Chapter 625: Issuing a Grand Heroic Summons
Death God Jaeger is a powerful divine being destined to oversee the death god's priesthood across the entire Northern Continent and the New Continent in the future!
He possesses an unparalleled and terrifying power.
Within the domain of his priesthood and the death god's aura, he can absorb the soul energy of any lifeform after death!
It is precisely by relying on this unique ability!
He rampaged across battlefields time and again in the future, wantonly harvesting soul energy, and eventually grew into a powerful god, nearly ascending to greatness.
However, due to Jaeger's unique nature—
After revealing his dreadful power and abilities, he became the target of all gods and evil beings!
In the end, this death god, who had endured for so long, fell just before becoming a great god!
His divine kingdom collapsed, and his followers were slaughtered.
His priesthood was split into three!
His divinity was devoured, creating countless terrifying death fanatics!
Now, this god who had slumbered for ages has silently awakened, and is brazenly restoring his strength.
Matthew is still unaware.
Did Death God Jaeger do these things in the memories as well?
Or was it the butterfly effect triggered by him and Bay Territory that caused Jaeger to act ahead of time?
Regardless, when facing this deeply hidden and extremely terrifying deity—
Matthew felt it was best for both him and Bay Territory to avoid confrontation.
For He is Death itself, the embodiment of death!
Only a god can oppose a god!
Matthew buried this thought deep within and pretended as if nothing had happened. Instead, he quickly turned to Butler Ralph and said:
"Send word to all adventurers—Bay Territory will provide a new batch of weapons and equipment for sale."
"Tell everyone to prioritize resolving crises across the territory, and raise mission rewards by 20%."
"While stabilizing and reinforcing the border battlefields, also send a message to every Adventurers' Guild across the Netheril Empire and even the Northern Continent—Death Desert needs their presence!"
A message to all Adventurers' Guilds?
Hearing that the Lord intended to go this far, Butler Ralph instinctively pondered.
Reinforcing the borders and stabilizing the frontlines was understandable.
Bay Territory currently has abundant combat supplies.
It was the perfect opportunity to train troops using real enemies on various battlefields, significantly improving soldiers' combat experience and ability.
As elite troops increased, Bay Territory's overall strength would naturally grow.
But now, they were inviting adventurers from the entire Northern Continent.
And the destination was Death Desert—there had to be a deeper meaning behind it.
Butler Ralph speculated that Death Desert must contain tremendous wealth and gains.
Enough to tempt adventurers across the continent—and definitely enough to let Bay Territory feast.
Just like Bay Territory's current policy:
"The more adventurers earn, the richer we become!"
Just as Ralph was about to carry out the orders, Matthew suddenly added:
"Remember to inform the Church of the Goddess of Magic and the Church of Harvest—they need to train more Priests, Clerics, Paladins, and Holy Warriors for Bay Territory..."
"Holy Water Purification Potions and similar supplies must also be mass-produced as soon as possible."
Ralph had already become familiar with the Lord's attitude toward those two churches.
When it comes to money, we can all profit together.
In fact, Bay Territory can help you earn!
But you must also provide us with certain 'cooperative conveniences.'
With Bay Territory's increasing production and manufacturing capacity, Ralph had completely changed his previous development philosophy.
Money wasn't the most important thing.
What truly mattered was the technology for producing various supplies.
And stockpiling those produced materials.
Bay Territory had constructed many new emergency warehouses, stockpiling unsold goods to prepare for a growing population and number of Professionals.
Even if the stockpiling far outpaced the growth in population and Professionals—
Ralph still felt deep joy and satisfaction.
Not every territory or Kingdom could pull out vast reserves of combat supplies at a moment's notice to resist multiple attacks and pressure.
Whether it was the Cole Elven Kingdom or the Netheril Empire, their response and preparation paled in comparison to Bay Territory.
How could Ralph not be thrilled by that!
Still, Ralph remained very cautious and selective when recruiting students.
He knew just how dangerous the Church's indoctrination was—especially to the naive and young.
But with care, they could still be trained like the current Holy Light Professionals, who remained loyal to Bay Territory and devoted themselves to its growth.
Just as everyone saw!
The Church preached of divine kingdoms and glorious futures—
But they couldn't compare to Bay Territory's ever-progressing prosperity!
Bay Territory's stream of news and official announcements quickly energized everyone in the land.
Especially the growing number of adventurers!
Well-prepared, they seized this golden opportunity for growth and advancement.
Spending their long-saved gold and accumulated merit points—
They bought gear and combat supplies suited to themselves.
Then joined reputable and well-known adventurer parties, headed to suitable battlefields, and began fighting real wars.
Almost all adventurers in Bay Territory were mobilized, greatly strengthening the workforce on the frontlines.
And with Bay Territory's unique combat tactics, they gave the surrounding enemies and factions a harsh lesson.
Compared to Bay Territory's garrisoned soldiers in city forts—
The more flexible and tactically adaptable adventurers always used their superior weapons and supplies to pick off scattered enemy units.
Scouts collecting intel were especially targeted and hunted by adventurers.
Within days, the enemy across Bay Territory's battlefronts fell into an intelligence blackout.
Adventurers used traps, ranged attacks, teamwork, and assassinations to lock enemies onto the frontlines.
Multiple enemy factions—including Orc tribes and Wokou raiders—dispatched elite units to counter them.
