Cherreads

RANK AND CLASS SYSTEM

Raw mana is wild and chaotic. Ranks exist to shape it, guiding people step by step from sensing mana → controlling it → forging their Mythos Form (a personal elemental manifestation).

RANK 1: NOVICE VEIN

Barely awakened (Primawake).

Can sense mana around them but can't shape it reliably.

RANK2: PULSE

Learns to release mana in short bursts.

Abilities: Shockwave blasts, small body boosts (speed, strength, sharper sight).

RANK 3: MANAFEX

Gains solid control of inner mana.

Can now use Stage 2: Mythosforms (basic elemental shaping).

Starts to show natural elemental affinity.

Can combine Stage 1 + 2 briefly.

RANK 4: VITAL SEEKER

Mana channels deepen.

Can fight longer while mixing Stage 1 + 2.

Learns Elemental Philosophy → emotional control tied to element.

RANK 5: ELEMENTAL WIELDER

Chooses an element.

Summons a Proto-Mythosform (unstable version of their form).

Begins shaping it based on beliefs, experiences, and trauma.

RANK 6: MYTHBOUND

Unlocks and manifests their full Mythosform.

Can summon and fight with it.

RANK 7: VITALSOUL ASCENDANT

Mythosform responds like an extension of self.

User can become the form itself.

Gains ability to alter their element's very nature (e.g. fire that heals, cold fire, purifying flames, etc.).

CLASS SYSTEM

Note: Class = fighting style, not power rank. Two people at the same rank can fight very differently depending on class.

Core Classes (9 total):

1. Manafist – Martial artist. Uses inner mana to enhance body and strike like a living weapon.

2. CorvianArts – Ranged spellcaster. Weak physically but deadly at controlling the battlefield.

3. Spellblade – Warrior who infuses weapons with mana (element-locked to their blood).

4. Mystveil – Masters of illusions, sensory manipulation, and time tricks. Ideal assassins/scouts.

5. Warden – Defensive fighters. Build barriers, fortresses, and terrain control.

6. Elementalist – Refuses to bind to one form. Uses multiple elements flexibly. Rare and versatile.

7. Runebinder – Sets traps, glyphs, and static magic. Supports allies, crushes enemies with setups.

8. Breaker – Pure destructive power. Often lightning/metal wielders.

9. Seerkin – Manipulates emotions, memories, fears. Can heal the mind or shatter it.

Elite Classes (extremely rare):

1. Mythforger – Blacksmiths of truth. Forge weapons/armor that evolve and morph with mana.

2. VitalOracle – Seers who see mana's true form. Can bend space itself.

An individual will be graded by LOW RANK, MID RANK, and HIGH RANK. And individual who is ranked as an ELITE CLASS is very rare.

Low Ranks (1–3)

Rank 2: Pulse + Class: Manafist

→ A street brawler who can release shockwave punches and boost speed in short bursts. Still rough but dangerous in close quarters.

Rank 3: Manafex + Class: Spellblade

→ Young swordsman who just learned to infuse their blade with sparks of lightning. Can't hold it long, but hits hard when it connects.

Mid Ranks (4–5)

Rank 4: Vital Seeker + Class: Mystveil

→ An assassin who can slow time in a small zone and strike unseen. They've learned emotional control to keep their illusions stable.

Rank 5: Elemental Wielder + Class: Warden

→ A defensive fighter who manifests unstable walls of stone or fire barriers. Their proto-form appears as a half-shaped armored guardian.

High Ranks (6–7)

Rank 6: Mythbound + Class: Breaker

→ A thunder-warrior whose Mythosform is a storm titan. Can crash through defenses with raw lightning explosions.

Rank 7: Vitalsoul Ascendant + Class: Seerkin

→ A terrifying presence. Their Mythosform becomes a shadow of thought that seeps into opponents' minds, twisting fear into reality. Can burn away despair or amplify it until foes collapse.

Elite Cases

Rank 6: Mythbound + Elite Class: Mythforger

→ A blacksmith-mage who summons their Mythosform as a living forge. Weapons they craft mid-battle adapt to their opponent — an axe turns into a flaming glaive, then into a blade of ice.

Rank 7: Vitalsoul Ascendant + Elite Class: Vital Oracle

→ A spatial seer who becomes one with their form. Can bend space around them — shifting the battlefield, pulling allies out of danger, or erasing entire chunks of reality.

Notice how:

Rank = power ceiling (how far their mana mastery is).

Class = style (how they use it).

So you could have:

Two Rank 6s, one Spellblade (precise duelist), one Breaker (raw destruction). They're equal in rank but polar opposites in battle.

Or a Rank 4 Warden being a better team fighter than a Rank 6 Manafist in certain situations.

THIS RANK AND CLASS SYSTEM WILL ONLY APPLY TO PHASE 1 OF THE STORY.

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