Cherreads

Chapter 246 - In This Game, You Forge Your Own Reputation, Borrowing the Tiger's Might

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Translator: AnubisTL

As the sky began to pale with the first light of dawn, Deborah lay curled up, dozing off. Nearby, the red-iron dragon was communicating with Iron Dragon Solgorn via a projection stone.

"An adult silver dragon came here?"

"How dangerous. Thank goodness you were in Dragon Valley to keep the metallic dragons in check."

Upon learning what had happened the day before, a flicker of relief crossed Iron Dragon Solgorn's draconic features.

Dragon Valley was home to White Dragon Treacy, a dragon who was nearly an adult. Though she kept a low profile and was considered one of the weakest dragons in the valley, the iron dragon would never underestimate an adult silver dragon just because white dragons were weak.

"With Deborah's influence, the adult silver dragon was never a problem from the start," Garos said. "In fact, he became our asset."

"Oh? You gained his support?" the iron dragon asked, his spirit jolting with interest.

"No," Garos replied, his tone shifting as he grinned. "But making others believe I have it is enough."

As he spoke, he produced an intact, silver dragon scale that radiated a piercing chill, tossing it and catching it in his claws.

"What is that?" the iron dragon asked, staring at the scale.

"An adult silver dragon's scale."

"I admit he's stronger than I am," the red-iron dragon said. "But in a fight, he'd still lose a few scales to me."

He said it with a nonchalant air, as if discussing a trivial matter.

Solgorn was speechless.

After a long silence, the iron dragon flicked his tail and muttered, "You've got me beat."

Garos nodded slightly, accepting the praise.

Then, the red-iron dragon's expression turned serious. "The truth isn't always what matters. With Frostmark's scale, we can use his name to shake the Three Great Tribes' resolve to oppose us."

"And we don't even need to shake all of them."

For the tribes in the Frontierlands, facing their familiar rivals would always be preferable to dealing with a rapidly rising stranger. They already had a level of cooperation even while competing.

If the three tribes formed a complete alliance, it would become an extremely difficult problem.

The Ironforged Tribe had yet to fully digest the fruits of their victory. Although they had unified the Gold Tooth Tribe, the war had left them severely depleted. Their overall strength hadn't improved significantly compared to before.

Even if they won against other tribes, the cost would be exorbitantly high.

Garos wanted to slay ten thousand enemies, but he was unwilling to lose eight thousand of his own.

He did not yet possess the absolute power to clear all obstacles in his path.

In such a situation, he needed to use his head.

If even one of the other tribes—the Poison Tail, the Dawn, or the Iron Blood—were to either defect or stand by and watch, the pressure on the Ironforged Tribe would plummet.

Fiddling with a scale from an adult silver dragon, Garos asked, "Of the Three Great Tribes, which do you think is easiest to win over?"

The iron dragon shown in the projection did not answer immediately. After pondering for a few seconds, he slowly said, "Lately, scouts from the Three Great Tribes have been prowling and probing our territory's borders."

"But I haven't been idle. I've gathered some intelligence on them."

Iron Dragon Solgorn continued, "The humans of the Dawn Tribe are mainly located in the northwestern part of the Frontierlands. However, they are completely different from the federal humans—primitive and ferocious. The powerful ones within their tribe are primarily barbarian."

barbarian—not a specific race, but a collective term for a certain type of special being.

Humans, dwarves, even elves.

As long as they awakened the power of rage and were filled with a passion for battle, they could all become barbarian.

barbarian come from all walks of life, yet they all share a defining characteristic: an uncontrollable, unceasing, and thoughtless rage.

Moreover,

Their fury is more than just an emotion—it is the savage ferocity of a predator driven to the brink, a storm-like assault of reckless abandon, the ceaseless churning of a vast ocean. It is their weapon and their divine skill in battle.

"The Ironblood Tribe of orcs spans both the northwest and northeast of the Frontierlands," the Iron Dragon Solgorn said, his voice pausing briefly. "They have many warriors and high-level shamans."

"The humans and orcs of the Frontierlands," he continued, "revere martial prowess and wear blood and scars as badges of honor. They clashed fiercely at first, but over time, they grew to respect each other, forging the closest bonds of all."

In the eyes of the Federation's intelligent creatures,

The orcs of the Frontierlands were uncivilized beasts—crude and savage. And the humans of the Frontierlands were no different, indistinguishable from the orcs.

Only in a place as barren and harsh as the Frontierlands could humans and orcs find such common ground.

"The serpentmen of the Venomtail Tribe dwell in the northeast," Solgorn said, his eyes glinting with a faint psychic light as he pondered. "They are known for their warlock shamans. They once tried to raid Dragon Valley but were driven back by the metallic dragons."

"Serpentmen are cold-blooded and cruel, favoring insidious methods like spells and curses. They are the most despised among the tribes in the Frontierlands, maintaining poor relations with humans and orcs. Their level of hostile competition far outweighs any occasional cooperation."

Finally, he concluded, "The Venomtail Tribe should be our primary target for recruitment."

Garos nodded slightly. "Correct. The serpentmen encountered Deborah in Dragon Valley and wisely retreated. Moreover, their deep-seated rift with humans and orcs makes them easier to win over."

Recruit who can be recruited, divide and weaken the enemy's forces.

In this way, the Ironforged Tribe could emerge as the final winner of the upcoming battle for the King of the Crossroads at a much smaller cost.

"Solgorn, I'm entrusting this matter to you. I believe you can handle it. I'll have a wyvern deliver the silver dragon scale to you immediately," Garos said.

The iron dragon nodded. "Leave it to me. I will make those serpentmen make the choice that favors us."

After saying this, the iron dragon did not immediately end the projection stone's connection.

He changed the subject, saying, "Alchemy items like message stones and projection stones can sometimes be delayed by spells, distance, or elemental flows, making it impossible to communicate instantly."

The spirit energy glow in his eyes intensified. "Information transmission is crucial for us," he said. "To ensure this, I have meditated day and night, specifically delving into my bloodline inheritance to uncover the corresponding mind magic—the Chain of Kinship."

For a sorcerer, a bloodline is like a slowly flowing great river.

The better the innate bloodline, the wider and more vast the river, and the more treasures it contains.

As a sorcerer's level increases and time passes, the "treasures" at the bottom of the river slowly float to the surface and are then delivered to the sorcerer by the current—this is the natural process of awakening and comprehension.

Meditation, however, allows a sorcerer to delve into deeper layers of the water to obtain these treasures ahead of time.

Due to their top-tier bloodlines, all members of dragonkind are born sorcerers. Their gradually increasing sorcerer levels, such as the mastery of quasi-spell skills, can also be acquired early through meditation.

Getting back to the point.

Mind link has a range limitation. Although this range increases as a mind mage's level rises, at the iron dragon's current mind mage level, it is still less convenient than using alchemy items.

The Chain of Kinship is different.

Its drawback is obvious: it only works on specific targets.

But its advantages are equally clear.

A mind mage uses the bloodline bond as a link to transmit spirit energy, enabling long-distance communication with kin. It can ignore most interference and even allow kin to connect mentally by using the mind mage as a relay.

(End of the Chapter)

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