Cherreads

#8 Minecraft Jump

[Minecraft Jump]

V1

By Gene

INTRODUCTION:

I see the player you mean.

Anonymous?

Yes. Take Care. It has reached a higher level now. It can read our thoughts.

That doesn't matter. It thinks we are part of the game.

I like this player. It played well. It did not give up.

It is reading our thoughts as though they were words on a screen.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons-

What did this player dream?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted.

It dreamed of shelter.

Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the

-And that's enough of that. I didn't see any harm in letting them fill in as guest narrators, but if I let those two carry on like that, we'd be here all day. With that out of the way, what do you think it means to change the world? I'm sure your presence has had a lasting impact on many worlds already, but can you truly say you personally made them what they are? Have you mined every stone that forms your castle? Farmed every crop and every animal that sustains you? Forged the very weapons that protect you from an army of undead? Paved your path across dimensions to slay legendary monsters, starting from nothing but the clothes on your back and an untamed world? Maybe you have, but if you haven't, then maybe it's time to change that. This is the world of MineCraft. Well, technically this is one of many worlds, but I'm getting ahead of myself. It's difficult to say exactly what this world is, for you have yet to define it. It is a world where one has all the tools they need to go from punching trees for wood to creating portals between dimensions, constructing entire kingdoms with their own hands, and creating deceptively complex Redstone contraptions. However, the world cannot be said to be completely safe. Wherever there is darkness, one will find flesh-hungry zombies, destructive Creepers, sharp-shooting skeletons, unrelenting Endermen, and who knows what else. Your death isn't an unthinkable outcome on whatever path you set for yourself in this world. As such for the duration of this jump, as long as the last bed you slept in is still in-tact, you will be able to respawn no matter how many times you die. Of course, if you feel this is too generous, there will be ways to re-introduce the threat of death later on.

In the spirit of giving everyone the chance to create their own path, take this +1000 XP to get yourself started in this wild world of mining and crafting

GAME MODE: (Hard Mode, Hardcore Mode)

The goal of any game is enjoyment. While some prefer a peaceful experience devoid of any and all peril, others revel in a challenge. Each of these options are mutually exclusive, with the exception of Hardcore Mode.

Peaceful Mode (-200 XP)

Hostile mobs will not spawn, your health is always slowly regenerating, and your hunger will never deplete. The absence of mobs limits what resources are available to you, but at least you can take this world at your own pace.

Easy Mode (-100 XP)

Compared to Normal, all hostile mobs deal a little over ½ the damage they normally would. In general, enemies are not a non-factor, but are less equipped and certain enemies are no longer able to poison you.

Normal Mode

The baseline. Enemies do the normal amount of damage, hunger gradually depletes but cannot kill you, mobs can spawn with more armor or weapons.

Hard Mode (+100 XP)

This is where things get challenging. Mobs do 1 ½ the damage they would on Normal but drop better loot. Zombies can break wooden doors and spawn reinforcements, some spiders spawn with beneficial status effects, all villagers killed by zombies are zombified, etc. Starvation can kill you.

-Hardcore Mode x2 (+200 XP)

Forget what was mentioned previously about respawning. As usual, you only have one life. If you are killed, then that is the end of both your life and your chain. You may receive double the payout for this to also negate any methods from out of this jump that would enable you to survive death

OTHER PLAYERS: (Singleplayer)

This is a domain of many worlds and many builders. Decide now how closely connected those other worlds and their inhabitants are.

Singleplayer

With the exception of the mobs, the villagers, and whatever companions you brought with you, you have this whole world to yourself. You'll be lacking intelligent company, but there won't be anyone to disturb you either.

Local Area Network (Incompatible with Singleplayer)

This world is home to many Builders, whether their families have lived in this world for generations, or if they all just spawned in one day without warning. Like any civilization, they bond, they fight, they explore, and they build.

Multiplayer

Somewhere in the overworld is a portal that leads to a nexus connecting countless worlds, most with their own populations of Builders. Once this portal is open, people can leave to explore other worlds, just as those from other worlds can visit yours. This can manifest in one of two ways:

-Public

The portal is lit, well-known, publicly accessible, and generally treated as a completely mundane part of life here. Visiting another world is hardly any different from taking a trip out of town.

