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Chapter 121 - Chapter 122: Now That’s Tactical Maneuvering

Charging straight into the line of fire was never a wise choice.

But the narrow alley, with its uneven ground and gaps in the walls, left Roqi with little alternative.

Still, there was a way.

After dying countless times, Roqi finally discovered how to dodge bullets.

Shooting, at its core, is about landing a bullet on a target. At close range, bullets fly in a straight line.

The challenge with a moving target is the need to constantly realign the gun to track it.

Sounds simple. In reality? Extremely difficult.

It requires precise aim, control over recoil, and synchronized coordination between the body and weapon.

Only by mastering all of this can one consistently hit a moving target.

Sandevistan dramatically boosts a user's combat effectiveness and terrifies enemies because it allows for instantaneous movement, making the user nearly impossible to track.

Even simple lateral movement can ruin a shooter's aim. Add in erratic, ultra-fast dashes and the high-pitched whoosh of air being torn apart, and you've got a nightmare scenario.

Charging straight ahead might work—if you're fast enough to reach the enemy before they can aim. Otherwise, you're just making yourself an easy target.

So Roqi applied all of his movement along the tangent of an imaginary circle centered on the shooter.

In short, he forced enemies to swing their guns wide just to try to track him.

With his speed, anyone without high-grade targeting software and synaptic accelerators stood no chance of locking on with just manual aim.

Even if they were ready, all they'd see was a blur flashing from one side of their vision to the other—and be left scrambling.

Training dummies don't panic, and they're more consistent than human enemies with the same stats.

Even so, they couldn't track Roqi's blinding moves.

He repeated the maneuver.

Angling toward a wall, Roqi launched himself and broke a dummy's neck with a kick before it could react.

Using the momentum from the kill, he bounced again.

BANG!

The corpse slammed into the wall and rebounded violently, crumpling to the ground in a twisted heap.

If it had been a real person, their spine and skull would've been pulverized.

Instant kill.

After the second leap, Roqi dashed toward the narrowest end of the alley. The dummy crouched at the corner didn't have time to lock onto his lateral movement.

RATATATATAT!

Bullets sliced through the air, shredding the wall behind him—but he was already gone.

Just dodging sideways wouldn't close the gap. But charging directly would get him killed.

So Roqi spiraled forward—drawing a jagged vortex around the target, circling closer with each loop.

Thanks to his jet boosters, this kind of constant angular redirection at high speed was possible.

Wall kick → angled jump → low slide to reposition → second boost → flank from behind.

Then an aerial dash—right into their blind spot.

A true dead zone—untrackable by any standard vision system. Even if the dummy's neck rotated like a greased gyroscope, its processing speed couldn't keep up with Roqi circling three times in just over a second.

Three dashes meant three high-speed shifts outside of visual range. No one can guard their back without eyes there.

If Roqi still got hit, he'd take the L.

He swung his katana. The blade's edge shimmered like polished chrome.

The air cracked with a high-pitched hum.

Clean decapitation.

Blood sprayed across the wall like a splash of black ink on rice paper.

Double kill.

BANG!

A shot clipped Roqi just as he stopped.

Melissa had given the dummies standard MaxTac sharpshooter protocols.

Each was a skilled marksman. All they needed was the smallest window.

"Shit, that fast?" Roqi muttered, hitting the restart.

No biggie.

He just had to tweak his path post-dash to stay outside their line of fire during the recovery delay.

The alley's uneven architecture provided ample cover.

But Roqi sometimes preferred blunt solutions.

Same trick again.

Wall kick. Triple boost. Double kill.

This time, as he came to a halt, he twisted his body, channeling power from legs, waist, back, and shoulders—and flung his katana.

It didn't even spin properly. The blade flew faster than it could rotate.

Unlike in the movies, the katana didn't pierce the target—it smashed the enemy's gun away with the hilt.

Without hesitation, Roqi grabbed a weapon from the headless dummy beside him and sprayed the last enemy down.

At this range, even hip-fire was enough.

Last dummy down.

Scene complete.

"What the hell was that? Panic improv?" T-Bug laughed.

