Cherreads

World Building [Updated Real Time]

Read this only when you forget a detail; otherwise, it's a spoiler.

Up to date till Chapter 120

World Name: Skadrial

#

3 Empires —the Demon Empire Duskir, the Elven Empire Aeloria and finally the Human Empire Velerath.

#

100 Copper Coins = 1 Bronze Coin

100 Bronze Coins = 1 Silver Coin

100 Silver Coin = 1 Gold Coin

100 Gold Coins = 1 Platinum Coin

#

1 star to 9 star beast masters, with each star divided into 4 minor levels, namely low, intermediate, advanced and peak. Starting from 5 stars, beast tamers were called—

5 star - commander

6 star - general

7 star - King

8 star - Emperor

9 star - Monarch

Same for Beasts. The only difference is there are 10 star Beast, namely God-Beasts.

#

Soul rank:

This was a measure of the strength of one's soul. It decided how many beasts a Beast Master could tame in maximum and how much ability he could share with their beasts. There are 10 soul ranks, from weakest to strongest—Common, Uncommon, Rare, Super Rare, Epic, Legendary, Mythical, Transcendent, Divine and Eternal. With a formula deciding how many beasts they could tame at maximum, that is, (2x+5), with common having a value of x=1.

1. Common - 7

2. Uncommon - 9

3. Rare - 11

4. Super Rare - 13

5. Epic - 15

6. Legendary - 17

7. Mythical - 19

8. Transcendent - 21

9. Divine - 23

10. Eternal - 25

But there is another perk to Soul Rank. 

The number of abilities they can use of each beast they have contracted. 

With a common rank only one shared ability, and another ability is added with each higher rank.

That is—

Common[1], Uncommon[2], Rare[3]... Legendary[6], Mythical[7]...Eternal[10].

Equivalent to their rank value

#

There are four levels of bond. Everyone starts at the lowest level with their newly contracted beasts.

1. Chain Bond (Lowest)

Forced subjugation; beast obeys out of fear and forced contract clause.

Stable when beasts are of low★, but prone to rebellion as they grow stronger and the bond has not improved.

Growth is stunted; bottlenecks are harder to overcome.

2. Blood Bond (Intermediate)

Forms when beast trusts the tamer completely and uses the tamer's blood to imprint a mark on its soul; shares vitality between tamer and beast.

More stable, allows smoother growth through bottlenecks. Beast is ready to lay down its life willing for their tamer.

If beast dies, tamer suffers backlash.

3. Soul Bond (High)

Deeper resonance; beast and tamer share fragments of soul, which evolves automatically from the blood bond as their bond strength increases.

Highest stability and greatest potential growth.

Enables access to Fusion Skills (unique powers born from synergy).

4. Ascendant Bond (Extremely Rare)

Born only when beast and tamer reach perfect harmony.

Can break bloodline limits, even creating new evolutionary paths.

Both tamer and beast influence each other's growth (a Common soul-rank tamer could rise beyond expectation through a perfect Ascendant bond).

#

Bloodline ranks.

It gave a rough idea of how far a beast could grow in strength.

Ordinary Bloodline, their strength would cap at a maximum of 2 stars.

Mortal Bloodline, their strength reached its ceiling at a maximum of 3 stars or rarely 4 stars.

Super Bloodline, could grow till 5 stars or in extremely rare cases, 6 stars.

Noble Bloodline, maximum 7 stars.

Royal Bloodline, 7 stars is easily achieved by them, but some have the capabilities to reach 8 stars or rival them in strength.

And lastly, the strongest Bloodline,

Divine Bloodline, 9 stars are to be expected of them, but they are said to even become a God Beast if given time. But nobody knows the truth, as no one could remain alive near them to test it.

#

Equipments, artifacts and treasures were divided into colour ranks.

White - ★

Green - ★★

Blue - ★★★

Purple - ★★★★

Yellow - ★★★★★

Orange - ★★★★★★

Red - ★★★★★★★

Gold - ★★★★★★★★

Black Gold - ★★★★★★★★★

Black - ★★★★★★★★★★

White for lowest and Black for highest. They were further divided into minor levels: Low, Intermediate, Advanced and Peak. (Low, Mid, High and Peak). Each colour represented its corresponding stars.

Above white quality, tools were infused with a larger amount of mana, which made it so that only people with soul rank could use them. People with no soul rank could only use white quality weapons but even with that, they couldn't use them to their full potential.

