Immunities (Passive)
Poison Immunity
Cold Immunity
Heat Immunity
Illusion Immunity
Pain Immunity
Physical Attack Immunity (partial → absolute via upgrades)
Combat Normals
Flash Cannon – Condensed light blast
Electro Ball – High-voltage projectile
Fire Blast – High-output fire burst
Blizzard – Area ice storm
Flame Burst – Explosive flame release
Flame Thrower – Sustained fire stream
Shadow Ball – Corrupted dark energy
Hydro Pump – High-pressure water cannon
Hurricane – Wind devastation
Mega Drain – Life absorption
Magic Bullet – Mana-compressed projectile
Mana Burst – Close-range mana explosion
Rasengan – Rotational energy sphere
RARE LEVEL SKILLS
Dragon-Type
Draco Meteor – Falling star-scale destruction
Dragon Breath – Elemental dragon energy
Dragon Claw – Law-infused physical strike
Dragon Pulse – Condensed dragon mana wave
Dragon Hammer – Gravity-enhanced blow
Dragon Tail – Spatial knockback
Dragon Rush – High-speed collision
Dragon Rage – Fixed true damage
Outrage – Uncontrolled massive power boost
Elemental / Utility
Delta Flow – Perfect energy circulation
Gluttony – Absorb mana, stamina, souls
Frenzy Frost / Plant – Elemental berserk
Giga Drain – Large-scale absorption
Heat Wave – Thermal destruction
Hydro Cannon – Advanced water annihilation
Hyper Beam – Full-energy discharge
Ice Beam – Absolute freezing ray
Earthquake – Terrain devastation
Buff/Debuff
Damage Boost
Damage Reduction
Speed Boost
Speed Reduction
Normal Regeneration
Absorption
