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Chapter 226 - Chapter : 224 : Metal Gear Demo Version

In the office, John is working. Sitting in front of the computer, he looked at the members of the team and produced the latest chapter of "Metal Gear". Although it is very short compared to the rest of the 3A games, and it is only used as a trial version, it is still great.

In the cinematic scenes of the game, combined with the shaking lens effect, the shooting technique in the end, and the right BGM, it can bring players an immersive experience like a movie. What John wants to do is to be able to let players experience the immersion of movies, yet have fun like a game.

The long animation is mixed with some elements of QTE, so that players can participate in it, and then, through the screen of real-time calculations, let players feel the shock of it. This is what John wants to pursue.

"Sir, do you really need to moderate this part?" While John was working with the team, Koch looked at John and said. In the game, the player will play BIGBOSS to rescue Paz, and there will be a cutscene to take the bomb.

Even though he has been involved in the production of "Outlast" and "Resident Evil", Koch is still a little bit unsuited to this kind of scene. According to John's request, in this scene, the player will be able to see Paz's stomach cut open. Coupled with the screams of Paz in the game, even Koch could not help but shake.

"To allow players to generate hatred, and then, in the subsequent plot, have a stronger sense of substitution." John looked at Koch and said.

In the memory, Paz is much more tragic, such as the abusive interrogation. After experiencing the "Metal Gear" series, it is impossible to recreate this plot. But John had to admit that the strategy was successful. Successfully mobilized the anger of players, and this is the keynote of Metal Gear Solid. No one is the absolute protagonist; no one is absolutely important. Everyone will die; this is not a beautiful fairy tale. Tragedy and fear, these psychological elements, are far more capable of allowing players to substitute in than comedy.

Listening to John's explanation, Koch couldn't help but be speechless.

"And the game itself will definitely be rated at 18+. Without stepping on the line, try to make the screen in the game more realistic." John looked at Koch and said.

Currently, it has not been submitted to the relevant departments for review, but John does not need to worry about it. The rating will be 18+. After all, it not only involves bloody violence, but also NSFW pictures, and includes elements of politics. These elements in "Metal Gear" still occupy a very large proportion. Even if it is a parallel world, its rating is definitely 18+; there is no doubt about this.

After determining the tone of the game, the development progress is basically much faster. After all, compared to the large map of the complete version of "Metal Gear" itself, with various level designs and mission structure, the content of this preamble can be said to be much smaller.

When John led the development team to develop the trial version of "Metal Gear", the game industry was actively discussing the long-shot publicity trailer of the game.

"'Metal Gear' really feels like something else! But in terms of expressiveness and immersion, there is really nothing to say. At that time, I thought I was watching a movie."

"The important thing is that this performance is different from ordinary CG. These are all real-time calculation game screens. Ordinary CG looks very good, but the performance in the actual game screen is different. I understand why John went to study directing. He wants to create such a feeling in the content of the game itself. If you don't understand these things, you can't do it."

"However, the main part of a game is the gameplay. I admit that this cutscene is very good, but if the game is not fun to play, it is all in vain. After all, players spend not just to watch a movie."

"Don't you know when the game is going on line?"

"It's too early for the game to go live. It is estimated that this year we won't be able to wait."

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