She'd never seen anyone throw a katana like that.

"Again," said Melissa flatly. "You'll keep practicing until it hits. Or rethink your method."

Her standard was clear: results, no matter the circumstance.

No excuses.

In real combat, "almost" doesn't cut it. Bullets don't bend for maybes.

Often, it's that tiny difference that decides life or death.

Simply put:

You don't reach your goal because things went well. You reach it even when everything goes wrong.

Roqi had to engrain these high-speed maneuvers—boosts, bounces, air-dashes—until they became muscle memory.

Know exactly where to go, how fast, and where to land.

Full control.

Otherwise, the technique would backfire and get him killed.

And this wasn't something you master after a few tries.

He picked a plan and repeated it endlessly.

Even the tiniest difference in movement, weight, or timing would change the outcome.

He kept missing with the throw until, after enough repetition, he reached an acceptable level.

Still not perfect.

Clearly, throwing your sword wasn't a first choice. It was a last resort.

Melissa gave him a new scenario: breach the front door, enemies randomly placed inside.

It didn't teach set movements, but it pushed Roqi's dynamic vision and split-second decision-making.

At high speeds, slides were possible. But they were often unnecessary—and risky.

On rough or cluttered floors, a mistimed slide didn't just fail—it got you killed.

Mid-air repositioning during jet boost was another area he had to work on.

After several dashes, crash-landing like a ragdoll wasn't just embarrassing—it was deadly.

In these randomized setups, Roqi showed decent adaptability but disastrous control.

He'd eliminate the first few targets—then completely blow his route or lose momentum and slam into a wall.

Melissa's blood pressure visibly spiked watching it.

Mower, however, was having a blast—especially when Roqi flailed and fell like an adorable, clumsy idiot.

Through trial and error and Melissa's guidance, Roqi picked up core high-speed techniques.

Just like dogfighting maneuvers in aerial combat—High/Low Yo-Yo, Split-S, Boom and Zoom…

MaxTac had their own hybrid tactics, blending offense and evasion.

V Assault — basic maneuver for breaking lock-ons and going in for the kill. First, move tangentially at high speed. The moment the enemy loses tracking—dash in diagonally and strike.

Triangle Maneuver — aka Triple-Phase Assault. An advanced version of V Assault used against enemies with high-level fire control systems.

What makes it unique is its use of vertical mobility.

Triangle Maneuver allows units to attack from unexpected angles—say, leaping from a third-floor balcony to strike a target on the ground.

Or vice versa—so long as you have a wall to push off from.

There were many such tactics—some for evading ground fire, others for escaping enemies with Sandevistans.

Different weapons enabled new variations of these movements.

When paired with Sandevistan and Berserk, MaxTac's mobility wasn't just some zigzag meme from a game.

Roqi wasn't afraid of enemies using Sandevistan. If they dared close in, he'd show them what regret looked like.

This was the real world—not Borderlands or Serious Sam. You can't just tank bullets with your face.

As they say: the longer you stay alive, the more damage you deal.

Going down in two hits? That's not MaxTac.

Roqi still had plenty to learn.

As Melissa said:

Every MaxTac officer may be loaded with cyberware—but they didn't make the team because of it.

They made the team first—and modified themselves to be even stronger.

Roqi already had the freakish physical ability and combat instincts to rival full-timers.

But proper training would take him even further.

Katanas aren't forever.

Against alloy armor, even the best craftsmanship suffers.

Mantis Blades are ideal for high-pressure armor-piercing. Their needle-sharp tips are devastating.

But that didn't mean Roqi had to rely on a katana or Mantis Blades.

Combat dictated the weapon—not the other way around.

If the job called for it, Roqi had to be able to kill with a brick.

Training was the key.

Right now, it was cold weapons—because Roqi excelled at them.

Many missions required silent takedowns.

As for firearms?

That would come next.

Melissa sat back in her chair, the flickering light of training footage reflected in her cybernetic eyes, her lips curled into an unreadable smirk.

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MY GIRLFRIEND'S A CYBERPSYCHO—WHO KNEW?

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