#

Hunters:

Hunters were people who stepped into the path of Beast hunting, even though they didn't manage to awaken a beast-taming talent. Most of these were people who had soul rank, since soul rank meant a person had mana in their body and could temper their body comparatively more easily than those with no soul rank. However, hunters are still far inferior to Beast Masters due to their inability to make contracts with beasts. Since a tamed beast allowed its master to get skills and made it easier for more effective and efficient use of their soul, also the fact that they couldn't fight alongside a beast, they were much, much weaker.

Hunters had a different guild called the Hunters Guild, these were specifically for people who were not beast masters but had the ability to fight beasts with magic equipments and soul techniques. Unlike Beast tamers, they didn't have ranks and were not rewarded with a nobility status. All hunters are of the same rank and authority, but to separate veterans and newbies, they have a credit system. These were given to a hunter when they completed a mission; a more difficult mission provided more credit. For instance, a hunter is said to be a veteran when their credit is above 1000. And a simple goblin subjugation(low to mid 1★) task(F - rank) provided 2 - 4 credit points.

#

Monthly Stipend of Nobles.

Knights: 5 Silver Coins - 10 Hectares of Land control capacity.

Great Knights: 10 Silver Coins - 20 Hectares of Land control capacity. 

Grand Knights: 15 Silver Coins - 40 Hectares of Land control capacity.

Knight Commander: 30 Silver Coins - 100 Hectares of Land control capacity.

Baron: 1 Gold Coin

Viscount: 5 Gold Coins

Count: 35 Gold Coins

Kingdom Prince: 90 Gold Coins

Marquess: 250 Gold Coins

Emperial Prince: 400 Gold Coins

Duke: 750 Gold Coins

Grand Duke: 20 Platinum Coins

Archduke: 100 Platinum Coins

King: 1000 Platinum Coins

Emperor is Emperor; he controls everything.

No Monarch till date, or simply no one knows an existing Monarch(Maybe some are hiding? Who knows.)

---

#

Limiter on Beast Masters

Zerek had an Uncommon rank soul, which gave him a rank value of 2. So even though he was a High 2-star Beast Master—capable of reaching stats ranging between 30 and 40—his actual stats were in the range of 20% of that potential, roughly 8. 

But that was mostly because Zerek had neglected his training. His soul alone had allowed him to naturally gain strength in the range of 8, but with proper effort and training, he could have reached the 30s. That was the difference between him and James—one advanced, the other stagnated.

[20% because his soul rank is 2 = 20%]

[For Rare soul(3), it will be 30% and so on.]

---

Top Academies:

Aurelious Beasts Academy 

Valencrest Royal Academy

Velerath Grand Academy [Emperor dogs]

---

Trial Point system:

Low 1-star = 1 pt

Mid 1-star = 5 pt

High 1-star = 20 pt

Peak 1-star = 50 pt

Low 2-star = 150 pt

Mid 2-star = 400 pt

High 2-star = 1000 pt

Peak 2-star = 5000 pt

3-star Beast = 50000 pt

---

Ding!

Ding!

Major Changes:

Stats increment changes → Each level-up increases the host's base stats by 50% (1.5x)

Tamed Beast Growth → Tamed Beasts no longer require a digestion period for high-level cores; growth is achieved through the system's assistance

Warning! Do not feed cores that are 2 or more star levels higher than the Beast. Potential risk of Beast going berserk.

---

Heaven and Earth Phenomenon:

Heaven and Earth Phenomena always carried a buried secret. Some signs were common and well-known—namely, the birth of new natural treasures. But others were far rarer and far more dangerous: the opening, or more dreading, fusion of a secret realm.

According to the old records, a secret realm was essentially a fragment of land torn apart by ancient battles—specifically those between God-Beasts—trying to merge back into the current world. Whenever such fusion occurred, it expanded the world's territory and brought new flora, fauna, and all kinds of changes. Some were blessings, some were curses.

Everyone knew the infamous catastrophe where an entire volcanic mountain range—thousands of kilometres wide—fused into the eastern borderlands along with a population of Fire Dragons and Fire Drakes. The newcomers tolerated no outsiders, turning the region into a massive forbidden zone. Today, it was collectively known as the Territory of Sunborn—named in respect to the ruling dragon of that land, bearing the surname Sunborn, a monstrous peak 8-star Beast commanding countless 7-star subordinates.

