A five-kilogram, head-sized giant Soul Gem could store almost two hundred points of soul power, which means two hundred water hag souls—it was practically a divine artifact.
His goal this time was to bring back at least twenty such giant Soul Gems. Besides that, he also needed to bring some smaller Soul Gems and weapons enchanted with Soul Trap.
This way, even if he didn't personally hunt monsters in the future, he could still let his Witcher brothers and the future Witcher apprentices and grand-apprentices from the academy form a Witcher legion to continuously collect soul power for him.
Unfortunately, whether it was due to being unaccustomed to the place or too short a time of exposure, he seemed unable to learn the enchanting art of this world and couldn't use this technique.
Alchemy and smithing techniques, however, he could learn, but these two techniques weren't as magical as in the game.
It was impossible to forge an ordinary weapon into a divine artifact, nor were there any potions that could enhance forging effects or other miscellaneous functions.
In reality, alchemy and forging were time-consuming tasks that required careful operation and accumulation of experience.
It wasn't like in the game where you could generate something by just clicking a button. How could a potion improve one's skill level?
Guilliman was a bit disappointed. He went directly to Farengar Secret-Fire, the Jarl's court wizard who oversaw the most magical items in the city, trying to buy giant Soul Gems from him.
Unfortunately, the court wizard Farengar told him that giant Soul Gems were extremely rare items, and he only had three of them. He also only had four or five large Soul Gems.
If he wanted to buy a large quantity, the best way was the College of Winterhold in Skyrim. High-level mages there would find it easier to collect these Soul Gems, but they wouldn't sell them easily either.
If he was in a hurry to buy, there was currently one other place in Whiterun that should have a batch of high-level Soul Gems.
That was the organization called the Companions, which exercised the rights of the Warrior's Guild.
It was an ancient organization in Whiterun, possessing not only many masters but also many precious collections that ordinary people could hardly obtain.
When the Companions were mentioned, Guilliman immediately became interested.
He remembered that the high-ranking members of this organization, known as the Circle, could all transform into werewolves.
Moreover, this organization had a legendary blacksmith, the old man who owned the Skyforge.
That's good too.
His storage space contained high-grade forging materials like dragon bones and dragon scales, and the skin of Dagon, the evil god from the Witcher world, was also among them.
If this legendary blacksmith's craftsmanship was good enough, he might be able to forge some top-tier equipment.
The Witcher didn't hesitate and went directly to the Skyforge, finding the legendary blacksmith named Eorlund Gray-Mane.
This old man, already over sixty but still muscular and tall, was not only a core member of the Companions but also the father of the Gray-Mane family head, one of the two major families in Whiterun.
By this time, Guilliman and Freya were already quite famous in the city. The Dragonborn girl went out daily to complete various quests, capture bandits, and hunt monsters, becoming a hero and the world-saving Dragonborn in people's mouths.
And Guilliman, as Freya the Dragonborn's boyfriend and the Thane of Whiterun, also saw his status rise, receiving respect and courtesy from many people.
When he explained his intention to the old man, wanting to forge equipment and buy a large number of Soul Gems, he was met with Eorlund Gray-Mane's refusal.
"I'm sorry, Thane."
"As the exclusive blacksmith for the Companions, I only forge equipment for our internal members. This has always been our tradition."
"As for the large Soul Gems you mentioned, we do have some in our collection, but these items are not for sale and can only be traded among our internal members."
"If you wish to obtain these, you can try joining our Companions. We welcome powerful warriors."
"I believe with your strength, this shouldn't be a difficult task."
Guilliman wasn't surprised by the old man's request, as it was the same in the game.
After a few seconds of consideration, he immediately made a decision.
Joining the Companions should be a good idea for him.
The Companions are similar to warrior guilds in many fantasy worlds; they are not a mandatory organization. Although they have their own goals and arch-enemies, they rarely require their members to undertake mandatory tasks.
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