I looked toward the heroes again.
They still had a certain aversion to actually hurting people.
That was something I needed to change.
It wasn't because I wanted them to become bloodthirsty killers who enjoyed fighting people for fun.
The problem was that war didn't care about someone's personality.
An enemy wasn't going to stop attacking just because the person standing in front of them didn't like killing.
If they entered a battlefield while still hesitating every time they needed to make a decisive move, then someone else would eventually take advantage of that hesitation.
And that someone else could kill them.
I needed them to understand that before they actually entered the war.
That was where Beelzebub came in.
The method I had in mind was simple enough.
I wanted to force them into a situation where they believed they had to kill something they shouldn't kill.
It was more of a test than anything else.
They weren't actually going to kill anyone.
