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Chapter 144 - Chapter 144: Strategic Scouting

Chapter 144: Strategic Scouting

Ronin didn't act immediately. He decided to wait until Kurapika, Shizuku, and

Abaki had successfully entered the game.

As she was now, Shizuku was a formidable fighter, but taking on a seasoned

Phantom Troupe combatant in a fair 1v1 was still a gamble. However, with

Kurapika's tactical support and Neon's unique Specialist utility, they could

likely neutralize one Spider.

The remaining two would be Ronin's responsibility.

As for Abaki, the angler, Ronin hadn't assigned her a specific role yet. He

planned to let Kurapika integrate her into the strategy once the full team was

"online."

Greed Island added a layer of complexity to combat: Spell Cards. They had to be

extremely careful. One wrong move and a Spider could simply use a [Leave] card

and vanish before the killing blow could land.

While waiting for the others, Ronin wasn't idle. He needed to verify the

Troupe's exact headcount and condition.

He rounded up several veteran players who already had the Spiders' names in

their Binders. He forced them to use [Magnetic Force] to teleport to the

Troupe's location, catch a glimpse of their status, and then immediately use a

[Return] card to fly back to the starting point.

Ronin would be waiting at the starting tower.

If the Spiders followed the scouts back, Ronin would use his Telescope Technique

to observe them from a safe distance. Since he had already encountered Phinks,

Feitan, and Bonolenov, he possessed their aura signatures—satisfying the primary

condition for his remote scrying.

Distance was the only remaining variable.

If the Troupe didn't pursue, Ronin would have the proxies use a [Recollection]

card to return to the last place they met the Spiders.

If the Spiders had moved, Ronin would use Transformation Jutsu to scout the area

himself. If they were still there, the proxy would simply fly back to the start

again.

Ronin had a healthy stock of cards: four [Returns], two [Magnetic Forces], and

sixteen [Recollections].

It was more than enough to play a long game of hide-and-seek.

Since entering the game, the three Spiders had been obsessed with finding one

specific item: [Breath of Archangel].

Progress was slow.

Even though the game had been running for a decade, many cards still had unknown

acquisition paths. Breath of Archangel was one of the legendary white whales of

the game.

However, after a few weeks of "interrogating" NPCs and players, and coordinating

with Shalnark via their external comms, the group found a lead.

The clue was in the spell shops of Masadora.

The NPC shopkeeper gave them a hint after they spent millions of Jenny over ten

consecutive days, buying at least 40 spell cards per day: "Legend says that

those who collect every variety of Spell Card will receive the grace of the

heavens."

It was a simple riddle, but it set the foundation for their quest.

To get the Archangel, they had to collect all 40 Spell Cards.

Using looted cash, the trio cleared the initial hurdles. The current bottleneck

was the Rarity-S spells.

Common spells could be bought directly. But rare ones required purchasing

randomized "Spell Packs." Each pack contained three cards, but the pull rate for

high-rank spells was abysmal.

The Spiders adopted a characteristically direct approach: they occupied the

entrance of the Masadora Spell Shop. Every player who walked out with a purchase

was robbed.

This worked for exactly three days.

By the fourth day, the city of Masadora had flagged the three of them as "Red

Names"—hostile entities.

NPCs glared at them with open contempt. The city guards had tried to intervene,

but Phinks and Feitan had beaten them into pulp and converted them into cards.

More importantly, rumors of the "Demon Trio" spread. No one was foolish enough

to enter Masadora to buy spells anymore.

Faced with an empty shop, the Spiders pivoted.

They moved to Duliary, the City of Gambling. Through high-stakes theft and

intimidation, they secured a fortune in Jenny and a specific Restricted Slot

card: [Risky Dice].

Robbery was their fastest and most familiar method of generating revenue.

They returned to Masadora and began kidnapping players from the surrounding

wilderness, dragging them to the shop to buy packs for them.

Then, they forced the captives to roll the [Risky Dice].

If the roll was "Great Luck," they opened the packs. If it was "Great

Misfortune," they threw the player out of the shop and let them die from the

backlash.

Within a week, the outskirts of Masadora became a ghost town. The world of Greed

Island now knew that three monsters were operating with zero regard for human

life.

It was into this tense atmosphere that one of Ronin's "hired" players appeared.

He used [Magnetic Force] and materialized directly in front of the Spell Shop.

His sudden arrival startled even the Spiders. Shalnark (not present, but

Phinks/Feitan) looked up from watching a captive roll the dice, surprise

flickering in his eyes.

He recognized the player—a scrub they had robbed weeks ago.

The Spiders prepared to snatch him.

But the moment the player saw the scarred, bandaged monstrosity that was

Bonolenov and the bloodstained floor of the shop, he didn't even land properly.

He activated his [Return] card mid-air and shot back into the sky.

"Huh?" Phinks grunted, watching the streak of light.

They were running low on [Clone] and [Risky Dice] cards. Risky Dice was a Rank-B

card with only 30 copies in existence. Even with card duplication, they were

burning through their supply.

But they were close. After sacrificing seven "rollers," their collection of

unique spells stood at 36.

Only four remained: [Prison], [God's Eye], [Mimic], and [Leave].

The first two were Rank-S with only ten copies each. The latter two were rarer

than their rank suggested.

"What was that?" Bonolenov asked, his voice muffled by bandages. He radiated an

aura of pure, concentrated gloom.

"A scout, probably," Feitan shrugged.

They weren't subtle. In a relatively peaceful game, a trio of mass-murdering

outlaws was bound to attract attention from the major factions.

"We're running out of 'sheep' to roll for us," Phinks noted, cracking his

knuckles. "Want to chase him?"

"Why not?" Bonolenov summoned his Binder and pulled out an [Accompany] card.

He had recognized the player from the brief eye contact. To the Spiders, every

player in the game was just a free-range sheep—a resource to be sheared whenever

they were hungry for cards.

And it was time for a harvest.

☆☆☆

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