-Private (+100 XP)

The portal is unlit, and the enchanted flint and steel is hidden in an unknown dungeon. Perhaps the existence of the portal is only passed down in obscure, half-forgotten legends. Perhaps its existence is well known, making many desperate enough to lie, cheat, steal, and kill for even the smallest hint towards the location of the enchanted flint and steel.

SPECIES CHOICE: (Builder)

Self-destructive mobs like the Creeper will be injured by their attacks instead of outright killed, and mobs that normally burn in sunlight will just find it extremely unpleasant instead of lethal. If you have any mods that add new mobs, you can select from those as well. Age and gender are irrelevant.

Builder (+100 XP)

Call them what you will: builders, players, humans, etc. Most of the ruins inthis and other dimensions were likely the work of your ancestors. This species option is incompatible with all Modifiers except for Origins.

Passive Mob (+100 XP)

You are one of the more defenseless creatures of this world. This includes Allays, Snow Golems, Villagers, and most wild animals, among others.

Neutral Mob

Your species is known for being hostile in some circumstances and passive in others. This includes Bees, Spiders, Polar bears, and Piglins, among others.

Hostile Mob

One of the creatures who go bump in the night: Zombies, Skeletons, Creepers, Pillagers, Slime, etc. Certain species require traits locked behind modifiers.

Boss Mob (-300 XP)

An extremely powerful entity, akin to the Ender Dragon, Warden, or Wither. You're either a wholly unique being or a mutated version of a weaker mob. Your strength and vitality are incomparable to other mobs. On the flip side, this makes you a target for any adventurers desperate to prove themselves.

PLAYSTYLE: (Brewer)

You are free to dabble in as many skills as you wish, but it's only natural to find a slight preference towards one lifestyle or focus over another. Alternatively, you can pick a second playstyle. In which case, half the perk discounts you would have received for your main playstyle will instead go to the second, resulting in one discount per price tier on each perkline.

Explorer

Expanding your domain is all well and good, but this world has so much more to show than what can be seen from spawn. You're most content when you're setting out to discover new lands, finding and making allies with distant communities, fighting through perilous dungeons for lost treasures, and anything else of the sort. You'll be known as a true legend before long.

Architect

If you have to make everything yourself, you might as well make it right. You can make dirt huts that make most castles look shabby, and castles that dwarf mountains without skimping on detail. You possess the artistic eye, the logistic skills, and the construction techniques to build homes, statues, or even entire cities that would be the subject of envy for miles around.

Engineer

People call you a genius, some even go as far as calling you a "wizard", but such is an insult to this beautiful science. Redstone comes as naturally to you as walking. Piston doors, flying machines, sorting systems, etc. There are very few tasks you can't automate with enough time and resources. Even complex (and massive) computer systems are within the realm of possibility.

Rogue

If people didn't want their stuff blown up, then they shouldn't have invented TNT. You embody the destructive aspect of creation. You aren't an inherently negative force. If there's a building that needs demolished, or a big monster that needs to be blown up, or a stolen item that needs to be stolen back, or a neighbor in need of a good-natured prank, you're just the griefer to call.

Warrior

Peace is a fine ideal to strive for, but it is rarely one that can be indefinitely maintained. When the time inevitably comes when a beast must be slain, or an invasion must be thwarted, or new lands must be conquered, you will be ready. You are a force of nature on the battlefield. You are well versed in the tactics and techniques of fighting both mobs and builders.

Brewer

How short-sighted to obsess over the physical in a world home to true magic. You've trained your brewing under witches, studied enchantments found in dungeons, and even picked up a few things about golems from the villagers. Or perhaps none of that is true, and all this brilliance just comes to you naturally. Either way, the world's secrets can't hide from you for long

Perks:

GENERAL PERKS

Achievement List - (Free)

While you are encouraged to blaze your own trail, a little guidance never hurts. In your mind, you are able to pull up a list of "Achievement". This is a mix of difficult challenges and general guidelines of how to proceed. Things like "Kill X number of unique enemies" or "Travel to the Nether". you don't receive any tangible rewards for earning achievements, but it feels nice. You receive new achievements list for every future jump at no cost.

Updated Worldgen - (Free)

The recipes you pick up here wouldn't be worth much if you can't find the materials to make them. Any natural resources such as ores or plants that can be found in this world will also appear in future worlds, including those from mods. While mobs from this world won't naturally spawn in the wild, they can spawn within the confines of any deliberately designed mob farm that would work in this world for that particular mob.

