"Shot down an enemy plane, got my first blood!"
"Crap, I've been locked on, I'm out of flares, can't shake the enemy."
"Can't shake them off? Why not just fight them?"
"I'm worried about the plane, man, it's worth more than a hundred of my lives!"
"These Europeans are tough, way better than the simulator AI."
"Initiate my pendulum maneuver!"
The Air Force channel was noisy, leaving Family Joy speechless.
In reality, people are more valuable than planes, but here it's the opposite; people can respawn, planes don't just refresh on the spot.
These are treasures the players risked their lives to seize; next time the enemy won't give them the same chance, one plane crushed is one less plane.
And the deadliest part is that the pilot players refuse to retrofit for beyond-visual-range combat, insisting on close-range dogfights.
The reason being that long-range combat would significantly reduce the fun, making it feel like cheating, ending the fight too quickly.
