Cherreads

Chapter 308 - Chapter : 306 : Is This Really An RTS Game?

When Warcraft launched on its first day, the map editor and custom RPG maps were intentionally absent. John, however, wasn't worried in the slightest. It was true that for the first week, perhaps two weeks or even longer, some players might feel that the game's RTS mode alone wasn't enough to keep them occupied, or that there simply wasn't enough variety to sink their teeth into.

But John was confident. During the game's opening period, the RTS gameplay wasn't even its greatest attraction. The richly crafted campaign alone offered more than enough content to keep players immersed for twenty or even thirty hours.

That confidence came from one thing above all else: absolute faith in the game's quality.

A truly outstanding AAA title rarely leaves players feeling bored during their first few hours. Most complaints about repetitive gameplay or shallow mechanics only surface after players have already invested dozens of hours and gained a thorough understanding of everything the game has to offer.

Before reaching that point, exceptional production quality was more than enough to overshadow any temporary shortcomings, fueling players' curiosity and encouraging them to continue exploring everything the game had prepared for them.

Inside a livestream, Louis had also downloaded the game the moment it became available. As one of PixelPioneers' most recognizable partnered streamers, his career had practically risen alongside the studio's success. Because of that, he held a special affection for every title released by the company.

Even if a particular game wasn't his preferred genre, he would still purchase it immediately, often grabbing every available edition or bonus package without hesitation. To him, buying every release wasn't just about playing games; it was his own way of supporting PixelPioneers.

If he had to describe it emotionally, then PixelPioneers had changed his life. It was the company that had given him the opportunity to become who he was today, and he genuinely appreciated that.

"To be honest, RTS games really aren't my thing," Louis admitted to his audience while waiting for the installation to finish. "I'm the kind of player who prefers simple, straightforward gameplay. Strategy games make my brain hurt. Card games like Yu-Gi-Oh! are much more suitable for someone like me."

He chuckled before adding, "Still, if Warcraft ends up getting an esports scene, maybe I'll give competitive play a shot. Who knows? Maybe I'll even win a championship someday."

The moment those words left his mouth, the livestream chat exploded.

"Kill me already! Doesn't like RTS? Just admit you're terrible at them!"

"Listen to him trying to save face! Someone throw this guy into the river with a bag of cement!"

"As an RTS veteran, I feel like PixelPioneers probably designed this one to be more accessible than traditional RTS games."

"Win a championship? You'll need to be someone with insanely good luck just to draw the right cards."

"Everyone move aside! Professional comedy has arrived!"

Louis completely ignored the flood of ridicule. Instead, he calmly scrolled through the chat, deliberately picking out the few comments that complimented him and responding enthusiastically to those instead.

Of course, when compliments were in short supply... He occasionally switched to an alternate account and posted one himself. As long as nobody noticed, it counted.

While chatting with his viewers, Louis launched Warcraft. Truthfully, he wasn't particularly interested in RTS games. The genre demanded multitasking, resource management, and lightning-fast decision-making, none of which were his strengths.

Still, he wasn't worried. After all, many viewers actually enjoyed watching streamers get completely crushed in newly released games. Seeing someone panic under pressure was entertainment in itself. Of course, that only worked during the first few days after release. If he kept losing forever, the novelty would quickly disappear.

His plan was simple. Play Warcraft for a while, experience the campaign, and then quietly move on to something else.

"As an RTS title, Warcraft costs 30 Dollars, which honestly isn't cheap," Louis told the audience. "Personally, I trust the quality of PixelPioneers, so buying it wasn't even a question for me. But for everyone else, you don't have to rush. Watch a few streams first, see whether it suits your tastes..."

He grinned. "...Like mine."

The audience instantly flooded the chat with laughing emotes.

Soon, the game icon was clicked, and a magnificent orchestral soundtrack surged through the speakers, and the opening sequence slowly unfolded across the screen. Like every previous title from PixelPioneers, the studio's iconic star emblem appeared first.

A powerful gust of wind howled across the screen.

