NPC'S Guide to Arson (And Other Crimes Against the System)
Flyinkuro
Dave was just another player grinding through *Aethelgard Online* when victory over the final boss should have meant glory—not waking up as a nameless NPC in the starting village. Stuck with a **[Non-Player Character]** tag hovering over his head, he quickly realizes the nightmare of his situation: he isn’t the hero of this story. He’s part of the *background*, a faceless villager doomed to repeat scripted lines and menial tasks for eternity. But Dave refuses to accept his fate. Once a master pyromancer, he now can’t even summon a spark—his magic locked behind the game’s unbreakable rules. Worse, the world itself seems to reject him, denying him the simplest freedoms: picking up a coin, learning a skill, even *choosing* his own words. Yet as the system tries to force him into obscurity, one truth keeps him fighting: *NPCs weren’t meant to dream. But he does.*
Now, with nothing but his wits and a desperate refusal to fade into the code, Dave embarks on an impossible quest—to hack the game from within. Every interaction is a test. Every loophole, a lifeline. Can an NPC *earn* XP? Can he *trick* the system into granting him a class? And if he somehow ignites that first, forbidden flame… what will the world do to stop him? From the claustrophobic streets of Oakhaven to the depths of the untamed Whisperwood, Dave will push the boundaries of his prison, uncovering dark truths about the game’s reality along the way. Because if he can’t bend the rules, he’ll break them—even if it means becoming the glitch the world was never meant to see.