Cherreads

Chapter 209 - Chapter 209: The system functions are fully unlocked, so terrifying!

[Detected experience points have increased to Level 60, conditions met]

[Unlocking Attribute Sequence—Intelligence]

[Detected experience points have increased to Level 60, you have gained 3 skill points]

[Detected experience points have increased to Level 60, system functions are now fully unlocked]

[Every seven days to die week, you can find airdrop supply crates nearby]

[After killing hostile units, you now have a chance to obtain dropped reward packs]

[You can now start 'Search']

[You can now calculate damage to hostile units in a digitized form]

[...]

[For more functions, please continue to explore]

Shawn read from beginning to end, the sudden surge of joy almost overwhelmed him.

Even the pipe bomb he had just raised in his hand involuntarily lowered, and Shawn repeatedly scanned the bolded and enlarged text, confirming it over and over.

Shawn had already anticipated the three skill points at Level 60, along with the unlocking of the 'Intelligence Sequence'.

But it was the subsequent messages that truly delighted Shawn.

System functions fully unlocked!

That's right, the functions Shawn had been using before were incomplete; even the skill panel required unlocking before it could be used.

And once Shawn had fully unlocked the skill panel, the remaining system functions, which Shawn had never experienced, followed.

Airdrop supply crates, needless to say, could contain all sorts of supplies.

From magazines to food and seeds, from robot parts to firearms and ammunition, anything imaginable would likely spawn inside.

However, what exactly would spawn depended on Shawn's luck.

For the second item, the kill reward pack, Shawn racked his brain for a long time before remembering that yellowish body bag.

Loot Bag

That is to say, after killing hostile units, there might be a small chance of a small backpack dropping. Opening it might also reveal various supplies, but compared to airdrops, the probability of high-level supplies appearing inside is much lower.

However, it's better than nothing. In the apocalypse, who would complain about having too many resources?

Although the rewards might not be great, at least they appear much more frequently than airdrops.

Airdrops appear once every week, while dropped reward packs appear probabilistically during kills.

Just like now, when Shawn looked up, he instantly noticed at least a dozen kill reward packs quietly lying amidst the crowded Walker horde.

They were yellowish, even somewhat fluorescent, and looked strikingly conspicuous.

If Shawn's 'Search' phase improves in the future, he might even be able to open red loot body bags.

His gaze moved to the third unlocked system function—Search.

As soon as he saw the two words 'Search', Shawn couldn't help but rub his hands together.

Not to mention that this function could be boosted by the Perception Sequence skill.

Just the fact that 'Search' could directly find food, seeds, and magazines was enough to make Shawn restless.

What had Shawn always lacked the most?

Not weapons, not skill points, not even food, or items for enjoyment.

From beginning to end, what Shawn lacked most were magazines. Currently, Shawn was Lv60, and his highest-level magazine was still Hammering the World.

A magazine level of Lv25 was already Shawn's peak.

Each magazine level is basically Lv75, or even higher.

In other words, at least 15 magazines of that series are needed to craft the corresponding items and gain the corresponding bonuses.

Moreover, all along, the acquisition of magazines has been tied to the system's apocalyptic missions.

This led to Shawn's development being very unbalanced.

Currently, Shawn is Lv60, using a Quality 4 Green Dragon Crescent Blade, wearing a complete stalker suit, and driving a modified wasteland-style firetruck.

However, some parts could still only produce the most basic kits, and many enhancements that could improve strength could not be utilized.

Since the 'Team System' was introduced, this affected not only Shawn but also the guys working under him.

As Shawn's speed in collecting magazines gradually slowed down, the types and magazine levels they could learn also became lower.

Whenever he taught magazines, Shawn could always decide very quickly, because there simply weren't many types of magazines he could teach them.

Now it's good. With the Search system, Shawn can try to Search in 'libraries' or similar places. He might even Search public restrooms.

Although Shawn didn't believe he was so lucky as to get 15 books at once and max everything out, he should at least be able to find some, right?

"Not bad, not bad." Shawn chuckled happily.

However, when he looked at the fourth function, Shawn was a bit puzzled.

What did it mean that he could now calculate damage to hostile units in a digitized form?

Shawn looked at the Walkers at his feet; they still only had a Blood Bar, and nothing else.

At first, he didn't quite understand, but when he saw Bray throw a bundle of pipe bombs that exploded, Shawn suddenly realized.

Within the explosion range of the pipe bombs, the Walkers crowded together were instantly blown to pieces.

However, when their remains hit other Walkers and fell to the ground, they did not get up as expected.

Because in Shawn's vision, the Blood Bar above their heads had already been emptied.

Next to the total health value, a clear '0' stood upright.

"Wait a minute." Shawn's eyes lit up: "With this function integrated with seven days to die, doesn't that mean that from now on, killing Walkers doesn't require hitting their heads; as long as their Blood Bar is empty, they die?!"

Shawn glanced around; the Blood Bars of these Walkers generally fluctuated between 20 and 40.

The specific value might be determined based on the physical health of these Walkers.

This meant that Shawn could still kill them with one strike, but unlike before,

From now on, the bleeding damage from Shawn's large blade would be displayed in a more intuitive, numerical form.

After a heavy strike, the health lost per second would appear in Shawn's vision at any time, even if the 'Blood Bar MOD' was not enabled.

And when both were enabled simultaneously, Shawn ushered in the true 'feast'!

In Shawn's vision, dust and pebbles constantly flew up from the entire deep pit, and all the living Walkers had a Blood Bar above their heads, and high, blood-red damage numbers continuously appeared above them.

This visual impact constantly stimulated Shawn's nerves.

"The world in my eyes is finally getting crazier and crazier." Shawn laughed heartily.

"But this is good, this is good!"

As his words fell, Shawn, with renewed vigor, joined Bray and the others, throwing down the remaining pipe bombs together, instantly blasting most of the remaining Walkers into fragments.

Without the rule constraint that they only died when hit in the head, these Walkers were completely cleared of their Blood Bars and died in an instant.

But it wasn't over yet.

Under the stunned gaze of Bray and the others, Shawn actually leaped, clinging to the rock wall as he jumped down!

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