However, strategy games are known as the Time Vanishing Spell; they are not like those Magic Web Duels that can end quickly. A single war simulation often takes several hours, even days or months to go from start to finish.
The more realistic the strategy game, the longer it tends to take.
How could half an hour possibly be enough? What if the game is interrupted halfway when people from other workshops arrive? That feeling of being stopped while in the swing of things drives people crazy.
"No, time is more than enough, Miss Estelle. Who do you think you're challenging?"
At this moment, Dorothy had already entered player mode.
Or rather, it should be Moon God mode.
The Homebody Witch is indeed not very interested in strategy games; she initially played only because her Dream Fleet lost to Sophia's rookie fleet, driven by a sense of unwillingness. For her, that was about learning, not entertainment.