A battle-worn banner drifted into view.

Then the narrator's solemn voice echoed.

"We never learned from the language of the ancients."

As those words faded, the scene shifted onto a storm-covered grassland.

A human footman and an orc warrior were locked in fierce combat.

"Instead... we clung stubbornly to ancient hatred."

The human soldier, clad in polished steel armor and carrying sword and shield, fought with disciplined precision.

His opponent wielded only a massive battle axe.

Yet the orc's overwhelming physical strength more than compensated for its simpler equipment.

"Generation after generation... the war continued."

The battlefield suddenly fell silent.

Dark clouds gathered overhead.

Lightning tore across the heavens.

The wind screamed louder and louder.

Then... Something blazed across the sky. A gigantic meteor wrapped in emerald flames streaked toward the battlefield, instantly drawing the attention of both armies.

The narrator spoke once again.

"Until the day fire rained from the heavens... and a new enemy arrived."

Countless burning meteors crashed into the earth, and one of them landed directly between the human and the orc. The explosion engulfed the grassland in green infernal fire.

When the smoke finally cleared... A colossal stone giant slowly climbed out of the enormous crater, emerald flames burning throughout its cracked body. Without exchanging another word, the human and the orc instinctively raised their weapons.

For the first time... They stood side by side.

The scene abruptly transitioned.

Rainwater rippled across a muddy puddle.

Two blood-covered hands slowly emerged.

One belonged to a human.

The other... An orc.

"Now..."

"...standing on the brink of annihilation..."

"...the Age of Chaos has finally begun."

The opening cinematic lasted barely two minutes, yet every second radiated astonishing craftsmanship. Even Louis could clearly distinguish the minute differences between the fingerprints, skin textures, and scars on the human soldier's hand compared to the orc's.

This wasn't simply a game's opening cinematic; it looked like a full-fledged CGI film produced for the silver screen. Although the CGI cinematics from Warcraft and World of Warcraft in John's memories had always been legendary, people often exaggerated by claiming they cost millions every minute.

That wasn't entirely accurate. However, under John's philosophy of sparing absolutely no expense where quality was concerned... The CGI sequences in Warcraft genuinely reached an outrageous level of investment. Every second burned through an incredible amount of production resources. John had long believed that visual presentation was worth every cent if it could leave players speechless.

He remembered another famous franchise from his memories, Final Fantasy. Its developers had spent hundreds of millions of dollars over more than a decade pursuing breathtaking CGI and cinematic storytelling. Some ambitious film projects had nearly pushed the company to collapse financially, while later productions helped restore its reputation through sheer visual excellence.

Whether those projects succeeded or failed commercially was another discussion entirely. From a purely visual standpoint, however... They represented the absolute pinnacle of their era. That was the true meaning of overwhelming financial investment. Now, PixelPioneers had adopted the very same philosophy for Warcraft, and the studio had spared no expense.

Although director Hankun could only be considered a capable second-tier filmmaker, directing a cinematic that lasted only two minutes, combined with a production pipeline focused heavily on post-processing, CGI rendering, and visual effects, was well within his abilities. Even so, that brief opening cinematic still consumed several million in production costs as every frame reflected astonishing attention to detail.

Unlike Metal Gear Solid V: The Phantom Pain, whose cinematography relied heavily on dynamic camera movements and stylish direction, Warcraft pursued something much more direct. It didn't attempt to overwhelm players with flashy camera tricks. Instead, it relied on raw visual spectacle.

It simply declared.

Look at this world.

Look at this battlefield.

Look at this cinematic.

This is what true production value looks like.

The impact was immediate.

Louis sat frozen before his monitor, and his chat erupted into complete chaos. Viewers spammed emotes so quickly that individual messages became impossible to read.

And it wasn't just the audience. Countless gamers, industry professionals, journalists, developers, and competitors watching Warcraft's launch all found themselves thinking exactly the same thing. A single question quietly surfaced in everyone's mind.

Is this really an RTS game?

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