---

Treasure:

When a treasure appears—more accurately, when it decides to announce itself with a Heaven and Earth Phenomenon—there is only one reason behind it. The treasure has drained all accessible nutrients from its surroundings and now needs something living to walk into its mouth. Beasts, humans, demons… anything with energy becomes food.

But treasures are not defenceless. Each raises its own guardian. The weakest guardians begin at peak 2-star, although lower-tier treasures often raise more guardians instead of stronger ones. For low-tier treasures, quantity compensates for quality.

Typically, a treasure reveals itself only once it reaches Purple Rank, and even then, the weakest purple-tier treasure begins with a single peak 2-star guardian. Afterwards, with many sacrifices consumed, the treasure ranks up. Each breakthrough releases a wave of energy—the dazzling Heaven and Earth Phenomenon—which in turn draws more sacrifices, creating a vicious cycle of growth.

Guardians, once chosen, fight to protect the treasure in exchange for the treasure feeding them energy to rank them up. However, a treasure always keeps its guardians weaker than itself. Otherwise, a guardian might devour the treasure instead—a suicidal act, as consuming a higher-tier treasure is often a shortcut straight to death. Because of this risk, treasures sometimes choose a group of lower-level guardians over a single, extremely powerful one.

And how does a treasure do this? At first, the process is almost instinctual—subconscious. But as they grow, treasures develop true awareness, eventually evolving distinct personalities and survival strategies.

After Chapter 80:

Skill Overloading:

Overloading didn't multiply the power—it multiplied the instances of the skill being executed. [Critical Strike], for example, normally channelled a full 100% output into a single limb (a 600% damage boost). Overloading it allowed him to output that 100% into two limbs simultaneously. Skills had a hard cap, a built-in limiter preventing them from exceeding their intended output.

But the mana cost skyrocketed for overloading.

If one limb at 100% cost 200 mana per second, then two limbs cost 200 + 200 = 400. Three limbs became 400 + 400 = 800. Four limbs, 800 + 800 per second, it doubled every time a limb was added. That is 1600 mana units just so he could power his whole body to 600%.

With his previous max reserve of 23,733 mana, he could theoretically maintain full-body 600% enhancement for about 14 seconds before collapsing from mana exhaustion—yet even 10 seconds at Low 4-star strength could turn the tide of a deadly fight. Unfortunately, with his current skill mastery, he could only overload two limbs at once.

Without overloading, he could distribute 150% across all four limbs simultaneously, adding to 600%—and this time, he found he could do so smoothly. Not like the 600% variant, where using two limbs at max felt like trying to write two different essays with both hands at once. The 150% distribution was more like running a sprint—his body flowed naturally.

Realistically, he could wield pseudo 4-star strength for nearly two minutes with mana consumption of 200 units per second. Strength, that is—not agility, not stamina. In fact, it drained his stamina even faster.

Beast Trait and Soul Fusion:

"What about other beast taming talents?"

"Wait—does that mean my talent is only useful against people who haven't reached soul bond with their beasts?"

----

From here on, I have made a different format.

Updated till chapter 200.

Chapters 1 – 2: History and Global Geography

The World of Skadrial: Humans, Elves, and Demons are forced to live within walled cities to survive a world overrun by magical beasts.

The Dark Age of Apocalypse: Started 500 years ago when two 10-star God Beasts fought, destroying their vast original world. The fragments of that world merged with Skadrial, bringing the beast apocalypse that continues to integrate today.

The Three Empires: Combined, they conquer only 30% of the landmass. The remaining 70% is wild territory ruled by beasts.

Velerath: The Human Empire.

Duskir: The Demon Empire.

Aeloria: The Elven Empire.

Status of Races: The Human Emperor, Louis Von Arvonnon, passed laws forbidding other races from roaming Velerath unless they are slaves.

Chapters 2 – 3: Social and Power Hierarchies

Beast Master Authority: Strength defines status; a Beast Master can kill a commoner with absolute impunity.

Naming Conventions: Commoners are forbidden from having surnames. Surnames are only granted by the Beast Hall after awakening as a Beast Master and performing a notable deed.

Ranking System: Beast Masters and Beasts are ranked 1-star to 9-star. Minor levels include Low, Intermediate, Advanced, and Peak.

Titles of Power:

5-star: Commander.

6-star: General.

7-star: King.

8-star: Emperor.

9-star: Monarch (believed by many to be a myth).

Soul Ranks: There are ten ranks (Common to Eternal) which measure soul strength.