Recipe Book x1 - (Free)

Long gone are the days where recipes are uncovered through trial and error. In your mind is a book of every recipe within your means to create. As long as you are at least familiar with all the tools and components needed to craft something, it is added to the book. What's more, you are able to craft almost any item by simply arranging the components in some pattern on a crafting table. This also ensures that multiblock structures like portals will always function in the same way they do in this world. By default, these benefits only extend to recipes found in this world, for an extra 200 XP, you can extend them to the crafting of items from outside this world, though more specialized items often require more specialized crafting stations.

Default Controls x2 - (-200 XP)

You possess a personal inventory with 4 armor slots, a 2x2 crafting grid, an off-hand slot, 27 storage slots, and 9 hotbar slots that you can instantly rotate through your main hand. Inventory slots can store an entire "stack" of any item. The default size of a stack is 64, but certain delicate, unique, or complex items stack to 16, and some can't be stacked at all. You can also "sneak" to quiet your footsteps and make it impossible for you to fall off a platform. This is all free for this jump, but 200 XP to keep. For an additional 100 XP, you can also access more meta functions, like a menu of all "active players" (whatever that means in the current context). A "chat" function to speak to anyone else considered an "active player", a "debug" menu with your current XYZ coordinates and other general info, and even a screenshot function (you'll have to figure out how to retrieve the screenshots on your own), among other features.

MineCraft Physics x2 - (-400 XP)

The rules this world follows are somewhat… unique. A regular man can punch clean through a tree or swim up a waterfall, the majority of materials are completely unaffected by gravity, the right arrangement of water and lava can create an unlimited supply of stone, a little fertilizer can cause a sapling to form a fully grown tree instantly, any livestock of the same species can be bred safely regardless of gender or blood relation, and countless other anomalies. These are the rules you will be subject to for this Jump. For 400 XP, you may freely choose whether or not the peculiar rules of this world apply to any given plant, animal, or structure, in this or future worlds

Keep Inventory On - (-200 XP)

A simple effect that will be dubiously useful in jumps following this one. This rule ensures that, should you have the means to revive after death, you will always somehow retain possession of every item that was on your person at the moment of death, regardless of the mechanisms of said revival.

WARRIOR PERKS

First two perks free and all others 50% off to the Warrior Playstyle.

Coding Mistakes Into Miracles - (-400 XP)

I never thought the power of the human spirit was so literal. With enough motivation, your willpower can alter the amount of time a physical task or process takes. Even if it's hard-coded into reality that mining obsidian takes 250 seconds, you can manage in 100, and if you have enough food to survive a month, you can make it last years, because you're just that stubborn.

BREWER PERKS

First two perks free and all others 50% off to the Brewer Playstyle.

Alchemy - (-100 XP/Free for Brewer)

Anyone can throw sugar in a brewing stand, but it takes true mastery to call oneself a brewer. Any potions you brew are notably more potent, even if you use the same ingredients. If a normal potion of slowness makes someone feel sluggish, yours slow their personal time as a whole for the same duration. This even applies to potion-making techniques from other worlds.

Conjuration - (-100 XP/Free for Brewer)

Okay, perhaps a name like that is a bit dramatic. You are a craftsman in the truest sense. You can make anything you craft a work of art with no lost in effectiveness, whether armor, books, jewelry, etc. This won't let you invent the next Netherite, but whatever you make will look good, and have the enchantability of gold regardless of the actual material.

Enchanting - (-200 XP/-100 XP for Brewer)

Ah, yes, the other well-known application of magical studies. You can fluently read the runic alphabet and know more than a few trade secrets to make your enchantments more potent and take much of the randomness out of the process. You can even replicate treasure enchantments and curses that usually aren't possible with an enchanting table, like Mending or Frost Walker.

Abjuration - (-400 XP/-200 XP for Brewer)

What is magic for, if not providing hyper-specific solutions to hyper-specific problems? As long as you have the chance to study an artifact or entity in a controlled environment, you can devise a magical counter for it. Perhaps an enchantment that can damage an otherwise unbreakable object, or a potion to make an eldritch entity you set loose more docile. See Notes.

Evocation - (-600 XP/-300 XP for Brewer)

Somehow or another, you've formed a close enough bond with the Illagers to teach you their secret soul magic. These rituals revolve around using lapis and similar resources to manipulate souls. You can summon Allays, which can be corrupted into Vexes. You can summon waves of teeth from the ground, mutate villagers or similar beings into bestial Ravagers or ruthless Vindicators. Even the process of creating Totems of Undying is known to you.

