even hardened soldiers or suicidal fanatics.
*Are skilled in the creation of items and servants.
Whether it be magical swords, golems or growing terrible monsters to serve you.]
Essence of the Grandmaster [*By consuming this essence your stats, skills, attributes, powers, and anything that can grow are instantaneously pushed to their natural peak or when your theoretically most able state would be.
An Exalt would find themselves at Essence 10 with many charms and possibly millennia of new 'memories' for example.
This does not grant an infinite perpetually improving boost if paired with anything that breaks these natural caps.
*Any new skill, attribute, power, or ability you gain will near instantaneously mature to mastery or its most potent state.
*You gain an archived and indexed library of all of that you know.
This may be a mental space like a mind palace or a literal space like a dimensional archive.
Its nature is totally up to you.
*Anyone you train will be able to grow in ability extremely quickly then they would be able to otherwise.
*You can at will get a general sense of the potential of someone as well as individual destined to be great or terrible.]
Essence of the Harem Protagonist [*There is something about you that can attract anyone, even strange alien beings beyond the comprehension of mortals and gods alike.
What it is that attracts these individuals will vary from person to person but there will always at least be something that will pique their interest.
Their interest can easily blossom into fondness, a desire for friendship, or even genuine love if given some time to interact with you in some way whether it be in person or through hearing about you.
*Are quite a bit tougher, enough that you could survive the rather destructive results of typical harem shenanigans.
You will never suffer crippling or lethal wounds from any of those in your harem.
*You will passively draw towards you individuals that have significant power, importance in their world plot wise or some other reason, grand destinies, and this such as that.
Toggleable.
*Granted infinite stamina and vitality, you are a quite able lover, able to please a mind boggling amount of people into bliss.
*Any individuals that become part of your harem will be more willing to put aside differences and grievances to work towards your happiness and their own if circumstances permit.
The feelings and loyalty they have for you will remain eternally strong unless you do something terrible to change that.
*Fate, Destiny, and coincidence will bend, twist, warp, and maneuver to keep those in your harem yours.
That doesn't mean they are bound to you forever if they honestly want to move on, just that things like individuals with mind control abilities, infernal lust powers, or a dirty monster tries to claim them these attempts at taking them will fail quite spectacularly.
You can sense any who try to claim what is yours and who they are.]
Essence of the Apotheosis [*The ichor of the divine flows through your veins.
By consuming this essence, you have ascended to godhood.
*You have the mind, body and soul of divinity and exist beyond the frailties of mortals.
Your memory is infinite with perfect recall.
your body, skills, and abilities will never degrade even if you languish for eons.
Even without using any of your powers your body is a weapon of mass destruction on its own, enough to slay lesser gods just using your raw strength.
Your soul is eternal and will eventually reform you whole should you ever somehow be killed.
*There are a number of domains that fall under your purview, these could be classic ones like the Sky, Earth, Death, or others.
You can manipulate these domains as befitting one of your station bordering on the conceptual.
Regardless you can perform miracles that have the themes of your domains, acts that defy convention and even fate, such as burning out the illness of the faithful or killing their fear in times of desperation.
*Can hear the prayers of any of those who worship you or any calling out for intervention.
Similarly you can empower mortals who worship you with abilities based on your own domains.
These powers can be revoked or restored as you see fit.
*You can create a personal afterlife for you worshipers and to serve as a home it can be one realm or multiple depending on your tastes.
Any faithful or those you claim that die will automatically have their soul sent to it.
*By expending some of your might you can raise up mortals to divinity either as fully fledged gods or weaker but still mighty demigods.
*Able to create servants whose form and function are up to you whether they be humanoid angels or terrifying chimera that punish sinners.
These servants are utterly loyal to your will.]
Essence of the Overwhelming Infinite Cosmic Might [*Whenever used in conjunction with a CYOA all possible resources choices and possibilities are rendered infinite.
*Any of your powers, skills, and abilities can never be drained, reduced, or otherwise limited in any form or fashion unless you will it so.
*Any drawbacks that are a result of your choices in a CYOA or required complications may be nullified at will.
Further restrictions may also be disregarded as suggestions rather than concrete iron clad rules.]
Essence of the Magic Contractor [*Gain the ability to grant magical powers to others of your own specifications like creating magic girls of various types, creating d&d like 'classes' that people can advance in.
You have control over everything from abilities, skills, specific powers, or drawbacks given to each type and can create as many as you want.
The stronger the type is the more energy and time is required to successfully create it.
Creating a stereotypical fighter class would be fairly easy, creating a class that grants near omnipotence would be nearly impossible and very resource intensive.
You may automate the creation of these types by setting a general theme and suitable types will be created based on the world in question and theme chosen.
Time and energy are still required to be expended to create new types even with automation.
*Can create dungeons to your specifications including the layout, rewards available, traps, and things found within or leave it randomized which will generate a range of dungeons appropriate for the world and location based on how much magic there is and how 'strong' that world is.
A normal would see bottom of the barrel dungeons with mostly mundane creatures and slightly magical items.
*Able to introduce magic to worlds without it or strengthen it with a massive jolt of raw power.
The world will quickly change into a magical one with beasts of legend rising and perhaps even gods if the magic is strong enough.
Mortals without a doubt will gain magic some more likely than others and able to pick up whatever powers you set up to be available.
Worlds with existing magic will find it stronger, enriched, and overall much higher quality then it had been previously.
This can also serve to reawaken or revitalize a world that has seen its magic diminish.]
Essence of the Vessels [*You are able to separate your soul from your body and interact with the world as a spirit.
Should you suffer a physical death your soul will persist instead of being forced into the next cycle that it might otherwise be placed into.
*Your soul is immortal and can restore itself from complete oblivion or erasure from existence after some time.
*While not inhabiting a physical body you can attempt to possess another body even if there is already another soul within by overpowering their will.
Even corpses can be possessed though any damage they have suffered will remain unless you have a method to heal them.
*Any physical body you have successfully possessed is added to a pool of vessels that you can at will summon and inhabit.
These bodies are perfect copies of the original at their greatest and will possess all the knowledge, memories, skills, abilities, and personal items that they had at their disposal.
Any damage to them all the way up to complete destruction will be slowly repaired automatically.
None of these copies have a will of their own and are on their own empty shells.
You may begin with a body of your choice should you desire.]