Contract Formula: The maximum beasts a tamer can contract is (2X + 5), where X is the rank value (Common = 7, Mythical = 19, Eternal = 25).

Shared Abilities: A tamer's soul rank determines how many beast abilities they can use at once (Common to Eternal).

Chapters 3 – 10: Economics and Biological Laws

Currency System: Operates on Copper, Bronze, Silver, Gold, and Platinum. 100 Copper = 1 Bronze, up to 100 Gold = 1 Platinum.

Mana and Longevity: Mana extends lifespans; the Emperor has lived over 200 years while still appearing young.

Beast Biology: Beasts are not born with a fixed gender. It develops over time based on environmental factors, behavioural patterns, and the name given to them by their tamer.

Governance: Every newly awakened Beast Master is granted the title of Knight and a monthly stipend (5 Silver for Knights).

Territorial Medallions: Tamers receive medallions to claim wild land (initial Knight-grade allows 10 hectares). Owners must "visit" the land every 5 years or it reverts to wild territory.

Chapters 7 – 15: Taming and Technical Mechanics

Beast Bonds:

Chain: Forced subjugation; unstable at high levels.

Blood: Shared vitality; beast will die for tamer.

Soul: Shared soul fragments; allows Fusion Skills.

Ascendant: Absolute harmony; allows evolutionary breakthroughs.

Bloodline Potential: Ranks include Ordinary (2★), Mortal (4★), Super (6★), Noble (7★), Royal (8★), and Divine (9★+).

Equipment Ranking: Categorised by color—White (1★), Green (2★), Blue (3★), Purple (4★), Yellow (5★), Orange (6★), Red (7★), Gold (8★), Black-Gold (9★), and Black (10★).

Stat Scaling: Stats are linear (e.g., a 2.0 strength is twice as strong as an average human).

Mana Recovery: Calculated as half of the Intelligence stat per minute.

Materials: Beast meat can permanently increase a human's mana capacity. Rare Soul Crystals (1% drop rate) directly increase the Intelligence stat.

Chapters 35 – 40: Advanced Systems and Metaphysics

Talent Identification: The Empire developed technology to "peer into the soul" to discover non-taming innate talents.

Natural Treasures: Categorised by the same color ranks as equipment. Orange-tier treasures (like the Elysian Bloom) can repair souls and elevate soul ranks.

Spiritual Space: A personal pocket dimension within a tamer's soul where beasts rest and recover at an accelerated rate. Its scale depends on soul strength.

Chapters 48 – 69: Institutional Lore and Phenomena

Academy Structure: Academies like Aurelius Beast Academy control territories as vast as kingdoms.

Noble Traditions: Some families practice inbreeding to preserve high-ranked souls and talents.

Heaven and Earth Phenomenon: Signals the birth of high-rank (Purple or higher) natural treasures or the fusion of Secret Realms (fragments of the original beast world).

Treasure Guardians: Powerful treasures raise "guardians" that consume sacrifices (beasts or humans) to help the treasure rank up.

Chapters 101 – 102: Ancient Lore and Racial Origins

The World Tree: Saplings appear every 2,000 years and are the only Black-tier treasures. Elves believe they were humans who were "blessed" by the World Tree.

Demons: Classified by "Wrath" and "Lust" types; they rely on demonic techniques and have extreme physical durability but heal very slowly from major wounds.

Prophecy of the Goddess: An elven prophecy foretells a pink-haired goddess and a hero saving the world from a Second Destruction.

Chapters 127 – 128: Cosmic Laws and Technology

The World Dragon: Implemented laws to control overpopulation and force the creation of God-tier beings.

Power Saturation Cap: The world has a finite amount of power available. A race can only grow stronger by others dying to beasts or through combat.

Lost Era Technology: Remnants of the "Old Earth" like satellites and firearms exist but are largely misunderstood or dismissed by modern high-rankers.

Chapters 163 – 183: Academy Governance and Domains

Soul Domains: Pockets of a tamer's spiritual space projected into reality. Within them, the creator has absolute authority and infinite mana, limited only by mental fortitude.

Aurelius Credits (AC): A specialized currency used to prevent external economic disruption.

Life Bracelets: Every student receives a device that teleports them to a temple upon death's door (costing 100,000 AC per use).

Territory Prosperity: Territories are ranked by development. High-ranking territories receive Royal or Noble beast eggs as rewards, leading to constant warfare between student factions.

More Chapters