But results were disappointing.
Send a unit that's too strong, and adventurers just disappear and harass them constantly.
Send a weaker unit, and they're quickly overwhelmed by fierce adventurer assaults.
Long-range shots from hidden firearms, cannons, even spell scrolls would wear them down.
Once they were weakened, ambushing adventurers would strike en masse.
After several painful losses, the enemies—unwilling to lose more elite troops—chose to ignore adventurers.
But that decision brought even greater suffering.
With intel blockades complete, the adventurers boldly used tools and abilities to bypass enemy armies.
They set traps, chose ambush sites, and prepared teleportation circles for retreat.
Once retreat paths were secured, they would launch assaults on enemy supply lines.
To compensate for adventurers' lack of siege capability, Bay Territory had also deployed modified Warrior assault squads.
The tough ones were handled by the modified Warriors, and the small fry left to the adventurers.
Bit by bit, their confidence, strength, and gains increased.
As they grew stronger and better equipped, they began targeting even more valuable objectives.
In just half a month—
Bay Territory, through its brilliant strategy of 'adventurers joining the battlefield,' directly halted the attacks from the barbarians and Wokou raiders.
Only the orc army from the Wild Plateau continued to receive reinforcements.
Other enemies were forced to slow their assault, regroup, and await reinforcements.
As for the orc army from the plateau, Bay Territory and the Third and Eighth Legions weren't in a rush.
They relied on Scarlet Fortress's formidable defenses, abundant supplies, and flexible layouts—
Consuming the orc army's living forces at a high ratio.
Bay Territory also adjusted the adventurer and soldier deployments, focusing more defense on the orcs.
That front was also closer to the Cole Elven Kingdom, providing security against a surprise attack.
Meanwhile, a shocking message began spreading across Adventurers' Guilds throughout the Northern Continent.
"Bay Territory summons adventurers to develop Death Desert."
"Eliminating dangerous magical creatures earns double the usual clearing task rewards."
"According to scouting units sent by Bay Territory, Death Desert contains clues to the path of Extraordinary tier."
"The desert is vast—over a million adventurers are needed to develop it."
"Bay Territory has promised the best logistical support for any adventurer who develops the region and completes tasks (see "Bay Territory Adventurer's Handbook" for item purchasing and info)."
"Bay Territory will evaluate and buy all valuable items (purchase conditions in "Bay Territory Adventurer's Handbook")."
"Top-performing adventurers and teams will receive additional development rewards."
"Top 100 adventurer teams by contribution will each receive at least one magic item."
"Top 10,000 adventurers will receive at least one magic item."
"Top 100 adventurers and teams will receive Extraordinary-tier magic items."
"Top contributor will receive a Legendary-tier magic item!"
The moment this news spread, it caught the attention of countless adventurers across the continent.
After studying the details and learning about Bay Territory's generosity and stance, they flocked there in droves.
"No matter the distance, Bay Territory will reimburse all travel costs upon task acceptance and arrival."
Such generosity greatly boosted adventurer morale.
"It's free anyway. Might as well go and see the world."
With that attitude, many adventurers dived into Bay Territory—and were instantly charmed by it.
They couldn't believe such a perfect adventuring haven existed.
At the entrance of the Bay Territory Adventurers' Guild, an enticing message was posted:
"Come to Bay Territory for adventure—you'll be richly rewarded!"
Exceptionally detailed task information.
No deceit or falsification.
Letting adventurers focus on their missions without fear of unexpected dangers.
No need for mind games or betrayal from clients.
Bay Territory detection golems: "No creature can lie in Bay Territory!"
A peaceful questing atmosphere.
Adventurers no longer had to treat each other as enemies.
They could temporarily set aside grudges and focus entirely on missions.
They would never receive conflicting or opposing tasks—only what was listed on the mission brief.
Even if grudges remained, there was no need to fear backstabbing from others.
The clenched fists of Dragoon Golem No. 1 would deter most ill intentions.
Bay Territory Arena:
"Energetic individuals are welcome to show their skills here."
"Winners earn glory, losers incur no (financial) loss."
Exceptionally generous supply support.
Letting adventurers fight at full power with no distractions.
With no fear of underpayment, they'd be unstoppable!
Outstanding development prospects.
In Bay Territory, everyone's strength rose rapidly.
Adventurers could learn countless combat techniques, buy all kinds of weapons and gear, and keep leveling up.
Strengthening and questing progressed smoothly, without undue pressure.
Chris: "That's right—just by adventuring in Bay Territory, we all naturally got stronger."
Leon gave him a thumbs up!
Of course, this was a gradual process.
Without making waves, Bay Territory had quietly absorbed a massive group of adventurers.
When they arrived at Death Desert, they immediately witnessed Bay Territory's sincerity.
Over ten towns had risen along the desert's northern edge.
And within the local Adventurers' Guilds, basic terrain and danger maps of Death Desert had already been published—along with relic excavation data and more.
Besides these valuable insights, the first group of adventurers also received free support from Bay Territory—beginner holy water.
"In addition to the known creatures and dangers, dangerous vengeful spirits may occasionally surface from below Death Desert..."
"This is for saving your life. Return the empty bottle for a refill..."
This unbelievable level of support made every adventurer who arrived marvel at Bay Territory's well-earned reputation.
