Was it because of the 1-star review bombing I did after seeing the developer's comments on social media?
Or was it because I sent a long, translated email full of criticism through the 1:1 inquiry channel?
Perhaps it was because I wrote a three-part critique on a fan site and deleted all the guides I had written up until then.
But even so, I couldn't just quit a game I'd been obsessed with for years in a single day. As always, I fell asleep with the game running, only to wake up in a cold back alley of this labyrinth city.
...It has been three days since I entered this game world.
Ian, who had become the player character of this game, looked down at the mercenary city of Labyrinth from a hill overlooking the streets.
From early morning, mercenaries and merchants were busily passing by, preparing for their day.