Items:

GENERAL ITEMS

Chunk Border x1 - (Free)

You may select a single chunk [16x16 meter area] to claim as a property. Each additional purchase doubles the chunks you can claim, either separated or contiguous. All freebies in this jump, with the exception of respawning, will still apply within these chunks in future jumps. All modifications including farms, structures, and animals will persist between jumps.

BREWER ITEMS

First two items free and all others 50% off to the Brewer Playstyle.

Lost Recipe - (-100 XP/Free for Brewer)

This recipe cost you an arm and a leg, but you finally have it. You are now one of the few non-villagers (probably) able to craft a Bottle O' Enchanting. Essentially, you are able to bottle experience orbs for later use, or even to give to others. Each bottle stores the equivalent experience of around two zombies, but perhaps you'll be able to increase that with experimentation.

Corrupted Cauldron - (-200 XP/Free for Brewer)

Whatever magic was attempted in this cauldron caused it to gain life and various potent abilities. The cauldron can control purple flames and spawn a variety of mobs to eliminate enemies. It can even absorb nearby corpses, including those of mobs it summoned, in order to regenerate some of its health. This cauldron seems quite loyal to you, almost dog-like.

Night Beacon - (-400 XP/-200 XP for Brewer)

A peculiar corruption of the standard beacon. When placed on the ground, it blocks out the sun with thick clouds that enhance the power and ferocity of any monster-like creatures in their shadow, similar to how a normal beacon affects players. If that isn't enough for you, the beam itself is quite deadly, so you can just pick up the beacon and use it like a devastating magic cannon.

Nether Novelty - (-600 XP/-300 XP for Brewer)

Where in the world did you find something like this? This massive obsidian ax is actually just an ax-shaped nether portal. The magic of this weapon lets you spread netherrack that prevents building wherever you strike, and you can even launch fire charges from the portal. Most notably is that on the other side of the portal are almost 100 suicidally loyal piglins. See Notes

MODDING:

Packs are priced by the highest tier it qualifies for as a whole. Any issues with performance or compatibility will be non-factors here. Anything added by a mod will be treated as if they were a default part of the game for other parts of this jump, such as species choices or crafting recipes. You may only choose one option for your modpack, but each tier also includes an option for adding individual mods not already in your pack of choice, which can be bought with or without buying the pack tier they're attached to. You can also freely remove mods from a pack in order to lower its tier.

E Tier - True Vanilla - (+400 XP)

You have decided to reject modernity and embrace the vanilla experience. You can buy mods individually, but you will not be able to choose a whole modpack.

DRAWBACKS:

Companions cannot take Drawbacks marked with *.

100 Days - (+100 XP)

Who are you trying to impress here? You have a bizarre obsession with giving yourself difficult challenges to complete in 100 days each. This makes you prone to rushing and will fall into a deep depression if you fail a challenge.

Chest Monster* - (+200 XP)

Now you face the true final boss of MineCraft: Inventory management. For the duration of this jump you will lose access to your warehouse, the items within, and any other abilities that could potentially make your storage situation more bearable. Also, your sorting systems break constantly.

Night Owl x1 - (+200 XP)

Get comfortable with being surrounded by mobs. In addition to persistent insomnia, every moment you spend in direct sunlight causes you immense discomfort. For an extra 100 XP, this is just as bad as skeletons and zombies, and direct sunlight will cause you to instantly ignite into flames.

CREATE YOUR WORLD:

What's the point in shaping a world that you'll only get to enjoy for a measly ten years? This challenge comes with various modifiers that alter both the difficulty and the rewards. Take as many or as few as you please, but Survival Mode is mandatory for all other modifiers.

Base Challenge - Survival Mode (Mandatory for all other modifiers)

A simple challenge, but the foundation of all that follows. You simply have to complete the game. In concrete terms, this means you must complete every achievement. Clearing the list will give you a taste of everything MineCraft has to offer: beating bosses, breeding animals, harassing Villagers, etc.

Survival Mode Reward - The reward for this will be the world itself. You may craft a special portal in a material and design of your choosing. This portal will let you return to this world. Within here, you benefit from all the same freebies you do during this jump, even if you didn't purchase them.

Notes:

Notes on Nether Novelty - Post-jump you can choose to replace the portal with one leading to another dimension you have access to between jumps.

More Chapters